Wow.
A4 Inferno?
Are you a wizard?
I just finished the spider bitch in A1 Inferno.
So far, not as hard as advertsed. But I was running with 3 other people and I heard that A2 is when you really want to break your computer.
Wow.
A4 Inferno?
Are you a wizard?
I just finished the spider bitch in A1 Inferno.
So far, not as hard as advertsed. But I was running with 3 other people and I heard that A2 is when you really want to break your computer.
I just got the game this week (late) but I have a level 40 Witch Doctor. I think WD has strengths and weakness, my biggest complaint is that so many of the powers such as Soul Siphon have to be done at nearly point blank range and WD takes hits like a little girl. Mana regen and cost of magic for some of the more powerful spells probably needs some adjusting. I use 3 powers that have a long cooldown so that I can use vision quest and big bad vodoo regen at the same time. Dire bat spam FTW! I also switch out dire bat for exploding toads, but I like that dire bats hits so hard. The following is the build I am currently running:
Some Monk try this kiting build.
I’m way too lazy to kite everything.
witch doctor.
act 1 is very easy. act 2 is a much more difficult instantly… belial is the worst boss (after rakanoth that is).
currently I farm the first boss of act 4. ~2 minutes for 2-3 items.
Teleport is damn near mandatory with a Wizard, they are so damn slow.
LOL wtf. This is a godlike line.
hahaha Stupid fat people
DEATH BY DIABLO
What build are you using?
Please post a build description: which skills/passives are you using? Any items skills required for this build to work?
I experimented with this build, and I really like it. Dogs die nearly instantly, but they are just used because they have a long reset. Gargantuan tanks, and when I have Spirit walk and Vodoo going at the same times = Infinite dire bats (220% weapon damage). I really like this build because before I had a really hard time doing damage to bosses and elite enemies on nightmare.
This is mine for now and I’ll probably stick with it until 58 (53 atm). 8 second 80% slow ain’t nothing to fuck with. It is mana intensive (I have to have a dagger and fetish that boost mana regen), but you aren’t ever waiting on a cooldown so you can be aggressive and effective.
I’ll probably try out yours later and see how I like it.
Wrong…
Another thing people are forgetting is weapon abilities. They are the same in D3 as they were in D2. In the higher levels, its not about higher weapon damage or DPS. People want to run off and do their own thing without thinking out the next set of bad guys and what not. Giving your weapon an ability will help everyone out.
Cold damage = you add slow effect to all your abilities minus the ones that already have an elemental ability.
Fire Damage = the enemies have a change of exploding and doing damage to other enemies.
Lightning Damage = cause the enemy to be interrupted thus negating their attack.
Holy Damage = Same as fire but heals the team instead (monks may want to pick this up
Arcane = silence the enemy
I can’t get past those stupid berserkers after you speak to the ferryman.
You’re in for a swift kick in the nuts once you reach Inferno and find out 2Hers are not viable and Wave of Light is fuck awful.
lol wizards. http://www.justin.tv/zytrug/b/319194200
It won’t let me choose a public game after ‘Trailing the Coven’ even though I’ve finished it 3 times, anyone else having this issue?
I’m playing through Hell Act I with a Monk. Things are pretty easy so far. Will monks be viable for Inferno?
Is dual wielding worth it? Right now I’m dual wielding but I think I can get higher DPS with 1 weapon and a shield.
Seems kinda funny that someone would put up so much effort into figuring out where someone is clicking. Still an interesting read though.
Man, people will get paid for putting up any article nowadays.
Variation of the build I posted. I need a lot more crit to make it viable all the time though
Oh shit that was on Inferno. I don’t even?