Official SRK Ultra SF4 Rebalance Request Thread

that would make her more broken then vanilla sagat

gen randomly becmes stunned at some point during every fight due to the mixture of cancer and dementia

any time hakan is hit by a fire type attack its a one hit KO

so did i, that was some funny ****, this guy knows how to troll.

That is a REALLY dangerous addition there. That’ll without question make it one of (or the) best evasion in the game. (Since Gens magic jump in Vanilla) depending on cancellability of course, but i can’t see how it wouldn’t be abusive if you could cancel it even if you could only cancel at a particular time. (Hell Akumas MUST have U2 to beat OS’s & even then he can’t punish them late.

Did Ken even “master” the SRK? or are you saying he did because it has flames on it? after all if anyone mastered it wouldn’t it be Gouken or Gouki?

…but because Gen is an assassin any time any other character loses a match to Gen that character is deleted from the game machine.

Why not just make everyone equal, obviously people adapt to different characters differently, so there will always be a ranking of characters, but it would be on a personal level individual to each players style of play.

ROFL. I guess SRK finally found it’s oficial AE Rebalance request list.

Even better: anytime he gets hit by a fire attack he goes on fire and loses grey health untill he can Hk Oil shower, but instead of the usual sound effect and animation he uses two bottles of water while screaming Serious.

Edit: Capcom could get Evian on board and make a mint in advertising.

he did at the end of one of the games they say something about him mastering it fully.

also teleports can be baited, its not like if your in the corner the opponent stands right on top of you, take a few steps back and that teleport is useless, also no air rofl copter and now that teleport isn’t as ground breaking as you make it seem

rufus and honda get short hop jumps. the move only clears juri gorund fireballs.

they lose 25% health after every full jump. broken bones yield -30 movement bonus for the remainder of the fight

during a full jump, if you land on dhalsim or fuerte or any girl character, they flatten out like goombas. ultra combo finish KO bonus

Of course, if you master something, it gets flames on it, everyone knows that.

oh so thats it? give ryu some fast fireballs? buff his standing normals

I wager that Ken is currently hands down the best Shoto in AE. I will take him over Akuma due to his higher Stamina and Stun.

bison granted ultra raging demon immunity. resurrects as dark bison in seth alt3 for full super meter

rofl SOLD when can I get my hands on this :smiley:

I think Capcom need to hire you for balance changes dude, twould be epic. Stuff like Rufus entering a dizzy state after every Galactic Tornado.

yep. me and tali. we’d get this game on track

2 frames slower than Ryu’s fireball, but it somehow has better recovery?

do you actually play the game?

I agree…there was absolutely no reason to nerf chun. Now here are the issues that need to be addressed with CHUN

  1. when M bison or Seth hit a character in the air (bison after HP X 2 into scissor ultra and seth’s back kick) they take an airborne opponent to the GROUND and the combo ensues from there. Why is it that when chun does double HP (JUST LIKE BISO DOES) and then does her U1 she gets a JUGGLE…furthermore that JUGGLE is hard as hell to connect AND you do not get all the hits AND by some stroke of GOD if they are in the corner the opponent STILL falls to the ground and you do not get all the hits…it’s retarded…why do you handicap chun in this way?

  2. when you do u2 and she actually HITS you with it, opponents can get away and not get hit by all of it. sometimes you can get them with ONE hit and then they get away … plese fix. Also there seems to be a hitbox issue with u2. Characters that block would have a FULL hand inside of the U2 and not get chipped whatsoever!

  3. her St MP should have it’s stun back and the cr+forward lk needs to be fast again. EX SBK should not be the only viable option when you are crouching and an opponent jumps in on you.

  4. st RH almost always goes over the head of opponents that are a bit shorter or even taller ones that are reeling back…seems weird…

  5. why can Seth do Chun’s toe taps better (easier) than Chun can? That is just piss poor…

  6. Chun’s fireball needs faster recovery…( the LP one at least ) the way it was in Vanilla. That was perfect…her ball is similar to Guile’s boom…it is a setup move…it hurts her considerably that u have to FADC out of it just to do the same things you did in vanilla

  7. issue with st (away + mk x 2) at certain distances you can hit with the first MK but the second MK does NOT connect and it leaves you vulnerable for an attack…it is supposed to be a TARGET combo…how it is that this does not connect when you successfully connect on the first one…please fix.

yup. and just like you im tired of the game not being true to the story. i’d like a game where evil ryu couldnt be selected at the same time as ryu, and oni couldnt be picked with akuma. it only makes sense that kens dp is strongest because

1 he mastered it

2 FIRE

amirite. change the world together bro. i mean, who cares if ken is already top 5. lets get this man some buffs. how am i supposed to win all my matches if my flaming dp of american justice isnt the most damaging dp in the game. my opponents should pay if im option select dp’ing smartly when while im blocking their stupid jabs. if youre still reading this tali youre being trolled. i mean its bullshit that ryu can throw fireballs better than ken, and he has an air tatsu that you have to block high. all we get is that stupid step kick. and they nerfed kens crouching mk. thats bullshit too. ken mastered the cr.mk. i mean c’mon now. masters is in his damned name. its what he does. they should give him the best of everything because he wouldnt have a name like masters if he wasnt the master

me and you tali

do you have psn?