Figured we should have a thread dedicated to Omega mode Cody exploration/matches/matchups/videos and keep it separate from the main Cody stuff.
Omega Mode is probably going to be out in ~3 weeks so this’ll become lively soon enough. I know that I’ll be exploring him a bunch myself even if no one is taking Omega mode seriously.
Currently known changes:
New Moves
Final Combination [Performed with Forward + LP xx LP xx LP xx LP.]
Cody performs his Final Fight chain combo via Far LP-> Far LP-> Close MP and ending with a criminal upper style launcher. Each hit moves Cody forward pretty dramatically so he can do this from far away. It is possible to perform a special throw during the combo similar to Guy. Currently unknown what the input is or if it’ll be possible to do during blockstun (unlike Guy’s) or combo out of the throw like Guy can. Final hit can be EX FADC’d and comboed after. Regular version can be followed up with specific moves without an FADC near corner. Throw cannot be followed up.
Mega Crash
Cody performs his Desperation Attack from Final Fight, a spinning version of Crack Kick. The input for the move is currently unknown. It costs 1 bar of meter and has some invincibility. All other details are unknown. Loses to crossups.
Move Changes
crouching LK looks to be able to be chain canceled into other lights OR has enough frame advantage to combo to crLP / F+LP
Crouching LP with knife This move can be special canceled at the very minimum into EX Criminal Upper. It is currently unknown if other knife normals can be special canceled or if it’s possible to cancel into non-ex moves.
EX Ruffian Kick now a 3hit sequence of attacks. Can followup the final hit which launches. Looks to be VERY unsafe as the move executes all 3 attacks based on proximity rather than on hit. This means if you jump over him he does the followup, if you block the attack he does the followup.
Criminal Uppers Regular versions now do far less hits, LP is only 2 hits now it seems.
Zonk Knuckle looks to be identical except causes a short range knockdown on hit instead of a far spin out. Also causes almost zero pushback on block. Appears to be just as slow, just as short range, still loses to lows, and still unsafe onblock but now can’t even be safe due to pushback.
Knife Stance Focus You can retain the knife during an EX Focus Attack Dash Cancel. It is currently unknown if it’s possible to actually perform a focus ATTACK or if it’s possible to keep the knife when charging a regular focus.
Ultra 2 it is now possible to get all non-animation hits as a juggle on an airborne opponent. Dust and all wrench swings connect but the final hit wont trigger the special animation on airborne opponents anymore. Likely means that 1hit Dust -> Wrench Swings wont result in getting the animation anymore either.