old and busted

send links to each one once you’ve done that

BUT I’M TOO SHY AND SOCIALLY INEPT TO SEND E-MAILS AND HAVE A TWITTER/FACEBOOK ACCOUNT PLEASE UNDERSTAND

I guess it’s only me and Dark who actually uses U1 beyond fireball punishes and understand how bad this change is.

No I DO understand what you’re trying to say, what I meant was on top of catching opponents backdash and other reversals such as chun li, bison, blanka and other “air borne” moves to full locking animation Ultra, they could make it somehow even better than the AE counterpart if they read this and realized that they screwed up.

They should do that and give it cinematic for juggles anyway, but they won’t.

he’s best akuma next to Tokido. He went to GC and EVO this year, one of the best akuma’s right now.

Eita?
Momochi?
JR?
Richard Ngyuen?

Good shit.

What do you mean by that? Since “good” Dudley players aren’t commenting that infers that Dudley doesn’t need any changes? Dudley players as a majority aren’t good enough to receive your knowledge of Dudley specifics?

Richard changed to seth btw :stuck_out_tongue:

Sweet.

I think diagonal jumping light punch and jumping medium punch should have lengthened active frames. Just my thoughts…

back in my days etc

Hey guys, you know what it would make U1 great?

Just make his Rolling Thunder catch EVERY BACKDASH in the game, including Chun Li’s and Rose’s.

so longer active frames and fire ball invincibility? sounds good!

Let me reconsider what I just said and ask something else. Couldn’t you fix the problem by giving it a wider hitbox and hitting airborne?

Well yeah, pretty much.

It’s so easy to get out of Dudley’s pressure anywhere mid screen so this will make the opponents less likely to backdash or eat a good chunk of damage on their way “back”. HAHA I’M SO CLEVER.

Is the formula for calculating the frame advantage of FA > Dash Cancel on hit or block from the original SSF4 wiki article wrong?

Edit: It’s not, the level 1 FA buff actually makes it so that Dudley is -2 on block not -3. That’s actually pretty nice.

if that’s true then don’t edit anything on what was posted to the devs/ono.

^this. very much so.

The SSB changes are not good enough. SSB needs to start up faster, no matter what changes you make to the hitboxes or frame advantage they will still be terrible because of the slow startup. It should be 16, 19, 22, 21 start up for lk,mk,hk and ex respectively. The recovery should be 19 for lk,mk,hk and 26 for ex. After ex ssb, it should be a 1 frame link into full ultra 2.