Oh Say Can You See, the MvC3 Captain America Video Thread

Apparently, (after a little googling) stability is the score based on how much health you have left at the end on the round. Advanced Defence relates to the number of advancing guards and Cross-over Counters you perform. While Advanced Offence relates to the number of Arial Exchanges and Combos you do. Although there wasn’t a definitive answer that seems to be the idea.

Hmm, makes sense, when I win most of the time I haven’t even used Iron Man (who is my anchor). Which also makes me profoundly sad since I never really get to practice with him since he usually just sits there behind Steve spamming Unibeam :frowning:

I think in umvc3 I’m gonna make a team where Tony isn’t my anchor.
Thanks for the info btw.

4. Remember that when you’re ground dashing you can always cancel the dash by either crouching or jumping. Both when used properly will keep you from eating attacks on the way in. Instead of thinking of dashing as a full dash, practice using short dashes (same as a wave dash but only done once or twice). You eat up small amounts of space very quickly, and also very safely. (watch any match with either Justin Wong or Combofiend…look at how they move, it’s a thing of beauty especially Combo)

5. Backdash cartwheel is a really nice tool to use to bait the opponent, or to fool them with where you’re going to be. You also have to learn that you don’t need assists for Cap mixups all the time. Your shield slash in combo creates it’s own mixup/reset opportunity. I’ll try to remember to post a video today or very soon on some examples.

6. L.charging star is NOT safe on block (no CS is safe on block), that’s why you have to learn what is, and more importantly what’s not punishable by CS. (see #7)

7. When I was saying CS + unibeam for movement, I didn’t mean the individual moves…I mean with Cap on point and IronMan as an assist. You can call your assist and IMMEDIATELY do a L or M charging star to move forward. Since you have 47 frames of startup on the assist, and 5 frames of startup on charging star…47-5= 42 frames, CS is active for either 9-11 frames so…42-11= 31 frames…you likely had 5-6 frames between calling assist and doing the CS motion so maybe 26 frames left…you move forward with all CS moves, and if blocked put the opponent into blockstun…you’ve moved AWAY from your assist so he’s safe now…his beam hits just as you’re finishing the CS, so you’re still on advantage to move aka 100% safe recovery.

If you hit with either the unibeam or the CS then you can combo/hyper since if CS hits, so will unibeam…and unibeam has the ability to keep people from going higher or lower while being hit/blocked. Free combo, if CS doesn’t hit, you still have them in blockstun so you can either try for a low, throw them, move away, etc.

Moving around in that fashion will keep you safe from projectiles since CS goes through basically all of them…and you still have unibeam behind you to help, and unibeam is on the far side of the screen since CS moves you so far, meaning that if you get hit with a physical attack you pretty much have a combo breaker right behind you that can’t be hit due to extreme distance. :slight_smile:

8. The air H attacks work in a way that if the opponent is too high up for a follow up L.shield slash (or any other), you can hit d.H just before you throw it to knock them lower, if they’re too low you can use u.H to knock them up higher, if they’re just fine you can just use regular H and continue…with the added benefit that his air H moves chain into each other as long as the first was neutral. so you can do H, u.H or use H, d.H for extra damage/meter while getting a better position.

Using that ability with my team B&B combo I can do just a bit over 960k starting from a simple c.L attack. That’s using only 2 meters…which are built almost entirely during the combo, if I use a 3rd meter then it’s curtains for basically everyone except the 1.2m characters which I wouldn’t use more meter on anyway since they’re not as big of a threat to me.

Air H moves are CRUCIAL to playing Cap properly since each character has varying body weights, and sizes…one combo doesn’t fit all, but a simple tweak does. :slight_smile:

9. The shield slashes allow you to move before the shield comes back inside OR outside a combo. So you could say, throw L.shield slash (ground) wait, call unibeam assist and charging star. You’ve moved the full screen nearly for free. This works with air slashes, but not with tk slashes since it’s technically a super jump so no assist call (you can still move though)

10. My incoming character mixup usually involves using Spencer up grapple assist (from a distance so he’s safe of course), and me cartwheeling to the other side, or cartwheeling right in front, or cartwheeling other side and dashing back under, or just getting an air throw, or throwing an air shield and continuing the combo, etc.

