Posted by DeathFromAbove on 07:05:2001 09:57 PM:
Re: Re: 22 Tricks for Playing Rushdown Blackheart
quote:
Originally posted by Paxtez
Personally, this is too riskly, hes just waiting to be hit when you use these,
espically the hp one… shudder
Not if you do it at a low height, and you crossover. I think I covered
when/where later on…
quote:
but I have a feeling that if I jumping foward, my ground combo won’t
connect…
It will. Better hitstun, too. You must do the LK really deep…scratches head
quote:
Easier way, stand about 1/3-1/4 of the screen away, jump towards, hk kick,
then air dash. If you do it right, you will cross him over and the deamons
will grab him.
Good idea. I find that harder. Same results anyway. To each their own.
quote:
Very risky. Depending on your assist (ie: any non-doom aaa) if they do block
it you are screwed. BH is so vularable during the dash is dumb. Don’t use this
too much, any more then twice a match and you are asking for a super to the
face. Plus its kinda slow, they can just snuff you before the dash.
2X a match is about right. I didn’t say abuse it. I mean, you don’t do the same
trick 16X in a row w/ Mags rushdown, either.
quote:
BH has horrible guard breaks. I have found out about 10, but they all work
about 10% if done perfectly. Its not worth it. Plus inorder to hit them with
your fp and a good height, you would have to normal jump, thus leaving you
open.
I see where you’re confused. It isn’t: opponent jumps, I guard break them. It’s:
I jumpback fierce as bait for a guardbreak. One of the few reasons to ever
normal jump, but well worth the small risk. Big damage comes out of this.
quote:
BH’s s.lk stops commando if timed right, and even if you time it kinda wrong
you’ll be able to block after. You should just aaa his aaa after then
hcb+fpXXhod, it can take up to 40-50% on a weak assist, plus if the point
keeps blocking, you can just super his assist again.
I think anti-assisting was one of my other points farther down. Also, if you
wait until after their assist comes out to call yours in, there’s a pretty good
chance their point character is going to protect it and keep you in block stun
afterwards. Not a bad idea, but my way works better.
quote:
Judgment day is also a GREAT super to dhc into, it comes out instantly. You
know storms hail? That shit is slow compared to the demons up close. Once I
hvb a spiral (oops), she teleported behind me and did her launcher, I dhc
right befor the laucher hit and she was stuck in the same frame until the
demons hit her. Plus at full screen bh recovers before the person
blocking/getting hit by does.
Agreed. Which is why Judgment Day is the super I use most often. …and why I’m
pushing people to use it in this post.
quote:
You can only do that during a super jump, and if you super jump why not just
drop some hk demons on them?
I guess I should have explicitly said, “Always SJ and cancel to airdash at low
altitude, instead of jump.” The only times you would want to normal jump are a.
after a pushblock, or b. if you’re fishing for a guardbreak.
quote:
Screw that, dhc is over rated. Doing assist,infernoxxhod is like a free 8-12%
chip damage. They can’t do anthing before (most people), they cant do anything
after (everyone). And bh gains meters like … well blackheart. Use some, and
if the person assists a lot, you will catch them.
It’s a trade-off. Would you rather have:
(1) 36% chip damage, guaranteed, or would you rather…
(2) Kill their AAA for almost free the instant you reach 3 levels.
People don’t expect BH as an assist killer in your area, do they? Now you know
why. DHC is underrated, if anything.
quote:
Jugdment day is bh’s weakest super. Plus its not very consistant (like any of
bh’s supers are). I’ve hit people with one demon they bounced out and blocked
the rest. And if you wind up to do a judment day, you going to get ahvb, his
beam will just eat the few demons that got out. Its better to dhc into, and
sometimes out of, but thats it.
It’s his only reliable super to DHC out of (unless Storm is your next
character). You don’t DHC, so I can see why you don’t like it. And like you
pointed out earlier, it’s very safe from full-screen. Try this super out. It
works, even if it doesn’t sound like it should. It WILL surprise you.
quote:
I just like the hcb+hpxxhod. It chips the point man and they can’t do anything
until after the super is over to try and stop you, and if they do, a lot of
times they will get hit buy the next set. If you think they are going to try
and walk you can do the ground thunder, push them back, cancle into hod and
hit the assist (which should be coming back to the ground at about the same
time)
That sounds pretty solid. I really don’t play my opponent from that distance
very often, though. And I’d rather save my HC meter…
quote:
lp,lk,lp,lp, dash,lp,lk,throw doesn’t work. The best you can do is:
lp,lk,lp,dash,lp,lk,lp,throw (in corner only)
lp,lk,lp,dash,lp,lk,throw (anywhere else)
I’m trying stuff like adding extra jabs in, but it usally messes up the
placement.
Clarification: lp (real lp), lk, lp (real lp), lp(actually, mp) XX dash lp, lk,
throw. Or use yours, it doesn’t matter.
quote:
I’m pretty sure you can’t block if you dash, and a lot of people are stupid
and try to hit you after the hod (even though you can’t be hit in retaliation
if they block it). They will end up smacking you with a super or something,
the only think I found thats good, is if you are directly above them, just
come down with a fp, and they will have to block it.
Good points. Still, I get crossover HP on this, usually. And it works for me.
quote:
You can’t link his infinate from his super in the corner. Flying screens turns
on, and you can’t sj, or dash. Well maybe if they don’t mash out of demons for
a crazy long time or something. But every good player gets out of demons in
less then a second (when not in the bouncy state).
You CAN airdash. They are in the bouncy state. It’s in one of the MikeZ
videos…except he doesn’t continue into the infinite, he lands and does another
super. I was making a point about why it would be useful to airdash after a HoD.
quote:
Finish with the judment day, it will do more dam, each rock will only do about
1 point of dam and you’re lucky if you hit someone with 10 rocks. There are
about 32 demons in judgement day. More dam. Doing the infinite is more dam
then a single super or his air combo, but I’ve been using him and I still
can’t do it 100%. Its a wierd combo.
?!? Ummmm…I said to use Judgment day.
quote:
Overall:
Good faq, never saw a faq on a rushdown bh. But it doesn’t even sound like you
play a very rush down bh. You worry about dhc’s and stuff. Plus you don’t give
any good combos… I rush down, until I can do my combo and boom, 40% of life
gone. You didn’t mention about the cable ahvb retaliation after hod. (read:
Never hod cable, when not in the corner unless you plan to dhc out.)
I’m constantly in my opponent’s face, crossing them up. That’s not rushdown?
Granted, my strategy IS to kill their AAA first, then rush their point character
the hell down, but that’s still rushdown, ain’t it?
quote:
Score: 7 (good could have been a lot better)
well +1, it is on BH. BH is the man. Keep up the good work. =)
Thanx. You brought up a lot of good points…I hope these responses don’t sound
antagonistic, they aren’t meant to be. I simply believe my points are all quite
valid. In hindsight, there are some things I should have said, that I just
didn’t (like…remember to use his throw )
quote:
PS You going b5? I’l like to try fight your bh with mine (although my bh isn’t
so good agaist bh’s, even though I can like ocv teams with him and stuff…
shrug…)
Doubtful. I haven’t signed up, but there is a tiny chance I could get there. If
I can talk my wife into taking our anniversary vacation two weeks late, and talk
her into taking it in sokali, and convince her to let me use one day of the
vacation to go play video games…nope, doesn’t look hopeful…
-DFA
Posted by Paxtez on 07:06:2001 02:45 AM:
Re: Re: Re: 22 Tricks for Playing Rushdown Blackheart
[quote]
Originally posted by Dasrik
Hmmm.
**
In a superjump, plain short works, but in a regular jump, you’re going to have
to hit really deep with the jumping short if you want to combo anything after it
without using jump forward.
Yeah, still works. I’ll screw around with the foward. See how it works.
Jumpback fierce is very safe, and a very good player (Hiro) uses this tactic
with glitched Juggernaut assist. If you airblock a fierce, you WILL lose 70% of
your life when Juggernaut Punch, Inferno XX HOD connects. I’ll have to
experiment more with the jump fierce as a guardbreak.
I don’t know, the problem is that the jump fiece throws out like 5 demons, in
kinda diff dirs. If even one demon isn’t blocked, it will stay on the screen and
because of the onscreen threat, you won’t break his guard.
I’m sure you mean crouch short, because stand short will do nothing unless
you’re close enough to smell your opponent’s breath. This isn’t something that
should be relied on, because Commando can be called just before the opponent
blocks your short, and then he’ll hammer you. And Inferno XX HOD on Commando
won’t work if the opponent thinks to move.
Nope, his s.lk has better range then his c.lk, and is pretty much the same
speed. That was my point, you can lk,lk,lk,lk,lk and it is very easy to react
faster then capcom will come out and you will block him. I do this kinda a lot,
and I’m caught with an assist like 5% of the time (and thats usally when I go
for something bigger). Yeah, but if you have any type of beam assist it will
push him back into the super, and his assist will get hit.
There are very few instances where I’d DHC into Judgement Day instead of HOD or
Armageddon. If I’m trying to get them to block a super to bring BH in, HOD is
easily better, and in combos Armageddon usually does way more damage.
Try dhc into the JD super when a mag trys to cross up your point man (ie missed
ahbv, etc) you will catch him, its like crazy fast. And armmageddon has the
potental to do more damage, but the rocks are so random its average damage is
pretty low. But its good for high people.
Because if the opponent evades the roundhouse demons and you’ve already
airdashed, you can consider yourself screwed.
I rarly, ever hk,dash,hk unless I am certain that he will be pushed down. Its
too risky.
People are getting better at evading Inferno XX HOD. First of all, catching
someone out of a superjump with Inferno XX HOD is totally pointless if they
block. The Inferno will knock them out of the HOD path, and in any case leaves
them room to retaliate (Magneto can airdash between the Inferno and the HOD, and
then you’re quite screwed.) Inferno XX HOD as a chipper is only really effective
in the corner - outside of it, I’d prefer Inferno XX Judgement Day for
superjumpers (which works more often than you’d say it does), and not trying to
chip grounded users.
Depends, most the time when they block the inferno, they will have to block the
hod. I never really thought of infernoxx JD for chipping, I should try that.
Relying on Inferno XX HOD for anything is unreliable, but especially assist
punishing, since it tracks the point man. There’s a chance Inferno will push
them out of the best part of HOD, as well. It’s pretty decent to do on
non-rushdown oriented people, but someone with good mobility will eat you for
lunch if you rely on this.
Well yeah, I did kinda empsize it too much for the amout I use it, I hit and
assist with more then one super like once out of 10 games or so. And you use an
assist right before the inferno, a good assist will push the point man right
into the super.
Another little known fact about HOD - if it’s blocked, you can call assists
after the super ends. VERRY useful, because if you’re playing keepaway you get a
free run, and with rushdown you get to come down on top of the opponent without
risk of retaliation.
Yeah good point, but keep in mind, you are in the air for like 1/2 sec so its
not a huge diff.
Posted by Paxtez on 07:06:2001 12:55 PM:
Re: Re: Re: 22 Tricks for Playing Rushdown Blackheart
quote:
Originally posted by DeathFromAbove
Not if you do it at a low height, and you crossover. I think I covered
when/where later on…
It will. Better hitstun, too. You must do the LK really deep…scratches
head
Yeah, I jump in, if I don’t see any attack that might hit me, I use the short
(really late) to combo.
quote:
I think anti-assisting was one of my other points farther down. Also, if you
wait until after their assist comes out to call yours in, there’s a pretty
good chance their point character is going to protect it and keep you in block
stun afterwards. Not a bad idea, but my way works better
Hehe nope, mine does =) (imho)
quote:
It’s a trade-off. Would you rather have:
(1) 36% chip damage, guaranteed, or would you rather…
(2) Kill their AAA for almost free the instant you reach 3 levels.
People don’t expect BH as an assist killer in your area, do they? Now you know
why. DHC is underrated, if anything.
I’m sorry, but a good player isn’t going to stand back while you keep supering
there assist. Pretty much every character has at least 1 one way to hit you out
of the judgment day, most with a super. It leaves yourself way to open unless
you are in a corner, and then the hcb+hpxxhod works best. And they could just
push the armageddon back.
quote:
It’s his only reliable super to DHC out of (unless Storm is your next
character). You don’t DHC, so I can see why you don’t like it. And like you
pointed out earlier, it’s very safe from full-screen. Try this super out. It
works, even if it doesn’t sound like it should. It WILL surprise you.
Yeah, I know what you mean. I do dhc, but the amount that you mention it makes
it seem thats a main part of your game plan. Thats just my exit.
quote:
Clarification: lp (real lp), lk, lp (real lp), lp(actually, mp) XX dash lp,
lk, throw. Or use yours, it doesn’t matter.
That doesn’t work, the lag on the sj.lk is too much (well its not lag, but you
have to wait till he get to his neutral position to do the second lp)
quote:
Good points. Still, I get crossover HP on this, usually. And it works for me.
You CAN airdash. They are in the bouncy state. It’s in one of the MikeZ
videos…except he doesn’t continue into the infinite, he lands and does
another super. I was making a point about why it would be useful to airdash
after a HoD.
No you cannot aid dash after you do the hcb+fpxx hod, because combo mike z did
involved the team up super. (which doesn’t turn on flying screens) So you can do
whatever you want after, but when you do the normal hod you cannot do any
special moves, supers, assists, tag outs, superjumps, dashes. Only basic normal
moves are allowed. Did you ever bother to test this out before telling other
people to do it??
quote:
?!? Ummmm…I said to use Judgment day.
Opps, it was like 6 am when I wrote it, I thought it said armageddon.
quote:
I’m constantly in my opponent’s face, crossing them up. That’s not rushdown?
Granted, my strategy IS to kill their AAA first, then rush their point
character the hell down, but that’s still rushdown, ain’t it?
Yeah, again it was pretty late when I wrote it. hehe Yeah its rush down, still
woudl like to see it in action.
quote:
Thanx. You brought up a lot of good points…I hope these responses don’t
sound antagonistic, they aren’t meant to be. I simply believe my points are
all quite valid. In hindsight, there are some things I should have said, that
I just didn’t (like…remember to use his throw )
Doubtful. I haven’t signed up, but there is a tiny chance I could get there.
If I can talk my wife into taking our anniversary vacation two weeks late, and
talk her into taking it in sokali, and convince her to let me use one day of
the vacation to go play video games…nope, doesn’t look hopeful…
Yeah, I hope I didn’t come off as some scrub yelling in the back saying you
suck. I critised a bunch of points cause I thought it had a good start. If I
thought it was crappy at all, I would have bothered to reply to the thread (much
less 5 times )
Posted by Mr. E on 07:06:2001 10:17 PM:
actually, cable can, while stuck in the inferno xx HOD, go for a pysmitar
between the second to last/last hit, get hit by the last hit, initiate flying
screen, and whip out a AHVB.
Posted by DeathFromAbove on 07:06:2001 11:17 PM:
quote:
Originally posted by Paxtez
I’m sorry, but a good player isn’t going to stand back while you keep supering
there assist. Pretty much every character has at least 1 one way to hit you
out of the judgment day, most with a super. It leaves yourself way to open
unless you are in a corner, and then the hcb+hpxxhod works best. And they
could just push the armageddon back.
Wait…are you talking about about JD or Armageddon? Judgment Day DHC 2X is
safe, except on huge helpers (Sent), since a few demons usually get by. Plus the
screen freeze on the DHC locks them into the next super, which for me is usually
Electric Cage, Hail Storm, or MOB. If you’re talking about the repeated
Armageddon trick, it isn’t safe against about 1/2 the cast, which I tried to be
careful to menion (don’t do this against anyone with a beam super). BTW, the
jumping HP demons in between are as much to keep the point character from
disrupting the uncombo as they are to juggle the helper. Also, you can call in a
helper inbetween, since this doesn’t combo. Doom works well in there.