Old and forgotten arcade 3D Fighters

Here’s a weird story. I was going through boxes of old shit a few months ago, and I got to my PSX stuff. I was looking through all the magazines, loose game manuals, and so forth, and I came across the manual for Tobal No. 1.

I honestly do not remember ever owning Tobal No. 1. I remember reading about it, thinking it looked very cool, and wanting to play it, but I have no recollection of ever purchasing it or buying it. I certainly didn’t steal the manual from somebody else, since I’m the only person I know who was into fighting games enough at the time to have even heard of Tobal. I am still stumped as to how I managed to acquire this manual. And you’d figure that where the manual is, the game would surely follow, but no… sadly, I didn’t find the game along with it. Just this manual, and its mysterious origin which puzzles me to this very day.

I recall there being another ps1 3d fighter with robots called zero divide that came out around the systems launch. And i recall that there was feature that helped you avoid ringouts by allowing you to grab onto the edge of the arena and pull yourself back in. Does anyone recall how good the game was or not??

first arcade experience with SFEX was back in 99 when I first went to MWC in northbrook. At the time they had a SFEX machine and SFEX2 machine. lol I didn’t get any comp play though Dream did yell at me for wadering away from the tournament.

First time I saw tekken and VF was back in 8th grade, we went to Great America and at the time they had several arcades. It seemed like Tekken had a slightly larger crowd than VF, but they had several games back then, from SFA, MK3, Primal Rage, KI etc…

Sonic fighters? wasn’t that a shoot em up?

wtf? Where the hell did you that idea?! I would say its an interesting 3d fighter to look at since it is so vastly different than any other 3d fighter at the time.

slam dragons by jaleco 1995, terrible game but very funny

wild ambition, buruki one, ss 64, cant remeber the year 98 or 99

No no, he’s right, I believe. There’s a shoot em up called Sonic Fighters. There’s also a fighting game called Sonic the Fighters or something like that, which is where your avatar is from. :stuck_out_tongue:

What’s the catch em up system? I just played it as a kid and kept picking Knuckles and spamming punch a lot. >_>

I will get all the info around Sonic the Fighters for this.

Release Date: June 1996 (Japan), July 1996 (US) [if you want to call it a release…]

Catch Up System- The worst point of the game. No doubt. It makes it so the loser player does more damage. It makes the game overall less competitive because it makes your work at the beginning of a match mean a lot less. Meh… not cool.

Main Differences from other 3d fighters at the time? Well…

As many of you who played the 3d fighters from the time would know that they started using high low mix up guessing game to base the game play off of. Sonic the Fighters doesn’t use that much at all. The barrier system makes it so you can only block everywhere at once but it can break. You only got 5 barriers allowed over the coarse of the match (2 out of 3 rounds).

2.5 Gameplay Dodge was another big difference. You could only sidestep one way. Which make it so you could only control certain space on the field by using it, making it easier to control space and protect yourself overall. Which ended up leading to it feeling a lot different from other 3d fighters at the time because it became more about controlling space than the high low guessing game.

Lack of ring outs made a lot of differences to this game from many of the other 3d fighters at the time. Pushing and trying to keep the opponent in a corner could be a big part of the game in most match ups.

It has the same base as the fighting vipers engine, but the game turned out completely different.

Want more information => http://forums.shoryuken.com/showthread.php?t=127454

Iron Phoenix 2005

There was Fighting Vipers and something called Last Bronix or something. I’ve forgotten its actual spelling since its been so long.

Last Bronx

The jump from Tekken 2 to T3 was huge. Adding in faster gameplay, much better graphics, more individual characters and fighting styles (Lei’s animal stances, Eddy Gordo), awesome music, deeper gameplay.

TTT added onto this and is now remembered as the most technical and most competitive tekken, but TTT is build off the base that T3 set. T3 would still be played today if TTT didn’t come about.

Does anyone else remember how long it took to fucking get up after knockdown in T2?

Mace was a lot of fun

Sonic Fighters is Aero Wings in america.

EDIT: nevermind, it was sonic wings.

I don’t pay attention to my own games.

Did Flying Dragon or Deadly Arts release in the arcade?

How dare you all forget…

Fighting Bujitsu!!

That game was fucking GOD, and wins the title for the best costumes and arcade cabinet in fighting game history!!

I wish I had the chance to play Tenth Degree though, it look pretty good :sad:

I dont see project justice/rival schools 2 there

Fighters Megamix

Fighting Layer was worst than that of good: It was dazzling. A majority of these fighters are not even forgotten. Not as much as Masters of the Tasei Kewi, mind you.

Isn’t Soul Calibur 2000? 2000 is when the Dreamcast came out, or was it 1999?