I’d say return the hitbox of her cr.mp to what it was. That used to be such a good poke.
Well I don’t main Rose but this would be a good start methinks.
I’d say return the hitbox of her cr.mp to what it was. That used to be such a good poke.
Well I don’t main Rose but this would be a good start methinks.
I’m just another guy who wants his main to be better. I main Gouken. I’m fairly convinced he’s 2-3 spots away from bottom tier.
I listed parts of the character that I know are weaknesses and wouldn’t change, and other parts that don’t make sense. I’m obviously new/09er/scrub/whatever.
All I want are second opinions.
HNIC Mike, SUPARNOVAX, HAV
If its not too much trouble, can I get yours?
At least give U2 back the hitbox it had from Super. Players can now randomly poke Rose when she has orbs active and she also lost some of her U2 corner combos.
First off, whining about this thread being scrubby might seem cool, but of course there’s gonna be some dumb suggestions. The FGC has blown up since SF4 arrived, just ignore the dumb stuff. Secondly, Fei, Yun and a few other characters are dumb because of how safe their shit is. That’s what should be changed. Make some shit a gamble. Done. Don’t even care what the changes are, just make it so characters can’t ram out their crap for free. Those kind of changes should go across the board, not just the very top tier.
What you posted is logical, what is being posted on the prior 18 pages is not. It is simply a bunch of ranting and raving that is baseless and misinformed. However I have to disagree on your statement how “safe” Fei’s shit is. Anyone playing against him has ample opportunities to punish any unsafe attack. Fei can hardly ram out his stuff for free. So while I disagree with you, atleast this suggestion you made makes sense. Not what I was reading prior “ALL FEIS BUFFS NEED REVERTED BACK”, when in reality he barely was altered from Super. So ALL of these buffs are a placebo effect being created by the altering of other members of the cast.
People are going nuts and seriously embellishing shit since Fuudo won Evo with Fei. Had he won Evo with Dan people would be crying to have Dan nerfed.
It is getting a bit old and these threads are not rebalancing opinions, these threads, like this one, are “please buff my character”. I am starting to wonder if some people even know what it means to balance a game. No fighting game, on earth, is ever going to be perfectly balanced. You are always going to have a few characters who are better than the others, every fighting game has had that. And it is going to continue to be that way.
I already said that Iyo winning Japan Nationals with vanilla Sim was a godlike feat. There was literally one person on the planet who could beat the army of vanilla Sagats with Sim, and he was that person. Doesn’t mean the character wasn’t weak as hell. That just means Iyo is superfuckinghuman.
And EVO pools were 16 people this year, son. Let’s not act like getting out of pools was some impossible feat.
Champ, Snafoo, Arturo, and LuckyD are all Sim players that made it out of pools, but none of them made it to Top 16. Once you get that far, you have to deal with more top tier characters, and the fact is Sim can’t compete with them in AE. Art only got out of pools in winners because he had Rose to fall back on for his match against Shiro’s Makoto.
Every bad matchup Sim had in Super is worse in AE because now he has to avoid their big damage mixups for longer, since it takes a lot more hits to finish them off. The twins are even worse matchups than the worst ones he had in Super. You can play dumb and act like I’m saying Sim needs to be buffed to stupid levels, but all I or any other Sim player (Art and Champ included) are saying, is that if he is given his Super damage back, he could at least have a fighting chance against the top tier which will still be in their favor. As it is now, he has the most imbalanced matchups in the game, and it all comes down to the fact that his damage is just too weak.
Hey man who cares when you signed up. That 09er forum noob shit means nothing. Just because someone was on this site for the last 30 years does not mean they are any more knowledgeable than you are in regards to a game. I was playing SF before some of the people who have been members of this forum a lot longer than I have were putting on their pants without their parents help. I couldnt give a crap less when I signed up.
