Old Fighters to New Fighters

So, ever since I was a kid, I’ve been a huge fan of the MK series, and though I’ve played newer fighters off and on for a long time, I’ve never really felt as comfortable in them as I did with MK3, which I grew up playing (on Sega Saturn and PC and in actual arcades). I’ve played the Soul Calibur series most frequently out of the fighters that have come out in the last three to four years, but I don’t enjoy playing SC competitively like I did with MK3.

So, I thought it may be time to pick up a new game, and I’ve been playing UMvC3 recently. On the whole, I’m getting the beat down, particularly since I’m used to one-man teams and I’m not up to par on my strategy and still learning various combos and techniques.

Advice appreciated - just looking to improve and get with the times. :slight_smile:

It’s difficult to give you advice without any specific questions being asked. I would recommend that you thumb through the UMVC3 section of this game, as well as looking at each specific sub-character forums for additional information. They’ll usually have FAQs or stickies that answer the most common questions or problems that most new players, if not, the people that frequent those forums are most likely better at answering your questions.

Hmm, for specifics, I’d say the whole idea of zoning/character switching is relatively new to me. I’m not sure how to best use it to effect, or if it’s character dependent or not - and in my playing I’ve seen people use it with strategy and others just do one character at a time. A little additional insight to that piece would be particularly helpful.

Marvel is a fun game because of how creative it is.

You can play a full 3-man team, or perhaps a 1-man team with 2 strong assists. I play a team of Haggar/Frank/Sentinel. I have no qualms about saying Sentinel is there only for his drones - because if all goes well, the duo of Frank/Haggar won’t let a single soul fight Sentinel. Other people like ChrisG have a team of Morrigan/Vergil/Doom, and they use all assists and know how to chain combos together perfectly.

For the most part when you start off you’ll probably play 3 mains, you’ll pick three people you like, and use them in order until the last character is dead. This isn’t a bad way to play - and if you’re decent with all three characters, can be one of the stronger team makeups out there, because each character stands so alone.

Basic rule of thumb is to find an assist that covers your attack. If you have a hard time walking forward in a match because you’re slow or don’t have great attacks, find someone like Iron Man or Dr. Doom that have a great beam assist, letting you get in close while they’re blocking. If you want to keep people from jumping perhaps check out Sentinel’s drones or Rocket Raccoon’s log trap. After that move to see how you could maybe pick supers that lead into each other, so if one character is getting a little beat up you can super into your partner’s super to get the first character out safely.

Marvel is a fun game because of how creative it is.

You can play a full 3-man team, or perhaps a 1-man team with 2 strong assists. I play a team of Haggar/Frank/Sentinel. I have no qualms about saying Sentinel is there only for his drones - because if all goes well, the duo of Frank/Haggar won’t let a single soul fight Sentinel. Other people like ChrisG have a team of Morrigan/Vergil/Doom, and they use all assists and know how to chain combos together perfectly.

For the most part when you start off you’ll probably play 3 mains, you’ll pick three people you like, and use them in order until the last character is dead. This isn’t a bad way to play - and if you’re decent with all three characters, can be one of the stronger team makeups out there, because each character stands so alone.

Basic rule of thumb is to find an assist that covers your attack. If you have a hard time walking forward in a match because you’re slow or don’t have great attacks, find someone like Iron Man or Dr. Doom that have a great beam assist, letting you get in close while they’re blocking. If you want to keep people from jumping perhaps check out Sentinel’s drones or Rocket Raccoon’s log trap. After that move to see how you could maybe pick supers that lead into each other, so if one character is getting a little beat up you can super into your partner’s super to get the first character out safely.

Any particular reason why you, with an MK and SC background, went for UMvC3 rather than the most recent additions to either series (MK9, SC5) or at least “similar” titles (SSF4:AE, Tekken, whatever)?