You just have to find which assists work for incoming mixups and which do not. I don’t find unibeam super useful since it’s not super high in the air, doesn’t last super long, and is pretty obvious what you want to do. That said you can still try to use it with some shield slashes or a really late call before they hit the ground, and go for mixup then. Just be careful since he doesn’t protect himself as well as other assists in this situation.

11. If you’re having a problem with using xfactor at bad times or inefficiently…literally just stop using completely for a while. Your main (more important) strategy will get a ton better, and you’ll always have that fallback crutch you’ll forget about since you’re not looking for a place to use it.

I find my favorite times to use xfactor are as a guard cancel into a kill combo, to heal up an assist at the end of a time deciding fight or before the main character dies, to kill a problematic character with shield slash loops after a quick hit confirm, or my usual kill combo ender with final justice. (looks sweet, does great damage, preserves a good bit of xfactor since it’s the very last bit)

You owe me nothing, but to enjoy the help. :slight_smile: The better we get apart, the better we’ll all end up together…we all find different stuff that the others haven’t tried/thought of.

=======================================================================================================================

Blade, I know exactly what you’re feeling with Stark as anchor and not getting ot use him. Since I too end up with that more often than not, I just force myself to use him on point in my main team (Cap/Spencer/IronMan). I level him up while still having solid assists behind me (though not the usual IM friendly assists), and I keep him up to par skill wise with the rest of the team so when he DOES get to go it alone in xf3, I don’t feel strange using him for even 1 second.

When I just let him sit in the back for a thousand matches or so, and then he has to go it alone, I found myself almost like a fish out of water…totally unacceptable. I knew what I should be doing, I knew how I should be doing it, but no matter what my fingers just wouldn’t coordinate sometimes, or I’d hesitate and then it’s over. Never again will I allow myself to just have a great assist on any team.

For the past 1-200 matches or so I’ve chosen my team, but had Spencer on point (almost thinking it’s smarter to have it that way except a few matchups) so that he gets up to par with the other two (closing in on 5k fights with IronMan/Cap, but only about 3600 with Spencer now) instead of just being my awesome assist with a bionic arm lol. Last night I did the same with IM, putting him on point for the night (online or shadow battle if the connection was bad) regardless of matchup to force myself to find a way to win.

I also make a seperate team for each of my main guys, so that I can get practice with them solely on point. (Cap/Spencer/IM…Spencer/IM/Doom…IM/Chris/Doom…IM/Tron/Chris…Cap/IM/Dormmamu…Cap/Spencer/Doom)

Don’t wait for ultimate to shine up that armor my friend, show up to the party all buffed up. :smiley:

Kei

(p.s. I also train lately with my characters esp. IM only using things I know work in umvc3…that way it takes less time to get up to speed teaching yourself outta old habits…oh and some of those $1 shadow battles are hella fun!)

I can use Tony really well actually, with xfc3, I can make a lot of things happen. I think in umvc3 ill have an alternate team with Vergil, where he and vergil cna alternate as being anchors. My Tony Stark won’t match my Steve Rogers since Steve is always in the heat of things and only occasionally “needs back up”.

But whatever, I know I have a solid Iron Man. I support everything there you said about Steve and Tony. They’re a dynamic duo in this game, unibeam makes charging star safe, SS gives Tony more time for tridash shenanigans.
I would like to add that depending on the spacing (if you’re opponent is full screen). You can call a beam assist and do :h: CS to close the gap, since it’s not being blocked :h: CS travels across the screen very fast and you’ll finish recovering in just enough time that the beam assist finishes firing. I occasionally use this to close the gap between me and my opponent. But don’t use it too often because if your spacing is bad and they block :h: CS you’ll eat a combo due to the recovery of your CS.

Wow, thanks again. I really really hope I can do you guys justice when I play NoLoader in a couple of days time.

