Mr.X
October 12, 2011, 8:16am
381
I haven’t came across a good Chun. They all mash jab and back fierce (the hitbox on that thing is wtf). Free to overheads and UOH though.
You know crLKx2 on hit or block pushes you at the perfect range to combo into SA1/SA3 after a hit UOH
Good Chun players know the secret that her strong button is freaking ridiculous. Stand strong rapes you and crouch strong rapes you and is basically unpunishable if you parry it. They then out-footsie you forever until meter goes ding and then they walk you to corner with her good normals and then you kind of sigh and say ok let’s see how long I can endure this 50/50 without dying and hope that the Chun does something incredibly stupid.
MrPavy
October 12, 2011, 10:12am
383
when i use to play 3s Seriously i always thought Dudley vs ken was even but vs ryu thats a pain in the ass.But i always told myself wtf was capcom thinking giving chun all those godlike normals and WHY THE HELL DOES HER BACK FIERCE HIT EVERYWHERE the hitbox is huge that shit even hits me when im above her head
Chun-Li close standing roundhouse is by far the best normal in the entire game on top of the fact that she already has amazing normals. It’s the only in the game that I know that does big damage and stun, is retardedly easy to hit confirm, is SJC, is used in SGGK, is anti-air, and is ANTI-CROSSUP. That move is so damn good.
Reewind
October 12, 2011, 1:41pm
385
i don’t remember who suggested this, but it could use some description on why it needs to be changed.
thinking about removing the super armor recommendation on ex-duck.
instead adding the super armor recommendation on dudley’s ex-ssb.
i run this place all me
Reewind:
i don’t remember who suggested this, but it could use some description on why it needs to be changed.
thinking about removing the super armor recommendation on ex-duck.
instead adding the super armor recommendation on dudley’s ex-ssb.
i run this place all me
that was me, “i’m renegade btw i’m being bombarded by mods banning my acc.”
I suggested that you make EX ssb have armor instead of EX duck having it.
MeLLoW
October 12, 2011, 6:54pm
387
Flyforlife:
that was me, “i’m renegade btw i’m being bombarded by mods banning my acc.”
I suggested that you make EX ssb have armor instead of EX duck having it.
lolflyforlife
also, why make EX SSB armor breakable since it’s 3 hits and it breaks semi decently fast focus attacks like Kens, Ibuki, etc. Make LK, MK, HK armor breakable since it’s one hit and dudley suffers armor breakable moves except straight and target combos.
think dammit think >:|
He’s saying he wants one hit of armor on the move, not make it armor breaking.
Reewind
October 12, 2011, 7:21pm
389
it wouldn’t hurt if ex ssb also armor breaks, it’s not needed but might be cool. blows up gouken’s parry, juri’s taunt escape and every super armored move.
MeLLoW
October 12, 2011, 7:31pm
390
misread it. maybe i guess it should have armor, i just want AB on SSB, though. fucking capcom
MeLLoW:
lolflyforlife
also, why make EX SSB armor breakable since it’s 3 hits and it breaks semi decently fast focus attacks like Kens, Ibuki, etc. Make LK, MK, HK armor breakable since it’s one hit and dudley suffers armor breakable moves except straight and target combos.
think dammit think >:|
“Think Damnit think”? lol you fixed yo shit tho I was about to blow you up on this one.
Yea make EX SSB have armor like balrog and make ssb break armor, and make his hitbox… BASICALLY MAKE ssb BETTER lol
Make dudley have infinite passive armor like MVC1 Golden War machine.
MrPavy
October 12, 2011, 10:00pm
394
add armor to SSB and make thunderbolt better i love that move
Reewind
October 12, 2011, 11:02pm
395
who doesn’t love thunderbolt
everyone when i used to say it was good for chip in 2010
MeLLoW
October 13, 2011, 4:14am
397
move is still ass, inb4 troll4
Reewind
October 16, 2011, 7:29am
398
changed
to
does anyone know where i can download the hitbox data of dudley (don’t like the one in gentleman’s encyclopedia since some of them are cut out) and other characters? i found a batch torrent a week ago (it was around 12~16gb) but forgot the link.
i’m thinking of using it to compare dudley’s hitbox to other characters for a comparison and add following videos on every requested buffs because i find that the thread lacks visual representation.
Reewind:
changed
to
does anyone know where i can download the hitbox data of dudley (don’t like the one in gentleman’s encyclopedia since some of them are cut out) and other characters? i found a batch torrent a week ago (it was around 12~16gb) but forgot the link.
i’m thinking of using it to compare dudley’s hitbox to other characters for a comparison and add following videos on every requested buffs because i find that the thread lacks visual representation.
There was a site that had .gifs of hitboxes posted somewhere from 2-4 months ago.
Also for PC users I’m preddy sure there’s a mod that lets them play with visable hitboxes.