With the excessive nerfs to characters like Abel, Rose, Guile, Fuert etc it isn’t unreasonable to assume that Capcom could of easily hit Fei Long with the nerf bat when going from super to AE but they didn’t, he got minor buffs instead, although he was allready clearly superior to lots of other characters who were given the nerf bat treatment. Saying he only got minor tweaks because he wasn’t particularly strong in Super is wrong, saying Capcom fucked up their philosophy for AE is closer to the truth. I think the thing that makes AE unpopular is the options taken away from 50% of the cast & the options granted to a select few, if you look at the nerfs it almost seems like Capcom nerfed almost every option a character might have going into AE that would give the twins problems.
Please return Cammy’s TKCS
Incorrect, Yang has the lowest EX range (1.19) compared to Fei’s 1.23. Makoto’s is harder to judge, cuz she has very good kara possibilities. Yun is, of course, better than the grapplers command grab range, even more than Oiled Hakan which I believe was the biggest range in the game.
At 0.96 for EX Karakusa, It would probably be about equal to Yangs with a kara. Not certain but does Yang have the ability to kara his command grab? Yun can.
dude, give this shit up. cammy ain’t getting that back. either pick an new character or stfu and deal with what you have.
From one Cammy player to another . . . yeah, that’s not happening.
He can, but none of his karas are worth it. Unlike Yun’s s.mp, Yang’s doesn’t move him forward.
As a Fei Long player, I’ll go ahead and present a few nerfs that he should get without becoming a garbage character
Lower DP damage, going down to shoto damage is fine
Nerf the hurtbox on his cr.MK a little, that move ducks under everything, nothing game changing, but definitely annoying at times
Nerf the recovery on his cr.MP, the bloody thing combo into itself very easily, but keep the cr.MP->cr.LP link, it’s pretty situational but very rewarding for players with good reaction
Lower the damage on his cl.HP, yeah HK chicken wing->cl.HP does a bit too much.
To compensate I think he should get the following buffs
More invincibility on DP, it trades very often and sometimes gets stuffed outright, if I’m suppose to play footsie with this character, I can’t be letting the opponent jump in on me for free.
Slightly less start-up on his HK/cl.HK, there’re some angles that Fei Long’s DP will whiff, these occasions HK becomes his go to anti-air.
Do NOT, under any circumstance touch the recovery of Rekkas, if not spaced properly, a blocked/whiffed Rekka gets punished by everything under the sun and gives up any frame advantage you’ve had before, if Capcom wants to nerf Rekkas, nerf Bison’s Scissors kick and Balrog’s rush punch and then we’ll talk.
I think the trade is fine. If you are good and do it properly, it won’t trade, and if it does you can follow up with CW for extra damage.
The reason you’re not getting it back is because she wasn’t supposed to have it in the first place.
yun and fei wouldnt have been as dominant if super sf4 guile was in ae.
Personally,
I think it is ridiculous that they don’t already considering they did it to Gouken. That nerf was about so much more than just the Ultra damage nerf too. It affected everything he could do off backthrow damage wise. His backthrow whiff recovery is command grab like now. Jumping neutral will punish it.
i’ll admit im not terribly familiar with gouken. but i’ll give my limited opinion on him
i think capcom needs to decide what kind of character he is supposed to be. right now he is in a wierd spot where none of his shit works well together. for example, it’d be okay if he has ass wake up because other characters had such a hard time getting to him. like if he had good zoning and strong AAs, you dont want him getting up for free.
or if he is supposed to be a close range big damage character, why is his back throw ultra getting nerfed? why cant he have conventional ways to get that damage?
so assuming they know where they are going with him, and they want a good zoning character with big punish damage, and no hit confirms, i’d buff those two areas. i buff the start up time and hitbox on crouch fierce so its easier to hit someone sloppy jumping over a fireball.and maybe reduce the start up on his lp fireball by a few frames
for the close range shit, id’ un nerf back throw ultra, and buff the damage on his close fierce, and all palms. not only would that make him extremely scary if he hits you, it would make up for him not being able to jab short confirm into anything