After seeing Virgil being played during the Norcal tournament I must say my Hype went up for him. He seems to have such a sick flow and worked really well with Cap. This is throwing all my plans up on the air about what I want to do in Ultimate, which is good really as now I have two teams in mind rather than one.

Try to get in as much practice time on some of those basics we mentioned, that way when you get to fight him it won’t feel like you’re trying to implement stuff…you’ll just be doing the norm and crushing him! :smiley:

As for teams in umvc3…I’m still not 100% sure yet what my main will be. Of course I’m going to spend a considerable amount of time with my current main team, but I’ll be working on Hawkeye, Iron Fist, and Nova as well. (maybe Ryu since I kinda like him too in vanilla) From there it’s up in the air since there is soooooooo much to work on testing. :smiley:

My only wish is that we could carry over our stats from vanilla…it’s gonna be super weird seeing 0hrs and matches after putting in so much time. I’ll take a final screenshot of my stats to post before switching over to Ultimate. I’d love to see everyone else do the same!

Kei

Guys I am proud to present this week’s Jam Session! How did I fair against NoLoader after all the help and tips that I got from a lot of the guys here? find out for yourselves.

[media=youtube]xwD_BOHEsL0[/media]

We ran a FT10 this time and it was TENSE. Probably the best games we’ve had yet and we have a lot of people here to thank for that so do please check it out and let us know what you think. We’re on PSN and welcoming all challengers who want to give it a shot an get their game uploaded in beautiful 720p. Posting this in a couple of places so apologies if it’s a little spammy and I will edit if requested.

check this sweet loser’s finals match where grief is maining captain america vs a really good phoenix player at a local tourney in marietta, ga. i was very impressed with his ability to utilize most of captain america’s tools and perform his hard air shield slash combos in a tourney setting.
on a side note i got like 10th out of 50 with my hulk, sent, haggar team. sorry i’ll bring cap to the front line again in ultimate.

Here is my Captain America UMvC3 breakdown guys! Hope you enjoy it! http://www.youtube.com/watch?v=sIGgs-pv1z0

good stuff man, left a comment on the video page. Nov. 15th cant come any quicker :smiley:

Nice vid, ken. It’s a good summary of the stuff we know so far for UMvC3. I do kinda think it was too much like assist me. I’ma bet you’re going to get a lot of comments like this though.

On the actual youtube link there are quite a few people complaining about it. He said he took inspiration from Max, but so did the Nova breakdown somebody did. Overall it’s nice to simply have a video to document the changes we know, so I’m pleased either way.

Edit: Congrats on the front page, Ken!

Yeah, I’m not complaining. I thought it was good.

[media=youtube]qIb-bkRPnUg[/media]

Here are some matches i played against Kei. He completely owned me, but it was a learning experience…plus there was some lag…but oh well. More to come…

I really like that Cap comb Kei. How much does it do?

@Mythos: A couple things I noticed:

  • You use Chris’ landmine? Does it help you much? I messed with it a little, but the timer seemed too short for it to be useful, and submachine gun is really good, especially for setting up safe crossups and zoning (j M SS + Submachine gun assist can be tough for some characters to get around.).
    -You need to use Cap’s j. d H more. Best air-to-ground move ever and sets up combos. At 4:43 for example, a J. d. H would have netted you a full combo, and very possibly a happy birthday (cr. L might have done it too. That move is godly. It’s a 4 frame combo starter with good range and excellent for punishing).
    -Work on your combos a bit more. I realize it’s tough online, but you dropped a lot of combos.
    -If you HAVE to X-factor HCS, wait until all the hits have landed so that you at least get max chip damage (Plus it stops you from accidentally dropping a character you had already picked up like in one of those matches.).
    -You didn’t use landmines, flamethrower or more importantly fire grenades in any of those matches. You need stage control to be effective with Chris, especially against characters like Cap who have ways of blowing through your projectiles. Fire Grenades are especially good for this.
  • Chris’ j. S is great at close range. It has good priority, a good hitbox (Which is getting even bigger in Ult!) and can start combos. If they do get past your zoning, that’s a great move to try and beat them back, especially considering how slow all of Chris’ ground options are.

