Official PSVita/PSP chat thread

I believe that’s the truth with the slim battery. The alternative is to find and buy a phat battery and pandora that instead. There are guides on how to do it on youtube.

Also with the load times issue. If your game is in .cso format and is compressed, it will instigate slower load times. Uncompressing or leaving the image in ISO format would allow for the fastest load times only limited by your memory card. In my experience if you’re using any Sony/SanDisk High Speed MagicGate memory card you should be optimizing the load times and the rest is really the fault of the game itself, though the read speeds on the larger memory sticks seem to be slower than the smaller ones. From what I’ve gathered the 4gb and higher sticks can reach around 15mb/s read speeds whereas the 2gb and lower memory sticks guarantee a minimum of 15mb/s and can reach upwards of 80mb/s though I can’t really confirm the legitimacy of that information.

I get a perfect game with slight slowdowns that are really unnoticeable in the end with Final Fantasy Crisis Core on a Sony pro duo while running 3.90M33-2, but God of War even uncompressed gets really slow. Though I’ve played enough GoW on the PS2 to last me a life time anyways.

Yeah; 3.90 M33-2; I’m running mine in 333 at the moment.

Did I just read that?

Anyway, I’m having a hard time deciding which version of CC is better. For the most part the US version is okay, but the Japanese version has much nicer finer touches, like the fonts for example, much more appealing, even if it’s in Japanese. Also some of the “Limit Breaks” are better imo, like “I’m trying! I’m trying!” doesn’t sound as good as it’s Japanese counter part. Fair enough I get the added advantage of actually understanding the story and system, but I feel like I preffered the game before it got translated. Still, it’s an awesome game.

just got CC, can’t wait to sit down and play it

3.71 M33-4 on the one i’m playing tekken (yes, both are the same). what’s overclock? i don’t really get it.

So are there any missable missions in Crisis Core? They seem to pop up quite randomly through out the game.

I’ve reached the ever anticipated Nibleheim incident:

Mythology

[details=Spoiler]I’m a firm believer that anything deemed a ‘classic’, doesn’t need to be altered in any way; withstanding the test of time is just that: a test which determines if something, say a book or a film, is just as good and influentual eleven years later as it was when it was first released.

That’s why I was so excited about Crisis Core; it’s not a remake, but a prequel design to tell the story of Zack and his relationship to Cloud, Aerith, and Sephiroth. Understandably, some things needed to be created to flesh out the story. The introduction of Angeal and Genesis, for example. Angeal acted as a mentor to Zack, and later, he inherits the infamous Buster Sword, an iconic piece of Final Fantasy 7 (which we all know is later inherited by Cloud).

Genesis, however is a different story: yes, his beliefs of ‘people as monsters’ quietly, and in some cases brilliantly relates to Sephiroth and his eventaul insanity, but the mythology has been changed. Crisis Core suggests that it was Genesis who told Sephiroth the truth about his mother, and didn’t learn it through an Epiphany.

This aspect of the game did not need to be changed; infact, it’s a little upset that they’re changed a major aspect of the story just to incorperate a minimal character. It’s insulting, in all honesty. It suggests that the crisis needed something more to make it a disaster, when all ready it was a pivital point (in some opinions) in gaming history. Granted, I haven’t fully completed the entire game, but I mention this now as there may be more altered mythology.

This may not effect some as much as others, but for people who have played Final Fantasy VII ever since it was release, like myself, may look at this as a smack in the face. I suppose others can relate to this in other aspects of ‘remakes’.[/details]

I think they only way you can miss missions is by not completeing some of them, as they are unlocked by completing others.

ok juss got my psp and it has 3.80 standard. cool.

so i downloaded a demo, and created a GAME folder, my psp doesnt find it after I dropped the demo into the GAME folder. Am I doing something wrong?

system settings > format memory stick

and then put the demo into the game folder.