Reewind
October 16, 2011, 7:41am
400
also this thread was meant to get our point across to the devs while keeping it as short as possible. but i’m thinking of adding a lengthy description on the essential buffs only, thoughts?
brainpipe on capcom unity:
So, I normally post on the SRK Dudley boards, but I wanted to try and at least throw my hat in for buff requests while I still can. In the interest of not sounding unreasonable I am only pushing for one more change.
**Dudley needs an improved hitbox on his Kidney Blow (Forward + MK). **
Better hitboxes in general would be nice, but Dudley’s core design is high damage with bad range. The problem is that once Dudley gets in, he has a hard time staying there. Kidney blow is the one move that grants Dudley the frame advantage and positioning to keep his pressure up. The problem is, its hitbox is far too miniscule to do the job reliably.
It already has the frame advantage, and its start up frame data is fine (slow enough to be thrown or reversaled out of), but against many characters one of two things will prevent this move from doing its job with minimal effort and risk:
1 - Characters with fast walk speeds can simply walk backwards and it will whiff.
2 - Characters with 3 frame crouching light kicks can simply mash and go under its hitbox with minimal fear of being counter hit.
A non character specific problem with Kidney Blow’s hitbox comes from the pushback on his other moves. Dudley’s cr. jab for instance, if you start a typical cr. jab x 2 string from slightly too far away (which is easy to do), the follow up kidney blow will simply whiff. With an improved hitbox on Kidney blow, his pushback on his other moves will not need to be adjusted and his ability to stay in will be proportional to how hard it is for him to get in in the first place.
My request for how to adjust this hitbox:
I propose that Dudley simply needs a hitbox that is in line with the hitbox that Cody has on his gut punch (where the hitbox goes up to the end of his fist, and extends below his forearm). Cody’s punch serves the exact same purpose that Dudley’s kidney blow is meant to, but Cody’s works consistantly across the board where Dudley’s literally comes up short.
I will close this long winded request out with a visual comparison of these two hitboxes for Capcom’s consideration.
kind of like this, so a lengthy description on why SSB needs armor break propriety would be…
ali on capcom unity:
Read a pretty cool suggestion on SRK for cr.HK to be two hits. Dudley is pretty easy to focus bait against and I think this would give him a good, solid punishment option against focus fishing. Dudley kind of lacks effective punishment options for focus breaking because everything he does either has no range or is way too slow. For example his duck straight, unless EX’d, takes way too long to come out and is very very easy to hit with a focus attack before the straight comes out.
Speeding up the cr.HK and making it two hits will really give Dudley a threatening and unique mid-range poke that will help him out a lot. Dudley generally has a lot of trouble fighting against armoured moves (Balrog) and good focus attacks (Fei Long) so this is an aspect of his game that could definitely stand to be improved, and I think this is a very good way to approach it whilst simultaneously giving Dudley a better ground game, which is something he sorely lacks.
Right now cr.HK is a move that is rarerly used outside of wakeup, so giving it this extra use as a fast, focus punishing move is definitely something I feel that is interesting, viable, helpful and also not asking too much.
There will be a trade-off to this change, however, and that is naturally that using cr.HK in juggles will give less damage, because you will not get both hits on a juggled opponent. I feel that this is a fair tradeoff for giving Dudley the more threatening ground game that he needs. I mean, honestly, he’s very low tier right now and the only changes he’s gotten so far are insubstantial frame adjustments which, whilst welcome, don’t really change how bad he is in the grand scheme of things. Give Dudley this interesting and pro-active change and I’m confident that Dudley players will be overall more satisfied with this character.
i’ll modify it a little bit so it’s ssb related
[S]Read a pretty cool suggestion on SRK for cr.HK to be two hits.[/S] Dudley is pretty easy to focus bait against and I think this would give him a good, solid punishment option against focus fishing. Dudley kind of lacks effective punishment options for focus breaking because everything he does either has no range or is way too slow. For example his duck straight, unless EX’d, takes way too long to come out and is very very easy to hit with a focus attack before the straight comes out.
[S]Speeding up the cr.HK and making it two hits[/S] Making his SSB armor break will really give Dudley a threatening and unique mid-range poke that will help him out a lot. Dudley generally has a lot of trouble fighting against armoured moves (Balrog) and good focus attacks (Fei Long) so this is an aspect of his game that could definitely stand to be improved, and I think this is a very good way to approach it whilst simultaneously giving Dudley a better ground game, which is something he sorely lacks.
[S]Right now cr.HK is a move[/S] Right now SSB is a move that is rarerly used outside of wakeup, so giving it this extra use as a fast, focus punishing move is definitely something I feel that is interesting, viable, helpful and also not asking too much.
[S]There will be a trade-off to this change, however, and that is naturally that using cr.HK in juggles will give less damage, because you will not get both hits on a juggled opponent.[/S] I feel that this is a fair tradeoff for giving Dudley the more threatening ground game that he needs. I mean, honestly, he’s very low tier right now and the only changes he’s gotten so far are insubstantial frame adjustments which, whilst welcome, don’t really change how bad he is in the grand scheme of things. Give Dudley this interesting and pro-active change and I’m confident that Dudley players will be overall more satisfied with this character.