I’d rather see him not get fa FADC srk at all, I think it makes Oni players look for different options instead of using the usual Shoto tools.
Hes definatly a sleeper though, needs more time to come to the surface and hes actually pretty entertaining to watch/fight.
The ex air dashs would be serious cool, but Im guessing they were removed for a reason. The stuff he could land of them would be insane.
Fei Long gets hit no matter what direction he holds vs the same recorded setup. That’s unblockable. I know of a few others that were in vanilla and/or SSF4. I didn’t bother to check if they’re still in AE.
I also think they should have kept it in haha. Dont think it would have been broken really, it just would have been pushing the limits of the system in ways other characters cant. Which means youd be playing as or fighting against a unique character! gasp.
Akuma:
a) NOTHING, he’s fine as is. Extremely difficult to play given the engine, but a beast when mastered.
Ken:
a) Good as is.
Dee-Jay:
a) Change the U2 motion to be the same as Sonic Hurricane.
EX MGU > U2 is still quite difficult to pull off. Heck, I see advanced Dee-Jays whiff it semi-frequently in match vids.
b) Slightly buff his fireball recovery.
He needs something he can really zone with. He seems to be stuck between a “zoner” and a rushdown character, but he doesn’t have much to initiate offense besides his knee shot. I see Dee-Jays doing random knee shots and praying they land once his max outs have been neutralized.
Ryu:
a) SSFIV cr. mk.
Rose:
a) Fireball + super on screen ala SSFIV.
Her fireball sucks. This way she can entice fear by keeping her super stocked, but at the expense of not burning meter.
b) EX Soul Spiral buff as a true reversal.
Cody:
a) BACKDASH BUFF
Balrog:
a) Return headbutt to SSFIV status. It was already a garbage wake-up option, this nerf made zero sense.
I would rather they buff the cast to match the twins rather than nerf the twins.
Guy can ex tatsu most of Blanka’s “50/50” ultra attempts.
Fei is easier because Fei is Blanka’s worst matchup in AE
Blanka’s ultra damage is balanced around how much you get for linking into it. 50% ultra off of 3 cr.lk’s does less than 300 damage total for 3 1 frame links into ultra. 50/50 ultra is incredibly risky and a lot of characters can beat it, including Guy and Fei who you both play. You know it’s bad when that is the primary use of an ultra.
This whole thread is pretty ridiculous, with the exception of a select few posters who don’t just babble on about buffs which would make their main absolutely broken (like the guy that said they should make Guile’s LK flash kick SAFE ON BLOCK). Realistically speaking, most characters (including yun) need only a few tweaks into their gameplay.
Yun should have the height restriction of Yang in his divekick, and remove the shoulder crossup because of the weird hitbox which should not hit in the first place.
Some of the normals of Yang should not have the 20 second blockstun that they do have, causing characters like Dhalsim to just wait for the inevitable death once knocked down on a Yang that knows what hes doing. (If you saw YHC Mochi vs Sako today, you’d know what i’m talking about). Unless you have a mashable DP its VERY hard to get the twins off you. Which is why, realistically speaking, both the twins should have the height restriction of Yang, with the stun of Yun. So they have a more restricted area in which they can use their divekick pressure appropriately, while still clearly being viable top tier characters.
The thing is, because of how different characters play, it’s unrealistic to have 5-5 matches across the board. No matter how you slice it, Dhalsim will ALWAYS lose badly to Rufus/twins. Yang will always lose to Gief, etc etc. 6-4 matchups are inevitable. It’s the 7-3 matches that should not be here.
dude, do you even know why yun dive doesn’t have the same restriction as yangs? it’s because it have less stun and it’s less safe. if they were to rework his restriction, then other things would have to be reworked as well to compensate for the height. but then it would just make his dive just the same as yang which would just be boring. let the twins have their different attributes.
I had some success with over head (cancel to ex tatsu if the Ultra was activated) on wakeup, but honestly… I think I was just plain playing badly.
He was using Ultra in pure 50/50 gambles and I really should have been expecting them, looking at the replays he was actually being very predictable. I guess you lose one or two fights to a hard hitting ultra, you become even more scared of Blanka throwing it out. o_O
I have always had a hard time (every character) against him and Bison… something is stopping me exploiting their weaknesses and to be honest I have no idea why. I give both characters far too much credit in every fight and then make stupid mistakes, Honda and Balrog are both supposed to be harder matchups yet I find them twice as easy.
But now Im even further off topic :oops: so ehhh… as you were
That would in no way make Yun be the same as Yang lol… How are you gonna make characters like Rose, Dhalsim, Claw etc that don’t have mashable DPs be on even grounds with Yun? You could nerf his divekick which makes them oh so free. You can’t just expect to buff everyone up to Yun’s level. Some characters BY DESIGN just can’t deal with the current Yun, unless you give them brand new moves.