I only use Thor for fun, so I really don’t know much about him. Does he have any safe moves? Are there any moves that he can successfully cancel into his command grab on block? You seemed to get punished pretty hard any time things were blocked.

Yeah man, I agree w/ all that stuff. I honestly do these things more regularly, especially w/ Chris, but lag was messing me up pretty bad on top of me just plain being out of practice. I messed a lot of stuff up that i usually dont, but at the same time, the advice is still necessary and useful. thanks man

Yeah, I know how that goes. I try not to take online too seriously for precisely that reason.
That being said, how do you use the landmine assist? I’ve been trying to use it a bit recently with little success.

My brother plays Captain so I understand at least what the guy needs to win a match. The main problem with your team is that it has almost no synergy. It’s about as effective as those troll teams J.Wong used to use back during the early WNF days. No offense. They’re all cool characters but they’re basically kicking their own asses on the same team.

Captain America is ALREADY a character that needs strong assist based help to cover his moves. He has some of the strongest special moves in the game but they require strong assist to stay safe on block and get the most effectiveness. The other problem is the other 2 characters on your team…NEED JUST AS MUCH ASSIST HELP AS CAPTAIN! Captain America’s shield slash assist is really strong for characters with teleports or command dashes to create double left/right mix ups but you have no one on your team who can do left/right mix ups except for Captain America himself. Chris needs a low hitting assist just to do a mix up that doesn’t revolve around somehow getting within close range and doing a tick throw or jump S/c.L mix up.

You basically have a team where every character is reliant on other characters with strong assists to complete their offense. They’re all kinda point man characters that don’t provide scary assists outside of Captain America. Captain America’s shield slash assist is strong but it doesn’t really fit for the Thor or Chris and putting Captain America as 2nd or anchor with nothing but shitty assists to use is not a good look. Like with your first set up of Thor first, Captain 2nd, Chris 3rd…Thor is getting NO HELP AT ALL. You rarely ever call assists any way and then even if you did Thor needs powerful ass assists backing up the fact that he’s a big tough guy Magneto that can’t clear his own space. That’s why Thor can take so many hits because he needs people clearing space for him and locking people down so he doesn’t get advance guarded to death. If Thor dies you’re left with Captain America with Chris’ LAND MINE assist. That is doing all but nothing for Captain America. Captain America needs strong horizontal or lockdown assist to give him real block strings and set up cartwheel 50/50’s. Chris’ land mine does none of that and is not really much more than a poor man’s OTG assist from what I’ve seen. Throwing that out there in battle is not scaring anybody and not helping Captain. Then you have Chris as anchor and Chris as anchor…can’t do anything except chip with guns that loses to super jump flight at the top of the screen and/or your opponent turning on their XF. Chris can’t even get his own damage off of throws which is an absolute requirement for strong anchor. The other requirement is to just have a super cheap Haggar/Tron worthy assist and he has neither.

Long story short you’re going to have to start with your team. No matter how good you get your team is going to bring you down. All the characters on your team are beating each other down because they need too much help from each other but none of them can really provide help for each other. You’re going to have to basically choose one of the 3 characters as a point character (since they all only really do good in the front loaded with assists) and then find other characters with stronger assists or less assist reliant point games (can get by with one solid assist or level 3 XF instead of needing like 2 assists) and go from there.

  1. team has no synergy with thor up front. put Cap on point so he can at least have thor’s awesome ground bounce assist. Also chris needs to have gun fire instead, to cover Cap just like how kei is using Iron man then charging star to get in.
  2. oh the dropped combos, so many dropped combos. I didn’t know why you didn’t just launch them after you connected the crouching ABC. You should still be able to do simple Cap combos with lag, I mean Kei did do THAT relaunch combo.
  3. also don’t back up after you push someone in the corner. after a HCS atleast do some kind of mixup, it’s not like Kei has haggar or tron.

While I agree with most of what you say, Cap/Chris actually works pretty well. Gunfire helps Cap a lot, and Chris can work as an anchor if you play it really, really gay. Just gotta play for that chip once you pop X-factor.