What’s new:
Normal
- New Normal - Hunting Hawk - Fwd+HP. A 2 hits jumping overhead attack.
- Crouch MP can be cancel.
- Close MK is 2 hit. First hit can be cancel.
- Jump MK can cross up.
- Close HP is 2 hit. Can combo into LP Tomahawk or LK/MK Condor Spire.
- Crouch HK is 2 hit.
- Close HK is 2 hit. Cause juggle. Can follow up with any move even kick but not U2.
- Crouch MK cannot be cancel.
- Close MP is easier to link to another normal move. Example is that I can now do Close MP -> Close MP -> Crouch MP or Crouch MK. The Crouch MP should able to combo into EX Condor Spire -> EX Tomahawk -> EX Condor Dive.
Special
- Condor Spire is now QCF+K. 2 hit at close range. T. Hawk move forward a bit on ground before take off.
- New move - Earth Rage - QCF+P. Similar to C. Viper’s Seismic Hammer. Strength determine the distance. When hit, opponent is knock into air and can be juggle (even with kicks, but not U2). EX version shoot 3 Earth Rages. Hit one to three time depending on distance. Normally close will do more hit except at corner.
- EX Mexican Typhoon - new animation.
- Condor Dive is now QCF+P in air. No bounce back on hit and block. When opponent is hit on ground, it cause a juggle which can only follow up with an EX Tomahawk or Condor Spire. Therefore you can Condor Dive -> EX Condor Spire-> EX Tomahawk -> EX Condor Dive. EX Condor Dive can be execute immediately at jump. Therefore you can do a very low Condor Dive. HP version move straight like a Condor Spire. You can follow up with another air move except for non-EX Condor Dive. The move will be treated as an neutral jump attack. Therefore a cool trick to do is jump forward Air Condor Spire then HP which execute the neutral jump HP.
- New Move - Condor Rise - 3K. The only thing I can find out is that it is a command neutral jump with increase start up. What the use? I can only think of buffering into a Condor Dive to make it easier to do a neutral jump Condor Dive. However it take longer to take off the ground and it cannot do an instant EX Condor Dive. Therefore I do not know what it is good for.
Ultra
- U2 is back to 3P. Because now cannot have 2 Ultra.
Combo
- Jump MK -> Close MP -> Close MP -> Crouch MP -> EX Condor Spire -> EX Tomahawk -> EX Condor Dive (I was not able to complete the this combo but should be possible to do.)
If anybody can help
- What is the purpose or use of Condor Rise.
- Any thing I miss out or got it wrong.