Official SRK Ultra SF4 Rebalance Request Thread

Definitely do NOT revert Seth’s health back to 750. Those extra 50 hit points are GOD SENT.

I understand I am of the habit of intentionally using bad/useless specials in an attempt to find use for them Cammy SBF I am looking right at you. Having useless moves drives me nuts

Wanted Changes for Dudley
[LIST]
[]f.MK Start Up is 7 and has 4 active frames
[
]c.HK Juggle in the corner is consistent [albiet slightly difficult] on all characters for 3 juggles or EX MGB + 2 c.HK in the corner.
[]c.HP has 7f of Start Up
[
]LP Machine Gun Blow is 0, MP -3, HP -6 on block
[]c.MK has slightly farther range and comes out in 6 frames?
[
]MP Jet Upper has 4f of Invincibility. All others [except EX version] have throw invincibility.
[]Give Short Swing blow 2 frames of invincibility on the start-up [Give EX Short Swing Blow invincibility throughout the entire reelback part of the move]
[
]Make s.LK > s.MK Target combo +1 on Block
[]Make s.LK 4f on start-up
[
]Make c.LK > c.MP Target Combo+1 on Block
[*]Make c.MP 4f on start-up.
[/LIST]

I dunno. The stun buff was pretty amazing; the health buff just feels like overkill. Frankly, I’d rather Seth just gain some of his Super traits back (j.HP, stomps, and Ultra 1) while leaving the rest the same as AE and taking the health buff away. Everything else is just stuff I’d like (stuff I don’t think he actually “needs.”) It’d leave him weak against some characters still, better than some, and even with most.

I don’t work for Capcom so who cares I guess.

I think they should just leave Seth, 800 life not easy to win. Maybe nerf the invincible windows for his dp a bit…
I wonder why you played as Dan in EVO? imo Dan shouldn’t be this strong now because hes really a trolling character

Seth is still mid-tier at best. So adding 50 hp to him was hardly “overkill”.

I think Seth just needs his stomps and U1 invincibility back and he’ll be fine.

His j.HP was probably the best air attack in the entire game, it would be nice to see it back, but they could also leave it out since it’s
such a pain for some characters and players. I would prefer some rush-down buffs instead.

Saying that Dan shouldn’t be viable only because he’s always been pegged as the “joke/troll character” of the series isn’t a very good argument. That’s akin to saying that because Vega was top-tier in ST and CvS2, he should be in this game as well just because (though I personally wouldn’t mind this…I might be a bit biased haha).

This is an interesting point. When people are asking for balance changes, is this the end goal? I rather that my character be tournament viable. Being high-tier and tourney viable aren’t mutually exclusive, but by definition, not every character can be above average. So if given the choice, I would rather see my character win tourneys (or consistently place top 3).

For example, Vanilla Sim was not a top tier character, but he won tournaments because he could compete with Sagat and Ryu. On the other hand, Vanilla Chun was a top tier contender, but she hardly won anything because she always ran into Sagat, Akuma, and Rufus.

Given that Seth has been doing damage in tourneys recently, he seems in a good place right now (not to take anything away from Online Tony and Poongko). Maybe he will need to be tweaked if the majority of the cast gets buffed.

People should discuss their changes in the character subforums before putting them here, I can tell that a lot of the proposed changes don’t reflect the opinion of everyone who plays the character. Plus a lot of people who have no clue about characters are giving opinion (lol at Dan can’t be good because he’s a joke character). But I guess that would make too much sense, and it’s not like Capcom will be listening to the ideas presented here (hopefully).

Why just mp jet upper? It would be better if all versions of jet upper had startup invincibility, and 4 frame start up.

Ryu, wanted changes.
-cr.mk back
solar apex damage back.
escape tatsu
all srks are 1 hit except for ex. <------ this is one that I don’t see anyone else wanting oddly enough. Anyone care to explain that please? because it was the biggest nerf on ryu in the entire sf4 series.

I probably shouldn’t have said it like that. What I mean is that Seth is viable but does not have (imo) the tools to actually start what he wants to do anymore. Used to be able to switch between zoning and rush down, being weak at mid-range but given the tools to overcome that weakness (j.HP, Ultra 1, on top of Tanden Engine, fst.HP, cr.MK and st.MK.) Now he is mostly about getting in your opponents face…but he still can’t really keep momentum going with his standard hit confirm, and against tournament viable characters, he usually has to exploit a mistake as hard as possible to get something going.

I guess you could just disregard everything I’ve said if they simply changed the range that cst.HP activates, allowing him to hit confirm into Shoryuken without special conditions. Add Ultra 1 being projectile invincible and he’d probably be completely fine. But without any changes, Akuma basically does everything Seth does, better, minus a command grab. Though I suppose Akuma gets stunned a little faster than Seth now.

Maybe Akuma just needs to be toned down a little though, because I guess I could probably say the same statement about nearly everyone else. Yeah, just give Seth a command cst.HP and Ultra 1 through fireballs.

I’m trying to preserve the weaknesses of the character. I’m not trying to turn him into Ryu. Dudley’s weak on defense, and I’m not sure people who are balancing want to change that. I’m not asking for haymaker changes, just little shifts, which is what Capcom told us they do when balancing.

Re-balance request

Simple but significant request

  1. Every character should have an anti crouch move or anti crouch command attack. Especially the ones without command grabs. It should be a universal tactic.

  2. Every character should have some sort of cross up. It should be a universal tactic.

  3. Viper’s focus attack should be faster. The focus attack itself should be a universal tactic.

  4. The first hit against a focus is reduced and has a faster health recovery.

  5. When grabbing the opponent gets a few seconds to tech grab instead of having to mash teching during block.

Going the extra mile request

  1. Releasing focus attack upon a projectile cancels it, even ultra projectiles

  2. Absorbing a hit from focus cancels it to 0 frames and puts you in a complete reset allowing you to punish, block or absorb again.

  3. Just block, when you block within a few seconds of an attack it removes any chip damage.

  4. Counter ultras counter other ultras and reflect projectiles, short duration time stays to be grabbed only. Gen has two ultras, a different start up animation ultra for an extremely short range attack that can be used mainly after focus attacks.

  5. Every poke that requires being at a close distance is now a command attack.

Ok this is getting ridiculous.

Yeah, ten pages in and the first post certainly didn’t give that feel. Keep up the good work.

I think Gief should just be reverted back to his Super incarnation. In all honesty, I don’t know much about Gief as I rarely (if ever) get to play any solid ones, but…EX green-hand needs to knockdown again. Not only because the lack of a knockdown severely gimps his opportunities to work his oki game, but because it just looks like a weird glitch whenever I see EX greenhand connect and NOT FUCKING KNOCK DOWN. It bugs the shit out of me. :rofl:

lol @ so many people asking for dumb changes.

Useless thread seriously.

something has to be done about cammy’s spiral arrows. they can’t be focused and some of her combos are brutal to hit online.

also, if they bring back tkcs i’ll bust a nut in my pants.