Official SRK SFxT Balance Discussion Thread

Inbodwetrust list is almost exactly my list however zqngief and cammy are high A tier

Rolento has no mixups against anyone good. At all. Top b tier.

Rolento has no mix-up? Random pogo cross-up bs is better than any mix-up Cammy has at this point.

Cammy is almost good in this game. She has a DP, walk speed and fast normals, ok. TKCS was broken in pre-release builds so they nerfed it and now it’s near useless. Even EX TKCS has a lot of startup and is reactable, barely giving enough frame adv even on a low hit. Her damage is not high at all, you cannot rely on point blank HK into jump cancel or landing raw hooligan as reliable means of damage. Majority of the time you will confirm her basic link into spiral arrow, which is barely passable SF4 damage in a game where most of the SF4 chars have high dmg juggles. Basically she has to rely on just walking up and frame trapping or outpoking you, not nearly as scary as SF4 iteration with a good TKCS and back throw lead to 50/50 wakeup and she could scare you into mashing crouch tech. You guys are honestly playing theory fighter putting her in S tier, there are clearly better chars than her.

If you can’t block every possible pogo mixup already you haven’t been playing as much as a lot of people have been. All the top guys on xbl already know what to do

Cammy will remain A-S

Oh ya Kaz seems really really good, watch when people start getting down his EWGF (just frame) juggles down. 500 midscreen meterless, wut. And EWGF comes out fast and has hella priority, so you can actually hit with it outside of training mode. He has some hi low in his Tekken strings/special moves that you can occasionally hit with, but most of them are unsafe. Even then he has a good ground game, good normals with +5 cr.MP, wavedash, fast walk speed and backdash. Only thing lacking is reliable AA/reversal (seems the case for a lot of chars).

The best SF players in the world still fail to block crossups at some times, but Rolento has no mixup cuz he has no godly SF4 Akuma type vortex?

Great argument.

i just think she has a hard time starting a match with no metter and bad normals…she can do crazy shit as a anchor tagged in for some crazy juggle combos if the first char sets it up,out alone with no meter i think she gets mauled

Why are people putting Zangief so high? He needs meter to do well and even then, his combos are rather lacking.
His command throws look decent until you see their start-up frames and other characters can turn a punish into a 400+ damage combo.

I’ve been playing a lot of gief and he’s very solid. He gets fucked up by a couple characters, but with a lot of the cast it’s straight body bags. He’s very, very meter dependent. His lariat is an amazing AA. If he pressures you and you try to jump out because you smell a command grab he can make you bleed if he has meter. His standing lk is amazing because if you chain it into st. mp it’s safe and most of the time your close enough to get close st. mp which allows you to cancel into ex gh. He’s good… unless you’re fighting against sagat.

What mix-up does cammy have? blocking is easy mode against her compared to rolento.

throw startup sucks. but people will block in this game. and ive never seen so far reaching spds due to outstreched limbs than in this game.

Sagat, but he also has DP. TROLOLO.

I hear Kaz might have some stuff outside of EWGF that’s good but not sure.

Actually that’s probably gonna be my shoehorn team if I do play this game until Skullgirls hits. Sagat/Kaz.

The fact that Sagat actually has some of his old school power back will probably have me actually liking this game for 5 minutes.

That’s why the King is back. Plus EWGF.

As long as Sagat still wins the poke/anti air war vs. Gief he still won’t have to worry about much. Except now he can confirm into combos regularly off those pokes. Hugo might even have a scarier normal game than Gief depending…but inevitably huge hit box characters like Hugo always end up having problems in the meta.

Her mix up is to wait for Super SFxT where regular grabs aren’t ass.

He’s probably going to orgasm when he see’s Lei in this game, the dude has like 10 pages of special moves I this game.

People are complaining about throws, but they aren’t that bad. They are reward for good offense and mixups instead of compensation for bad offense. Far too often in games people have lazy offense and then they try to throw. If people played Tekken where offense is based on what you condition your opponent to do, then you’d realize offense here is better and smarter. People got to use to sf4 where offense was basically throw and ground tech, frame trap and get a knockdown and then bust out your option select mixups. Basically offense in Sf4 and a lot of 2d games really require no thought. In 3d games a lot of lows are seeable, and a lot of strings are interruptable. In Tekken you can break like 90% of the throws on reaction. But offense in those games based of spacing, poking, whiff punishment, and conditioning your opponent to do stuff. I think the problem is that people try to play Tekken character like sf characters where offense is more straight forward and linear. Where in Tekken your offense is going to be different based on your opponents habits. It’s all about learning to mix things up and forcing your opponent to do what you want.

And anyone who thinks heads are slow, who blocks every overheard in sf4 where overheads are even slower? No one. People also don’t factor the role that footsies and spacing plays in offense. I think people are just dashing forward hitting buttons, getting their suit blocked, and then crying foul. Offense takes spacing and I’m willing to bet a lot of people have really practiced their spacing and pokes in regards to setting up pressure, and opening someone up.

Anti airs ar fine in this game. As a guile player throughout sfiv people don’t realize what we had to go through. You basically have to use more than one anti air option because depending on jump arc your AA gets stuffed. So you have to practice your AA game since its.not so one dimensional. Guile players and Sim players are use to this, a lot of players aren’t who are use to lenient anti air timing, or having one aa that beats everything. Some anti airs have to be done early, some late, some don’t work against deep jump ins, some AAs. Are good for angled jumps. Trust me any Guile player worth a shit spent countless hours and months practicing this stuff. No everyone else does too.

On the flip side, you get compensated more for good anti air reads and you can usually convert this into a full combo. Air to air is also way more important due to air counterhits. But now jumping is safer and anti airing requires more skill. Thats a fair tradeoff.

no. throws suck here. overheads are harder to block in sf4 because you usually have to worry about the throw/counter hit game. more to worry about, and overheads usually dont combo to anything or do any damage. i’ll eat 2 or 3 overheads while late teching over being thrown and being set up for ambiguous 50/50s and more mixups from akuma etc.

in this game not only do the throws suck from a frames and range standpoint, but there is no real penalty for being thrown. you just roll/backdash and reset. you take that all day over counter hit combo into 300+ a bunch of meter

so you end up just blocking. its much easier to block overheads when its the only thing you can threaten with. and when youre looking for them because they lead to so much more damage, they are going to land less often

same with chun li for me in sF4

on Xiaoyu, i love her animations, love her style, love her difficulty. and dont care if she has weakness or will take agaes to be sucsessfuly with. Also she will be my anchor, behind lili. who while not a good lead character is the ONLY other character in the game with animations i love, and therefore i will play those two.

I dont really care about tiers at this point in the game but I feel like the game is going to be a totally different monster by the time the update is release with the new characters. With or without a balance patch…

But as far as good characters good, the bloodline fam ryu/rufus are clearly great.

xaiyou , is nasty right in that ass , but she prob has the worst set of normals in the game easily that means any area that she isnt in that ass its very hard work

she dose have a safe dive kick though aswell, but she can be baited

her damage is really good,execution is really high, she should be in the potential pile its VERY hard to say how good she is