old and busted

if they change anything about s.HK’s hitbox Im done

yeah i was going to download the ono moveset editor and make a list of videos of what it would look like if dudley was changed to our liking.

http://forums.shoryuken.com/t/modding-ssf4ae-for-pc-no-dlc-unlocks/128787

but that would be for later, when i’m done with the visual representation next week (i’ll try).

I dont think you know what a “our” means.
*continues not visiting this board except for when he posts vids that noone will understand and critique anyway."

shouldn’t have edited dudley’s requested buffs to our liking
now my feelings are hurt and my desire to create a mugen dudley is long gone
gonna go play mugen now

actually that doesn’t sound quite right either
what’s the word i’m looking for
oh right it was my
my liking
hue

I am afraid Dudley’s buffs are not as good as most characters. :frowning:

so after watching some of the dudley’s hitbox i have to say

  • the current hitbox on cr.mp is fine, not sure if it needs a 1F startup reduction (maybe the guy wanted it to be more like cody’s cr.mp).
  • i didn’t particularly care for the distance f.HP traveled in the first place since i thought it was just about “right” (still do, for counter setups, spacing, etc), but the hitbox could be more like st.HP so that it doesn’t whiff on some characters.
  • f.mk definitely needs a hitbox improvement (it should go up to the end of his fist and extend below his forearm), slightly more forward movement/active frame comes in second but aren’t needed.
  • the hurtbox on f.HK is insane, needs some kind of adjustment.
  • st.HK is amazing.

so right, i’ll try to finish this up by the end of the week and if i have time i’ll try to replicate some of the changes on this thread using the movelist editor.

[S]moved to recommended buff section[/S]
[S]any objections[/S]

thinking of moving cr.HK startup reduction or f.HK hurtbox reduction buff to essential changes section

Where did you see this new hit box data?

Eventhubs has the arcadia scans of hitbox data

-added some images in essential changes section, [S]not sure if i should do the same for recommended/wishful buff section (might look messy).[/S]
-will make some videos on dudley’s special moves to point out its flaws (tomorrow maybe).

done

-Faster walkspeed
** -Reduce hurtbox on a lot of moves like s. HK, s.HP, f. MK, cr. HK, f. HK,**
** -More reach on crHK, crMK, f. MK, cr. MP, s. MP**
** -Make f.HK s.HK link work more reliably**
** -Normal hitstun and block stun on all 4 jumping hard attacks, feels like I’m jumping in with jMK**
** -Less pushback on block on lights, less pushback on jumping hards on hit and block**
** -Make SSB better, all versions = same damage, 0 on block, +2 on hit, armor break, MK and HK dip further back while retaining same speed, +4/+5 on CH instead of techable knockdown, EX SSB same speed as LK SSB with MK SSB dip**
** -EX Jet Upper 3 frame start up like HP JU**
** -Make Rose Toss (down+HP+HK) more like it was in 3rd Strike**
** -Neutral jHK 110 like diagonal jHK instead of 90**

I bolded the important ones

thats a lot of bold letters
whats wrong with dudleys walkspeed
do you not like the way he walks

Walkspeeds are slow are as shit in this game.

less pushback on majority of his specials and normals would make him alot better.
both on hit and block.

2 questions.

is it possible to fadc non-ex ssb?

If a Target combo gets a counter-hit does that apply to the whole target combo or just the first hit of the target combo?
(in this case st.lk,st.mk)

Yes you can FADC regular SSB

Counterhit bonus goes to the hit, not the move. So if the first hit is counter hit, that gets the bonus, if you beat FA with 2 hits, the 2nd hit gets the bonus.

thats good. then you can combo after any ssb on hit but thats a 1 framer at worst.

@ Tc okey…

blocket f+mk, tc 8 is really good against crouch/stand techs!

most of your requests are covered in

i want dudley to have bipson’s walkspeed too and passive super armor as well but i’m just going to assume that you said that on a whim.
http://www.eventhubs.com/guides/2010/may/02/walk-speed-comparison-super-street-fighter-4/

i don’t think requesting more frame advantage on CH ssb instead of knockdown is a good idea when they went their way to make it knockdown on CH in AE.
but seriously why would you want some extra frame advantage over a knockdown. why.
besides the potential to combo off of it in which you’re not even guaranteed in range for.

i said this many times but i think the thread is complete. so if there are no more brilliant suggestions then i’ll be gone until i master tut level 1 poke. for people nothing else to do you could always full proof read this thread if i missed something.

also anyone interested in sending dudley’s 2012 requests to capcom sometimes this week at a set time?

Lol @ you thinking CH knockdown was added to SSB in AE. Been complaining about it since Super, son.

And no I didn’t say it “on whim”. I’m well aware Dudley has the 3rd best walkspeed in the game. Too bad this game’s walkspeed is overall slow and ass and I think Dudley’s walkspeed should be buffed to the fastest walkspeed.

If SF4 is your first fighting game, I can understand why you think this walkspeed is “fast” because you’ve only played this snail paced fighter with long ass stages and don’t know any better.