Copied from front page
Ancient Ogre
[LIST]
[]Forward dash – Reduced frames by 2(Total 17 frames)
[]close MP – Reduced push back on hit
[]Far HP – Reduced hit stun by 9F (On hit +6)
[]Far HK – Push back on block when used in boost combo reduced
[]cr. MP – Can be canceled - Reduced hit stun by 6F (On hit +2)
[]cr. HP – Damage 90->100
[]cr. HK – Damage 60+30(90)->60+50(110)
[]Snake Blade – 3rd hit Damage 60->80 - Final hit attack properties changed from low to high
[]Owl’s Hunt (normal input ver) – Active attack frames changed from 2F->3F - Hit box enlarged - Reduced push back on block
[]L. Indigo Punch – Damage 90->100
[]M. Indigo Punch – Damage 90->110 - Increased midair combo count
[]H. Indigo Punch – Damage 90->130 - Increased midair combo count
[]H. Ancient Power – Reduced block stun by 10F
[]Hell Inferno – Damage 300->340 - Active attack frames changed from 3F->7F
[]Deadly Spear – Damage 150->130
[/LIST]
Special move meter gain:
[LIST]
[]Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
[]Ancient Power (L & M): On hit 40->70
[]Ancient Power (H): whiff 15 / on block 20 / on hit 40
[*]Indigo Punch: whiff 15->0/On hit 40->60
[/LIST]
What are your thoughts? Personally think it’s a nerf overall even with the damage increases. The biggest changes for me are (as a noob):
-
Snake Blade – 3rd hit Damage 60->80 - Final hit attack properties changed from low to high (this eliminates a bit of a mixup game, as the 3rd hit looked high so people blocked high allowing you to combo. Ogre is a rare character online and people are not used to this move either so they usually stopped blocking after the second hit. Now that it’s high it becomes relatively useless unless you know you’re going to hit it).
-
H. Ancient Power – Reduced block stun by 10F (Basically means it’s no longer even kind of safe, and if used at the wrong time as a “get off me” move then you’re in for a full punish. I don’t see why this nerf was needed, it was relatively punishable anyway).
-
Owl’s Hunt (normal input ver) – Active attack frames changed from 2F->3F - Hit box enlarged - Reduced push back on block (Now entirely punishable if the pushback is next to nothing).
Anyway your thoughts?