Official Diablo 4 Thread : Hype train departing

chinese gold farmers will take your bet and raise it tenfold

you’re mostly right. the “how to site” is very unclear, the FAQ does a better job:

for equipment it’s 1$ (and only if item sold) + 15% transfer.
for commodities it’s 15% endprice + 15% transfer.
+Paypal fees
+SMS fees

More like Chinese prisoners being forced to farm by the warden.

People will loot whore. People will play for 60 hours straight. People will die from it, and we will read about it on SRK. With so many sellers, ie anyone who plays the game able to use the AH I doubt most players will even make enough back to pay off the monthly electric bill to run their PCs and supply of red bulls.

Even if nobody dies I expect suicides after someone gets a legendary drop or crafts the perfect piece of equip, then the bnet servers crash dropping everyone and upon re-login finds out there’s been a server rollback.

People are going to trade on a private market to avoid fees.

China doesn’t even use in-game AH in American games to begin with.

LOL. He is getting owned by Diablo right now.

Seriously. Not very good skills for dealing with normal diablo sanctuary.
Made me want to play it myself and I have been for the past 45 minutes.

I see what you are saying but that doesn’t relate the way you think it does. :expressionless:

Ill explain best I can…If the game had no RMAH we would all just use in game gold for buying/selling items. We would all still grind to the early AM in hopes of that legendary piece and when we get a Monk item as a Barb, throw that shit on the AH for 10k gold and hit the sack or donate it to a buddy.

So, what is the difference in me selling that item for $10 real money vs 10k gold in game. I can buy a gallon of gas and a red bull with the $6.55 I cash out after fees. At what point do I care about 30% being taken out when I wouldve just had worthless in game gold anyway? Personally I cant imagine he work that went into this game, the infrastructure, the employees both at Blizz AND Paypal to allow us to cash out on a virtual item that I care nothing about other than the “oh shit” moment I got when I first saw it. There are a ton of legal issues and compliances and its more of a headache/money sink than we know.

At the end of the day, Im sure D3 has no monthly subsciption thanks to the RMAH regardless if you use it or not. Most people dont care about the rmah but it is an awesome advancement in gaming and hopefully inspires future games of the likes.

TL;DR: iTunes

Next week?? :smiley:

you pay 60 bucks for the game, why should there be monthly fees? because of the “servers”? let me tell you, THERE ARE NO SERVERS. it’s p2p based (like sf4,mvc3,sfxt,kof,sg,diablo2, and nearly every other game), that means YOU are the server if you create a game. there IS a match making server, but that doesn’t justify any kind of monthly fee either.
it’s ridiculous how people are willingly to get ripped off because it’s blizzard. I’ve read stuff that is not even funny, were people say “I’dn’t mind 5-10 bucks for D3, CoD or [other insert mainstream games here]”. O__O People are so accustomed to “pay” that they are not even care about it. the companies depend on the customers, not the other way around.

An action game server is nothing at all like a MMO server. Two entirely different beasts.

…because people have been buying and selling virtual items with real world cash, without the 30% fee, for well over a decade now?

Welcome to the world of Diablo.

Diablo 2 also had no monthly fee.

And had no IRL AH.

Once again, welcome to the world of Diablo.

Cursing is my religion. And Jesus fucking Christ, religion has continuity issues.

Also: I am floating, with my eyes closed, with no sails. I am soaking, I am weathered, by the winter of mixed drinks.

Welcome to every multiplayer game in the last 10 years that isn’t on PSN.

You do realize that retail PC games often hit the 60 dollar mark, right?

And you do realize that almost every MMO has monthly fees, on top of the 60 dollar price tag?

Are you familiar with DLC? You know, that thing where you buy the game and they make you buy more shit so you can play with everyone else?

I have one question.

How high are you right now? Because you aren’t making any sense.

nuff said.

Umm…

I genuinely am fond of you, Rabbit.

But you are dead wrong, this time.

Also: most MMOs these days aren’t on a monthly fee basis - because most gamers, 360 kids aside, have woke up to the bullshit that is monthly fees.

And even the 360 kids get ALL of their games for that one fee.

As opposed to one game, for the same price.

Cursing is my religion. And Jesus fucking Christ, religion has continuity issues.

Also: I am floating, with my eyes closed, with no sails. I am soaking, I am weathered, by the winter of mixed drinks.

