Ogre einmaleins(1x1)

Lets face it there are newcommers how just need a quickguide for the Charakter and im where one of them… i searched exactly for this kind of Information and needet to collect them myself… so here i am and wanna save some guys time!! :slight_smile:

the Idee behind this is you can post it for EVERY Charakter and fill the Blanks just fine so if you know a 2nd charakter well enugh feel free to take the BLANK and fill it here for your 2nd :slight_smile:

Name: Ogre
Noticable Normals:
Longrange Poke:
:hp:
c.:mp: xx :hp:
c.:mp: xx :c.hp:
:hk: (save long range good hitbox)

Shortrange Poke:
:lp:x:lp: Frameadvantage on Block (+7) +9 on Hit both need to be entered fast to archive this
:lk: standig Lowkick hits Low 4 Frames

Air to Ground:
:ml
:hk: (Hits Deep)
:hp: can be used as instant Overhead

Air to Air:
:mp: hard to connect but knocks down for further damage
:uf::lk: situational good
:hp:

Crossup:
:mp: situational
:mk: best crossup but nothing special

Secialcancels:
:mk: (situational but pretty low so keep it in mind)
close:hp::hk: hk has a bit more damage where his :hk is not sufficent use his :hp: its saver on block too!

Antiair:
c.:mk:
:hk:
:hp:

Other:
:hp: Crumples on standing Counter Hit Dash c.:mp: x :hp: :hp: for a POWERFULL TAG-In Combo!

Usage of his Specials:
Waning Moon:
most damaging combo Finisher only LP connects after Infinity Kick Combo;
Grab on the first frame against standing/jumping opponents 2. frame must be blocked;
EX hase plenty of armorframes (at least 2-3) so its a punshable but good GET OF ME move!
RAW-Tagin is NOT Save!

Ancient Power:
:hp: is a good antiair time it since it hase plenty infull frames (9) but althout 10 Frames startup
:lp: :mp: 4 frames startupt Counter for High/Low DAMAGING but use it not to often as antiair (emptyjumps) mix it up with :hp:
:ex: GET OF ME MOVE (Mashable)

all are Punishable on Block/Empty movement

Blazing Kick:
Reflekts Projektiles in choosable Ways; Good Antiair; SEMI-Save (-6 with Pushback); Launches opponent into the Air for Combopotential (TAG-IN)
EX launches Higher (Combopotential without TAG-IN)

Indigo Punsh:
Slow startupt; Chargeable only usefull for DASH-CANCEL (Combo/Meter) and Counterhitfishing with HP; BUT SAVE ON BLOCK +2 (:lp) 0:mp:/:hp: no visual diffrence!!
Highest Juggleability with his :lp: EX couse a Wallbounce!
SAVE RAW TAGIN after HIT (not in corner!)

Owl’s Hunt:
Jugglestate on Counterhit; Teleports toward the enemy with a Overhead Atack only hits in front of Ogre Punishable; Pretty fast can punish pokes and Fireballs well with hughe Juggle damage after;
EX- AIMS instead of moving a fixed distance; can be used as a punish for Counterhit Fishing; Pretty fast startup but higly punishable on Block
RAW-TAGin SAVE;

Tag-In Combos:
most range:
c.:mp: xx :hp:
HitConfirm:
:lp::lp: c.:mk: :hp: :hp:

Bread & Butter Combos:
Everywhere:
:uf::lk:mk: :hk: x :lk:Owl’s Hunt --> TAG IN
Owls’ Hunt ->:uf::lk:mk: :hk: x Blazing Kick --> TAG IN

DAMAGING instead TAGIN use Warning Moon HP

AfterSnakeblade use :lp Indigo since nothing else will connect after the :hk:

Corner:
???
Super:
:uf::lk:mk: :hk: x SUPER/Crosscancel

Pokestrings/Target Combos:
FlashPunch:
use Jab Jab but never Finish it instead use it as Hitconfirm!!
Best Frameadvantages on Block and Hit (+9/+7) good followup is standing :lk: (need to be blocked low so its worth a try on block!! or c.:mk:

Infinity Kick Combo:

2xHigh then Low to block ; last kick can be canceled with a special so indigo makes it save!!

Demon Slayer
good frametrap but punishable betwean first and 2nd medium Punsh

Hunting Hawk
only use :lk: :mk and then juggle; sometimes the :lk knocks down against blockers
SEMI-Save after 2.nd block (-3 frames) but big combo potential frametrap with SnakeBlade

Snake Blade
Punishable betwean first and 2.nd medium kick so mix it up but launches for a good indigo punsh combo or a super and 3rd hit is semi save again with -3

BLANK:

Name:
Noticable Normals:
Longrange Poke:
Shortrange Poke:
Air to Ground:
Air to Air:
Antiair:
Crossup:
Secialcancels:
Other:
Usage of his Specials:
Tag-In Combos:
most range:
HitConfirm:
Bread & Butter Combos:
Everywhere:
Corner:
Super:
Pokestrings:
Shenanigans:
Easy Setups: