Well it only has a small window where it works, I’m talking about making it invc. low for every frame of the move and maybe even making it go a little farther and a little faster.
I just don’t think HF kick lariat is coming back, I think Sirlin has already said that somewhere (though it never made 'Geif too good in HF so I don’t see why).
Vampire Hunter for the Saturn had the hitbox mode as well, hopefully it works the exact same way- it was a good feature.
As for droppers, I’d suggest a penalty for droppers to be lower priority on being shown as hosting a game, and a filtering on hosted games to exclude droppers. The best deterrent is just keeping them from playing.
The most important features for online to me are:
avoid player works. If you set someone to avoid, those on avoid will never see your hosted games, and you’ll not see their hosted games if other choices are avaliable
I don’t know if this is doable, but I’d love to see hosts have the option to invite specific players looking for a game into their game. Might be a nightmare to try and code in though.
It was announced as a change to default round setting for the patch update.
Dunno if it stays in or not, and I think there are some merits to it such as more time playing, less timing matchmaking. But as the change was only for ranked and tournament, I’m guessing that wasn’t the main intent. I might also work out the difference in expected duration for tournaments using the best of 5 vs. best of 3 format. However, that’s a little more complicated, so I might wait to see if it makes it into the final release first.
Thanks for the link, dude! I completely missed it the first time I read that article.
I remember when I first saw Tekken and VF players doing best 3 of 5 rounds per game, I thought it was pretty neat, but it was under the context of Japanese-style single elimination tourneys. More consistent best-player-wins results are cool. I suppose a ranked match is sort of like that too, being just the one game? (I haven’t really played on XBL but I’m guessing that’s the accepted format.)
ST is such a high damage game that it’s not a particularly bad idea, but at the same time anything other than best 2 of 3 rounds in a game feels and sounds sooo foreign for SF. I’m not old or hard-assed enough to get upset over the change, but it’s pretty bananas.
I always loved 2 of 3 just fine for SF, but that’s because it makes every individual round and thus every individual moment too feel more crucial; you need to be 100% focussed and on top of your game at absolutely all times. The intense level of mental pressure is one of my favourite parts about ST… I don’t know if any other fighter has just pushed on it so hard, and I think it directly contributes to why good psyche-outs and mindgames work so well in that game, and why it all just feels so god damn fun. Not that I think a simple change in rounds will ruin all of that though, to put it back in perspective.
Yeah, it’ll be interesting to see if they keep that change in the final release version, but I’m more interested in whether or not the idea is that Sirlin is trying to encourage offline tourneys to make each game 3 of 5 rounds as well.
But presumably if you disclose one thing, you’re as busted as if you disclose 5 more. So why not disclose 5 more? Or why not send the changes to me in secrecy and I’ll post them up with no mention as to the source? Nothing bad has happened to me for disclosing things and I highly doubt that anything bad would happen to anyone else either.
There is a limit to how many shades of each color you can have in each sprite. Too much detail and its extremely difficult to line up correctly for each frame. Im not saying they are perfect, but if you recall, at first HDRemix attempted to make the game with really detailed sprites with 6-8shades for each color, and because of the difficulty, they had to start over and simplify to reduce bad animations and popping…
Anyway, even with similar sprites, third strike would look a thousand times better with better line quality as a result from the higher resolution. Its already a great looking game, its just the lines are pixelated and jagged because of the lower resolution of the older technology. Artistically, third strike would take a lot less work to remix because the difference in resolution/colors/frames is much less than the huge difference between an older game like ST. Thats what i think at least.
edit
Just thought i’d add that i like the HDRemix sprites for the most part, considering the fact that they had to work within the limits of the deformed-as-hell SF2 sprites/animations. Can’t anyone just appreciate the fact that the game is more stylized than the original? The artwork in this game looks authentically UDON and is a refreshing manga-american comic hybrid style. I just dont understand how people can complain SOOO MUCH about the sprites and the portraits when they look INFINITELY better than the original ones. (especially the original portraits; those things crack me up)…
Capcom chose UDON to make the art for the game, it looks and feels like UDON artwork and im glad. I’d prefer to have refreshing and unique art than some generic designs that are so predominant in modern games. Considering this is a download-only remake of a classic game, i think they’ve put an awesome amount of work into making it feel fresh and cool. It would be great to have move animation frames to make things look smoother, but they dont want to alter the gameplay. Overall, the amount of work that Capcom has put into their downloadable games this year is outstanding and unprecedented.
I think ST:HDR should display how many times a person connection drops. Right when they join a game, ranked or not it should show how many drops they have that way the person who made the room can decide if they want to risk playing them. I couldn’t see it being hard to program in since they already can show total wins and losses. However, if you create a private room there should be no drops displayed since nothing in private rooms counts and they’re just there for you to play with your friends and screw around anyway.
Its not the fact that its new. Its the fact that its supposed to replace ST. Apparently its not to played alongside ST, it may replace it at tournaments.
Having both games is fine. Having this take over ST place isnt IMO.
I havent been keeping up since I heard alot of trash before. But AFAIK, at the least, DeeJay cross up is getting fucked. Boxers super is getting fucked, his throw range is getting fucked. He’s getting fucked. Their getting fucked. I cant use them.
Or what about Akuma. Id rather him stay a bad assed and remained banned than make him “playable” what? Does his fucking SRK trade hits now too? Can he get fucked on a teleport like 3S? Does his airFB suck like A2/A3?
After playing ST and AE how am I just supposed to switch up my characters, or use them differently? All I know, is, it will be harder to kill someone same VS same ST vs HD.
One new move that uses existing frames?
Characters can have more moves but less to work with. Ryu from HF with one of his most basic forms, would rape Ryu from Alpha 3, who has a ton more moves. More moves less of everything else.
Its fuckin street fighter. the same basic shit goes whether its WW or 3S or CVS2. there is nothing to learn. Other than maybe I cant use Balrog because he got nerfed, and maybe I should pick up T.Hawk because his big gay ass probably gets some good ass buff.
Not really. I just know that its ST but my characters suck now.
How am I supposed to care. I cant get Justin in a tourney if that game comes out by SB3 now can I? ST is dead.
But whatever like I said its done. Someone will get the PS3 version and share with me.
Dude, your char most likely doesn’t suck. Sirlin, unlike 90% of Japanese game devs, has balance as a priority in designing this game. If your char sucks, it’s probably cause you haven’t learned him, or you’re stuck in a crappy matchup and don’t know it.
Don’t worry, if this game sucks, people will all go back to playing ST- this game does have ST included in with it, so there would be a decent console port as well. That said, I don’t think it will, unless Sirlin royally screws up, which I don’t think he will. I remember Sirlin from the old days, and he seemed to know what he’s talking about.
This is a new SF2 game, not ST to me, and I will give it judgement as such.
Man, lets stay stuck in 1994, shall we? Shit, why learn any new way to play ANY character ever? Ryu from TvC should play EXACTLY THE SAME as ww Ryu. Fun.
It’s a little early to claim anything about character balance, much less from out-of-date info from secondhand sources. And being a big fucking baby about your supposed mains.
Your argument boils down to “WAAAAH they nerfed (1 of my 2) mains, I’m taking my shit and going home!”
how are you going to compare a character(st ryu vs a3 ryu) from 2 totally different games that have 2 totally distinct styles, damage, etc…? that is like the dumbest comparison i’ve ever heard.
why would you want akuma to stay broken? you wouldnt rather have another PLAYABLE character and give the game even more variety? seriously, who would not want that? his fireball is nerfed for insanely obvious reasons. and yet, its still probably the best air fb akuma has vs any other game, he can still lockdown. he gains a raging demon(omg he has less things to do?). His dp is still good, he still gets all his juggles. hes now a viable character in the game, giving the game more variety, A.K.A. the OPPOSITE of less things to do in the game.
ALL OF boxers bullshit still works. his throw range is slightly reduced so you cant abuse braindead tick attempts, even tho its still highly powerful. big fucking deal. hes still dominant using the exact same playstyle.
deejay received ZERO NERFS. his crossup is exactly the same, he ca nnow compete in fb zoning battles now wsince his mgu can absorb fireballs and you can still maintain a fb charge when doing it, a la boxer, its easier to combo all hits of mgu, and both hits on his dread kick always hits now, making him more consistent. oh yeah, sure sounds like he has LESS tools.
Not that I disagree with your general point, but boxer’s jab headbutt being punishable on block seems like a bit of a raping to me. I honestly see him having some problems now because of it.
I don’t think its fair to have a move that’s completely invincible for all of its hitting frames and not have any punishment on block. Even O. Ken’s jab dp on block in punishable in some situations, and clearly it was abusable enough to take away from Remix Ken after the first beta. Rog has enough BS that headbutt was icing on the cake. Now he actually doesn’t have a completely safe 50/50 and I think thats an improvement for everyone