‘‘AFAIK jumping normals have no recovery time when you hit the ground so it won’t matter what attack you do in the air if your opponent has good timing.’’
Ohk that’s what I wanted to know. I know how to beat it, but i was just wondering what attack worked if you jumped in with a hit.
The reason I asked was, because I could never FA my friend, he uses B, cr b (then special) , while its damn easy to FA RT, but I guess that’s just a bit harder, so its my fault timing : D
So yea that’s all lol. I’ll try to use B more though : D lol
@Bryanv2
It would probably be better if you start referring to the actual move (LP,MP,HP,LK,MK,HP or Jab, Strong, Fierce, Short, Forward, Roundhouse) instead of the actual button you have it mapped to. I understand what you’re talking about, but it could make it a little difficult to understand for people who don’t know the default layout on a 360 controller.
huge waste of meter imho. even if you can’t fadc well you can still use your ex on tatsu’s and srk’s, hell even ex fb is a better use of meter than super, especially a super that you scaled down so much.
and if your really struggling with fadc then you need to spend a lot of time in training mode.
I’m getting there. Trying to do Hard Trial 1 right now. Ultra always misses or I mess up the input and get a EX DP which never misses. Kinda pisses me off that at the same heights the EX DP will hit but the Ultra will miss.
ex dp starts up a hell of a lot faster than ultra. if that weren’t the case ken would be shit stomping everyone lol. That shit you’re talking about used to happen to me a ton though, it’ll pass with practice
A fun little FADC practice method in training mode is to repeatedly bounce your opponent in the air with ex srk, fadc, ex srk and try your best to never let him or her land. It’s also a nice humiliation move when playing against a buddy in training mode.
FADC is a lot easier than you think. Spending a couple of minutes trying it out is probably all it takes to getting it down.
Hm, I thought I Found out something earlier. That I just needed to dash quicker after the Shoryuken, and that that my problem was of not being able to do FADC to ultra. Now that I do it faster, it feels the motion is much easier cause it counts <- more as well.
I fadc a sec to late the other times. But I had it on counter hit, which is 1 Hit sho + Fly higher. Now its 2 hits needed to go in the air, and way shorter time, so hm.
Edit: Hm, Why do people use Fierce instead of L.Sho ? I tried it with light, and he seems to fly higher then Fierce, and I can do the ultra consistently like the Ex now, or F. on counter hit. I Guess because of the distance Light hits?
well there are a number of reasons that fierce is used instead of light, first is that in combo’s fierce has a better chance of hitting because of the distance it carries ken forward into the opponent. outside of combo’s though it’s still has 1 less frame of start-up and more invincibility than lp shoryu. and lastly the most important feature that fp offers is the ability to hit confirm, on a 1 hit shoryu there is no time to check if it’s been blocked and if it’s a ch or normal hit. with the fp you can allways check first before canceling needlessly (i still need to work on not canceling hit srk’s that weren’t CH). and as for why not ex srk as it fits the criteria that fierce does… well ex can’t ever lead to full ultra off a ch, fierce can thus it is just the better fishing tool for big damage.
The combo just sounds useless for a tournament unless it’s going to nearly end the round for you. Ken without EX meter is ass in a tournament. At the start of the round it would make no sense to use obviously since you would need that EX meter for hurricane combos and possible counter hit FADC Ultras. At the start of round 1 you wouldn’t have meter for it any ways.
I think the Kara hado may be very useful vs Dhalsim. Maybe Sagat, I can’t seem to Ex it though, is it possible? I can’t do it consistently with fierce either only jab. :wonder:
Question about the l.SRK FADC Ultra. I’ve gotten it out a couple of times but for the most part my execution doesn’t seem fast enough so I tried another method and couldn’t get it to work but I’m not sure if it’s because of my execution or if it doesn’t really work. Is it possible to:
:dp::lp: :mp:+:mk: :qcf::qcf::r::3p:?
Essentially putting the dash cancel at the end of the 2 QCFs and then hit triple punch?