(OLD) "Dear Doctor!" Ken Match-up and Insight: Ask a question, get an answer!

hi guys, i need help on beating a very good vega (claw). hes a runaway type and does a lot of back dashing to escape my shenanigans such as block strings and kara throws. its hard to get in on him since hes the runaway type.

i was having the same problem and what i did was lern the option selcts, the sweep kara throw and step kik as a option select,if they bak dash it will come out and punish if they dnt u will continue ur combo or string,the option select u shuld use is character specific, vega has a good bak dash so i wuld use the step kik option select to b safe keep him on his feet and lok him down

so on knockdown, is it safe for me to jump in? or is he able to AA me with that flip kick of his?
or do you suggest just walking up to him and starting my option select shenanigans from the ground?

edit: i just looked up Vegas safe jump guide and i can pretty much safe jump everything he has.

Vega
Rolling Crystal Flash: L
Scarlet Terror: L
Sky High Claw: L
Flying Barcelona Attack: L
Flying Barcelona Special: L
Bloody High Claw: L
PPP Back Flip: V
KKK Back Flip: V

so with your suggestion im thinking i should safe jump>cr.lk>option select step kick. that would work right?

yeesir

yup, on vega the crossups lk is beautiful on his wake up, if he does his 1 backflip evasion then your in position to punish it, if he does his 2 backflip evasion then one step and kara throw beats it. The crossup lk stuffs wake up scarlet terror and avoids the ex version. The safe jump fierce baits the the scarlet terrors and it will hit the backdash on wake up.

vega in the corner is a sad thing :rofl: so work towards that and keep him there (watch out for the random ex fba out, thats a bit annoying)

Hey after reading the post on Chun i’m still having problems with her. I can’t seem to advance on a good Chun that I just played. Following up kikkokens with hazashus or low attcks while antiairing if I neutral/forward jump. The range on her pokes are mad as well. Knocking her down when she has meter doesn’t seem to allow me to get into too many mixup cause ex-sbk owns. He seems to be able to do that unblokable thing in the corner as well after advancing me there… Or maybe I was just blocking the wrong way =(

This Chun seemed to be doing a lot of the lp lp lp hp combo. Does this do more damage then her lightning legs?

i dont know the chun matchup very well (:china: dr.chaos knows this well against magman) but low forward is your best footsie tool.

you can block her over head when you see it, with better reaction you can dp it or focus it.

but to bait the ex bird kick on wake up, score a knockdown then use the safe jump fierce. if she pops the ex birdkick you can land and block(though because she is so small you usually land behind her with the fierce so block the other way if she pops the ex birdkick) and then punish with either: ultra , low fierce into f.srk, or sweep for another knockdown.

ok i just retested this,u can punish the backdash with os sweep,punish kkk with os foward hk, i havnt found a way to punish the ppp flip,but,if u jus mix up ur os with the f.hk and the os sweep and they do ppp they get away but u take no damage,with that being said u wiff ur os but recover 1st and can press the advantage,if any1 finds a os that beets vegas ppp lmk,ive tested sweep forward hk tatsu ex tatsu and step kik none of those loose to vegas ppp but they do not punish it either

hey what beats vegas grab wear he jumps off the wall and drops u bak dwn?

I think dashing as he’s right above you if you’re on the ground makes the izuna drop attempt whiff(not sure about super). But if you’re in the air and he goes for the throw i’m not sure what beats it. Sometimes my normals beat him other times i get thrown.

Has anyone tried toying around with Ken’s crossup fp? I was just fooling around doing them into s. and c.fp > fp srk. They were hitting for some really good damage and do indeed link.

You can do whatever, but the spacing is so precise that I doubt you’re going to be able to predict that your j.fp will actually be a crossup. Sometimes I just hail mary it and c.fp into rh.tatsu when its completely ambiguous and I don’t even know where it will hit…results arent too bad, but its the lazy man’s approach. You can still do the standard j.fp(crossup),c.lk,c.lp,s.lp,c.mk,tatsu IIRC

Yea I need to start using it more too. Timing is indeed pretty precise, but if it can fool-or keep the opponent guessing its good too. I just found out Ryu can crossup with FP as well lol. Even did it once by accident with a RH, then again that was probably a hit thing, never choose him though.

I mostly would go for the combo Prorook said if I used J.fp. I never liked 2-3 hit combos cause there not really hit confirming and if he happens to block it might be too late

The damage on the combo I mentioned was pretty heavy. I think 302 was avg, 312 was the high with a low at 269 or around there.

I think jump back + normal beats it (like hk). Not sure about neutral jump or jump forward though. You just gotta time it right. I prefer to try to shoryuken wall jumps any chance I get. They’re not that hard to AA you just have to be careful because if you SRK too early then you get grabbed. They try to start baiting you with canceled wall jumps afterwards but the recovery is garbage and they’re across the screen so I don’t think they can’t punish you if you do lp or mp srk anyways, unsure about fp.

ite well i knw most of my matchups pretty well some high level some xbl level lol,but i need to learn the elf matchup,now i knw the basics, but can any1 tell me wich normals are most effective agaist him and on my wakeup i knw its a gues bgut on his wakeup wich mixups are most efective, i need specfics too,like when he has meter or not, just reachn out to my kens to see if i can get any insight b4 i go to the training room and test evry move out lol

this is from the last page not sure if you saw it but i’m just going to re-post it for you just in case you havent seen it/im lazy haha

On there wake up if they do that wake up ex air throw I believe you can always punish him with low forward ex hurricane.

Heres a vid. [media=youtube]auv4rJ7CdGg"[/media]

When you have Chun Li down cross up with lk. It stuffs/resets ex sbk and resets any sort of jump attempt so it kinda limits her options to blocking and taking the mixup. I’m actually not sure if she can dash out. Never cross her up with anything else when she has ex, its free damage for her if you do. Thats all.

Good game last night lilsicx66 I’ll show you my ken next time bud I promise. Sorry about Rufus ha.

Are you sure this is always the case? I’ve had my j.lk beaten before. Not sure if it’s my timing