I can’t tell if you are serious or not. Clearly you need to go read up on Diablo 3, not D2, on how the servers (Yes this game will have servers) are used. You think all the characters are stored locally on your PC or something? lol

People of the world are accustomed to paying fees for everything, this shit isnt new. How long has the ATM been around?

Again, I see what you are trying to see but think of it like this when doing in game vs out of game transactions… Do you keep all your money under the mattress or in the bank?

Welcome to the real world.

Where life has a monthly fee.

Tera, RIFT, SWTOR, Aion (just recently went f2p because it was dying), and FFXIV, those are the only MMOs I can think of that have released in the last couple of years. All of which had/have monthly fees.

Other than f2p MMOs, name one that has released recently without a monthly fee.

No. The F2P model came about because it is a very cheap model to implement and does really well in Asia and countries where people do not spend nearly as much as we do on entertainment. It’s a no brainer that it came about, but what sets f2p games apart from premium MMOs is the fact that Westerners are willing to spend $$$ on cosmetic upgrades and minor buffs, but cry foul when you allow people to purchase a “win button.” It’s FACEBOOK gaming. That’s what really drove this market, the ultra-casuals. Without Farmville, there wouldn’t be all those great f2P games out there, or at least not anywhere resembling what we see now.

People will pay $9.99 simply to show off that they’re willing to pay $9.99. This is not new. Designer clothing, anyone? So, a gaming company, ESPECIALLY one that already has an established business model and player base (read: a failing subscription-based MMO) is in a prime position to start giving away the base game and start selling shit like fancy glow effects on your armor. People will buy it because the game is good, so they want to play it, but while they’re doing it they’re going to keep up with them Jones’ and purchase all the sprite edits and palette swaps.

None of this means that it is any cheaper than running an enterprise class AAA MMO title. You still need server hosting and rack space, energy to run it, a disaster recovery plan, security, storage, maintenance, customer service, marketing and advertising, legal department. See where I’m going? Peer-to-peer is a risky model and hard to get right because of cheaters. Also, you still need most of what I just listed. It doesn’t magically make all your troubles go away that you can distribute your hosted games across the client.

What’s awesome is that the f2p model is being used to market GOOD games. Look at what the Guild Wars franchise has become. When it first came out, all the hardcore gamers LOLed at it. But it very well could become the new home for some of those same hardcore players. I plan on purchasing it. Look at League of Legends. Debatable at how good their particular model is, but there’s no doubting that the game itself is good. It’s pretty much proven itself to be a respectable title by now. Its completely free at the floor level. So the f2p model has done some good things for us, even if Zynga games, perhaps the most recognized user of the model, are complete and utter scum in my opinion. The difference there, however, is that none of their games actually function at the free level. It is an illusion supported by a host of psychological magic tricks and mostly the fact that it’s so sturdily propped up by social networking.

The guy in my AV is (an AWESOME) character from a game that lived on a subscription model for 13 years and just recently went free. It’s sequel went free before it did after only 7 years! Everquest probably made all it’s money to cover the cost of running in the first 3 years of operation. It didn’t need to go free until it cost more to operate than they were taking in from subscriptions. That’s how the model works. That’s why newer games are going F2P so quickly, they can’t cover the cost of operation so they shrink the game and give it out for free, making up the costs of operations with stuff sold in game. Usually the already established player base will support the game enough to see it through it’s projected lifespan. :tup:

it’s exactly the same as D2 with the exception of the battlenet connection. D2 used (like D3 will) matchmaking server. it’s blizzard, they have server for the battlenet anyway where your few bits are saved on. for starcraft 2 “your account” is stored online as well and it does not cost any money… IT’S MAGIC.

you don’t even know how cheap it is to have a normal server for such stuff (in proportion). MMOs have monthly fees because they have to actually have SERVER farms in different countries and need to upgrade them regulary as the player base grows. the dataflow is tremendously as well. also, they develop MAJOR content patches regulary (though, that is also included in the initial game and addon price) + the payment for mods. that said, D3 IS NOT A MMO. Period.

Man… I loved EQ back in the day…

$20 says at least 3 of those four are f2p within two years.

And I really want to make that assertion read as one year.

Cursing is my religion. And Jesus fucking Christ, religion has continuity issues.

Also: I am floating, with my eyes closed, with no sails. I am soaking, I am weathered, by the winter of mixed drinks.