Official SRK Ultra SF4 Rebalance Request Thread

Just completely wrong. Not wanting imbalance present in a competitive game is just natural. It has nothing to do with whether you want to ‘learn the game’ or not.

bECASUE SF4 shows that the current flavor of balance is so boring.

Right. But blocking is a pretty bad way to escape having to deal with mixup after mixup until eventually you get hit by something. Can’t block forever.

Makoto’s wakeup isn’t actually that bad if you’re standing right in her face doing something, but still very high risk/reward. If you stand right next to her on wakeup, you’re putting yourself in a guessing game where you could eat a lot of damage if you guess wrong. ex karakusa beats meaties, tsuguri beats throws, and fukiage/U1 beats neutral jump if you’re trying to bait out something to punish. Thing is, with few exceptions (Dudley comes to mind), there’s almost never a really good reason to put yourself in that situation against Makoto.

Yeah, I hear you. Perhaps I’M a bit biase myself. Playing as Makoto throughout Super taught me how to block. Probably one of the biggest benefits it had for me as a player.

I dont if this was a reply to my statement but if it is…

what I want to point out is that yes there will always be some imbalance competitive games (that’s why I pointed out some flaws that some people find aggravating in the most talked fighting games right now) but one day it will happen that we will have to deal with those flaws and that’s it.

When we only had vanilla back in the days and we weren’t aware that super was gonna come out, sagat didnt stop people for playing the game…

When super was out and found out how much guile had improved back from vanilla and was very hard to get near him because of his sonic boom buffs + more damaging stuff…people still played the game…

AE is here now and we are currently discovering technologies to beat the twins…

In a way you HAVE TO learn the game if you still want to play it.

For my part I tried MvC 3 and stopped playing it because in the end, I wasnt able to get in the game. Not because “its boring” like a lot of haters say but because I wasn’t able to adapt myself to it.

We are still lucky that we this “rebalance 2012” for AE because as far as I remember Capcom decided that AE was the final iteration of SF4 and they wanted to focus on other things

For sure, some people will still not be happy with some stuff that will happen in this rebalance but whether they like it or not, if this is the true final version, they will have to deal with the bs in it unless its a glitch or something that breaks the game.

damn…long post >_>

Just wanted to point out that kind of arguing SHOULD be taken to private messages. At least when LoyalSol and I were arguing over stupid shit we tried to stay close to the original topic, but even then we should have taken it to private after a while. You guys aren’t even staying on topic.

What part of it? The damage? (100 across the board, lower than any shoto’s DP, lower than Yun’s dragon kicks, lower than Yang’s roll kick, lower than Fei’s Flame kick, equal to cammy’s cannon spike.) The speed? (8F startup for LP, 13 for HP, 10 for EX/MP. No invincibility frames at all (though her hit box is smaller) MOST anti air is 3-6f startup, obviously not ALL, but the ones that don’t have fast startup usually have some invincibility to either strikes or projectiles to make up for it.)

If her fukiage could hit standing opponents (but whiff on crouches still) I could see this being a legitimate complaint and needing a nerf. But the ability has a fairly long recovery on whiff and no safety attached to it, plus it requires fairly precise spacing. Fukiage doesn’t need a change imo, it has some good strengths and some large weaknesses to balance those strengths.

But, in all fairness, what is your complaint with the move besides it being “good”? (Not being sarcastic, I’d honestly like to hear your statement on this)

To be fair saying 100 damage on Makoto’s AA is under estimating the damage. She can juggle a lot with the jump cancel combos.

Still it isn’t as easy to use as many AA’s in the game and is vunerable on wake up.

Re: Nerf Fukiage: DEEP BREATH PFFFFFFFFFFFFFFFFFFFFFFTTTTTTTTTT!!!tttttttttt…crumbs spittle crumbs spittle spittle spittle

Makoto isn’t a free cross up attempt anymore and her big BnB follow up (which is in the corner) is no longer character specific. Big deal. Leave it alone.

Get back on topic or GTFO of this thread. Unless you need me to help you get the fuck out.

I also demand you settle your public ass grabbing with a first to 10. Go. Don’t talk about it. Just do it. Talk is cheap. Like lovers.

I honestly think that Rufus being unchanged would be pretty fair as long as the twins get slight nerfs. Honestly I think the game is pretty well balanced. Obviously noot perfect, but I’m not complaining too loudly…

yea, you guys are right. i’m sorry for derailing the original topic. as for ayma, he can private message me whenever he gets console or whatever.

I think Makoto is right where she needs to be. Fair skill to reward mix and doesn’t lack the tools any more.

She is ome character that shouldn’t be touched much.

how do you guys feel about guy? i think he’s an pretty ok character. especially in AE where rushdown is clearly more favored. plus that 3 frame short not bad by any means. i think with a few more buffs, he would be really great imo.

Very true and I did sort of under play that, but you can also combo off of many other anti air moves or combo INTO them (SRK for shoto, dragon kicks for Yun often are combo enders.) Makoto doesn’t have a way to knock the opponent up high enough to combo into fukiage outside of focus attack crumple.

As I stated, Fukiage would need a nerf IF it could hit opponents who are standing. (P.S. It’d be crazy awesome if Karakusa allowed you to use fukiage to create an air juggle, but that would also be pretty damn strong/op)

I think once other characters get changed Guy will be in a good place. I don’t know him well enough to say for sure though.

Yea apart from EX rush punch into the corner she can prety much only use it for AA. Still she gets a big pay day when she lands it >_<

Like I said though I am cool with makoto. She is where she needs to be. Besides I can still shoto shuffle against her so I am cool with it. :slight_smile:

I’m honestly surprised there haven’t been more scrubs crying about Makoto online. I guess there’s still so few of us playing her that they don’t have enough reason to complain.

I know it can be used in more scenarios, but I want that shortcut back so I can buffer it. I find it to be more useful and advantageous with the shortcut because you can remain crouching and buffer it, and even block their pokes/specials if they don’t jump. Here are a few instances were the shortcut helped a lot:


The main thing for me is reacting to use it, not completely guess and gimp myself while inputting it.

I agree she is in a good place atm (there are things I’d like to see changed for the better or nerfed but she doesn’t NEED anything) Where she will stand after the incoming patch though is the question. Depending on how the buffs/nerfs work for other characters she may fall apart or may become the top tier, she is kind of delicate to balance.

I loathe guile with a passion BUT i do think they should give him back his flash kick damage. And if theyre gonna nerf the damage on hurricane give him back the good startup it had.

I disagree completely. Blocking isn’t about escaping… it’s about blocking. People that NEEEED to escape, usually suck at blocking. If you get good at blocking, you don’t need to escape. Coming from somebody that played Abel since Vanilla, and barely ever used EX’s in reversal situations, I could wax poetically about the wonders of blocking for hours, for hours. Good players know how to block, and use reversals in spots where they have a perceived psychological advantage, enough of one to really BELIEVE they’re gonna get damage out of it… Not because they’re scared, or not comfortable blocking.

How is this the worst wake-up, when there are options to deal with everything?

Yeah… it’s not completely braindead… so it’s the WORST?

If you actually say “there’s almost never a really good reason” to be pressuring Mak at point blank on her wake-up… that tells me her wake-up isn’t all that bad…