With OGRE’S new buffs in this version it is inevitable that he will draw more attention, and it is OUR job as the OGRE forum watchers to help out fellow users of the green giant.
Frame data chart here ----> (select OGRE from the characters above)
https://docs.google.com/spreadsheet/lv?key=0ApPlWhz-bEuHdDM2blEydzhDY1BJOC1Qdm9mZ09yRlE&f=true&noheader=false&gid=41
OGRE is NOT a rush down character. His combos are damaging, yes, but you do not rush characters down. He punishes, and DESTROYS all of the traditional Street Fighter cast minus Bison, Vega, and Gief.
I like to call him a LOCK DOWN character.
No need to rush down when you have A LOT of tools on defense. Such as
-Ancient power HP (Forcefield) 100dmg Go to AA
-Ancient power MP (High attack counter, air attack counter) 180 dmg very good AA
-Standing MK is a good AA at a character length away jump in as well.
-EX Flame kick can be used as a reversal and you can combo *Hunting hawk, HP ****** etc afterwards.
You have crouching LK that is almost the same distance as a crouching MK that is +6 on hit and +2 on block.
Crouching MK on hit is +4 and 0 on block. THESE are your go to moves. They will set everything up.
Despite the buff on crouching MP being super cancel able it is -7 on block. Super punishable by some of the cast. If it isn’t used at a safe distance will be punished on its 12 frame start-up or 23 frame recovery if it isn’t connected. Space correctly and you’ll be fine.
From distance, use that FAR HP. Counter hit causes crumble and if you hit it deep like at the begging of the wrist you can link the crouching MK into the the special move of your choice. I prefer ex burn kick for safe confirm if it didn’t all link. Looking at 300+ damage. Easy.
Be patient and close the distance to the corner. Mix things up on your opponents wake up. LOCK your opponent down with links from LK - MK * Indigo punch dash cancel forward or backwards to bait* and continue the pressure… If you have confidence and a lot of courage throw in that LK Owl’s Hunt in the mix (Fire teleport overhead) Be careful the move is -10 on block but they have to block high. BUT YOLO it out if your opponent is sleeping.
On wake-up I like to keep a character or character and a half length away and Cr.HP overhead. If the opponent doesn’t have a fast super that covers distance because the move is -9 and is super punishable by some of the cast.
Notice that if you are just picking him up, this guy has SLOW walk speed don’t worry about that, his forward dash is fast and his back dash may not cover a lot of ground but if used well you’ll be perfectly fine.
Feel free to add. This post is to help people picking OGRE up. I felt like the forum didn’t have this. I will post more tips later g2g!
Xbox live Gamertag - Randino The God. I will be on the PeacefulJay stream as much as I can so you guys can see my OGRE in action. I like to think that I am actually good with him. lol.