Radiant:
Hold R when u turn on ur psp
configuration settings or something like that
boost the speed up to 333 on ISO/UMD speed

Dios:
You CAN use a slim battery for a pandora, but you must HARD mod it.
Which includes you opening up the PSP slim battery and craving something withing the circuits, iono what

that’s a method is mainly for people who do not have the necessary tools to make a pandora batter using CFW. i. e. you live in the middle of the fucking desert where u don’t have anybody else who has a modded phat PSP

If you use CFW to make a pandora’s battery, u can convert back to a regular battery with the program. If you hard mod a battery, it’s a pandora forever. To use it as a regular battery, you have to put the AC adaptor into the PSP, turn it on and then put the battery in.

thanks, its formatted. but its says to put the folder in the GAME folder. I do this, and look in the PSP for it, cant find it.

yeah i got it… thanks…

i don’t see any improvements though… the game still loads like the usual, maybe something’s wrong with my tekken cso.

oh CSO will do it

just get the ISO and it’ll work fine

so the pathway is X:\PSP\GAME\Whatever demo folder\ ?

Are you sure you’re putting the ISO in there and not just a winrar file or something? iono… lol

Quick question

I’m running the latest custom Firmware and was going to buy a game (beats) at the playstation store. I can’t download it without the PSN installer from sony.

Will I be able to install run it on my custom firmware PSP ok?

CSO files are your worst enemy, if you’re experiencing slowdown, that will be why. Always dump in ISO and and try and avoid as much compression as you can, the more the compression, the higher chance of slow down.

does it really? it feels the same to me. i always try to find cso files since they are a bit smaller than isos so i can put as much games in my 4 giger as possible.

On some games, it doesn’t matter in my experience but yeah, a lot of games now can get slow down in CSO form (GoW, FFCC has some slowdown I’ve heard, Tekken as well). I’d say DL the iso, convert it to CSO (It shouldn’t overwrite your ISO) and check to see, if you compress it I’d say 8 compression is the best as 9 (the highest level of compression) almost every game I’ve played have gotten slow down, but on 8 I don’t see it as much.

really? well i’ll try to get and ISO version of Tekken.

another question here… is there a big difference between using an MS Pro Duo and an MS Pro Duo HighSpeed? … i’m thinking of buying a highspeed one a few days from now, just want to know what difference does it make.

If you’re planning use a high-speed card for just music and videos, don’t bother. I have a SanDisk Ultra II for some of my videos, and it’s negligibly faster, at best.

Please someone enlighten me, what does read/write speed matter besides playing PSP games off stick?

The only other use for r/w speed I can think of is in games with DLC downloaded to stick… I know my Wipeout Pure extra content takes a long time to load, even though my DLC is on a Sandisk.

While I’m asking questions… has anyone found homebrew games they can recommend? I just found ‘Polygon Wars’, of course a Geometry Wars ripoff, but it’s not bad, especially if you don’t have a 360. But other than the Cave Story port, PSP’s homebrew game scene is really boring…

Apart from Tekken DR and GTA: Vice City Stories, EVERY game I’ve put on my mem stick has been CSO’d. I never experience slowdown, so compress the ISO yourself and try it out. On some titles, like GOW for example I believe the slowdown is present even the UMD. The reason is because I use cwcheat and it’s framecounter and CPU load counter, and when GOW stutters and lags, the CPU load is at 333mhz, so it’s literally wringing every last clock cycle out of the CPU. Compression has nothing to do with it in this particular case.

Now if you are still having problems with your cso/isos being slow then try formatting your ms with this command from the command prompt in windows (where X is your PSP’s drive letter):

Format X: /FS:FAT

Do you want to use 64k clusters (y/n)? Press Y

Stopped some cso’s lagging for me, worth a try if your having problems.

If you are on 3.90m33 and your csos/isos seem to be slow then you may need to use the fatmspatch. Get the file and 3.71 eboot. Run psardumper on it and copy the file named fatmsmod.prx to the memstick root. Copy the file form the fatmsmod folder to your mem stick PSP/game folder and run it. You now have 3.90 firmware running a 3.71 fatmsmod. It will return the mem stick load speeds to what theywere originally.