Official DBZ: Budokai 3 Thread

I’ve only recently picked the game up, and I am enjoying it quite a bit. It’s just too much fun not to play.

However, I have no idea what TTC’s are or how to do them, could someone explain this to me?

Also, just playing through the DU, I’m having some difficulties with Android 17 as Vegeta. Is there a location that’s open for leveling? Or are there specific strategies against A-17 or with Vegeta that will help?

TC=Teleport Countering

Pressing foward+block at the moment your opponent is about to hit you makes you teleport behind him and hit him with a knockback attack. If you press foward+block but hold the block button, you will teleport behind your opponent but will not hit him; leaving you time to initiate a combo/attack. This prossess is called TC

About Vegeta’s DU (and everyone else’s), you have to look for the glowing circles (when flying around) to get extra XP. Other than that, I suggest you wait for other player’s advice (I’m not a good Vegeta or Trunks player… <_<) or visit http://boards.gamefaqs.com/gfaqs/gentopic.php?board=920505

Oooookay! Yeah, I’ve been doing TC’s, just didn’t realize they were called TC’s (I’ve been thinking of them as “zwee” fights, ala Buttlord GT). Thanks for the clarification.

On another note, TTC is Teleport Tornado Combo. But usually refer to it as TT.

Wow… is it just me, or was the discussion on Spralwers post on page 5 of this thread on collision boxes fallen on deaf ears? My apologies for an 8 month late response, but since I only occasionally browse these forums, I’ve never really had to create an account and post here. ^^; That and finishing up my degree in comp. sci has kept me quite busy.
Well, I guess I shouldn’t be surprised. Unless someone has programming experience or scripting experience with engines like m.u.g.e.n, all that babble would probably mean gibberish for the average person. :rolleyes:

In any case, I too used to play around a bit with fighter creation using m.u.g.e.n. though I hardly consider myself a “serious” fighter-gamer ever since the old Street Fighter 2 days. But at the time, I was merely emulating an existing character (spiderman from MvsC) rather than creating original characters. I learned a lot about collision boxes though. Placement of attack and “defense” boxes (for lack of better word) was extremely important to balance, and gameplay issues. In the days of the original Mortal Kombat, all the collision boxes were for the most part identical from character to character. This kept a lot things in check, namely balance issues. It seems like fighter-games have progressed tremendously since then, and I’m actually quite astonished that games nowadays throw in different stances and varying collision box sizes to mix it up a little.

Having said all this, I must say that the budokai games are like pandora’s box. It’s presentation is so sugar-coated to be a kids game, yet there is indeed such a greater level of mechanics below it that is quite impressive.

Not that I’m saying it’s the best fighting game out there… no way, I wouldn’t even be qualified to make that kind of statement. But I do know that it’s definately something that numerous gamers overlook way too easily… and merely at the presentation stage. I myself don’t play nearly as much budokai as the high-level gamers do, and probably less than some of the average budokai gamers do. But with a little initiative, effort and research, it didn’t take me very long to see the potential vastness of this game in mechanics.

The problem comes from multiple places. First there is the A.I. In Budokai 3, let’s face it. It’s DUMB… and highly predictable. When players who want to “see what the hype is about”, they play the game and get dissappointed since they don’t see beyond things like “you can TC out of everything”. Well of course you can… almost. But the question is should you TC out of everything? Plain answer… no. If one can’t see beyond this, then obviously something is missing. Another key factor… combo cancel’s. Without these, the combo’s in this game really is just limited PPPP, or PPPPE… shallow as hell. Again, this relates back to statements like “what’s the point of doing long combo strings when the opponent can TC out of it?” That’s a legitimate question. And when one understands that TC should be used out of necessity rather than desperation, things will fall into place. When facing the computer… take advantage at the fact they’ll abuse TC and inevitably waste their Ki energy. This is one reason why training against the computer is a bad thing. It is extremely predictable in this sense, and a human player can exploit this so much, it’s not even competition anymore. When the opponent is down to zero Ki energy, this is the time to shine with your mad hit combo’s. When they don’t have enough Ki to TC, they are essentially sitting ducks since they won’t have ANY retaliation. However, can you as a player pull off these long strings of button pressing quickly and at the heat of the moment when the opportunity arises? The only way is to practice. Sadly even when beginners play against other humans “all night for over 150 rounds”, it is STILL possible to miss the finer details if you don’t have the insight nor the proper research and mentality. Then there’s also the long standing problem of “lack of high level players”. When facing the computer, all you can really improve upon is your reaction/response time (computers are really good for this area… damn annoying-instant-reflexes), your own combo proficiency and mechanics insight/recognition.

I’m also sure that just one video preview of 2 high level players going at it would provide a lot of inspiration for newer budokai players to invest that little more time and effort to learn the advanced mechanics, but unfortunately, I also notice a lack of these at the moment. One combo tutorial vid made available by Goryus last year was incredibly well done, and only scratches the surface of this game. It was enough to inspire the likes of me, but I guess nothing beats a hard-action-fast-pace duel between some big names like… like…Nnamz :devil:

Actually, this whole “fighting depth” thing was a complete surprise to me. I only bought Budokai 3 just for a little euphoria since I was exposed to DBZ way back in '92 as a kid and thought this is the first game I’ve seen that actually does some justice to the franchise instead of the numerous cash-cow games that were made since back in the SNES days. With cel-shaded graphics to emulate the drawing style combined with sound effects ripped straight from the original anime sounds… what more could I ask for? But this… this ‘advanced’ battle mechanics… definately was a nice surprise bonus for me.

Yeah, it’s hard to find other high level B3 players. Everyone I play is average and knows nothing of cancelling.

Ok, I gotta ask, is it true that the GH version didn’t get any of the cool shit we were promised (Japanese Voice Track, New costumes from the japanese version)?

This is a way late post, but if the thread is still alive, I’ll post. Anyway I just got this game and am currently trying to learn different character besides top tier characters, any suggestions.

Just as a heads-up to those in the Ohio area. On the 28th at the Ohio Union on the campus of Ohio State University there is going to be a SSBM Tournament there. Other fighting games will also make an appearance as always. So Budokai 3 will be there. If you want good matches then you should come. For more info you can message me via AIM or email.

The Greatest Hits version has been fixed. It’s currently available in stores.

Honestly the first and only Bodukai I enjoyed was the third. So yeah. Dispite the simplicity of it all, there’s a shocking amount fo depth found here. And I don’t even like DBZ!

Fixed?

Yes, many reviewers have noted that Budokai 3 will appeal to those otherwise uninterested in DBZ but are just looking for a good fighting game. :nunchuck:

The original release of the GH version lacked the promised extra costumes and Japanese voice cast. The fixed version has them.

Edit: I got a copy of the GH version today, japanese voices and all. Go me.

Nice.

Let’s hope this addition of japanese voices is free of glitches, unlike Tenkaichi…

They appear to be. If you can find this shit, pick it up. Even the menus are in japanese.

B3 Directory

Anyone in and around (surrounding states) OH?

It’d be nice to get a directory going of B3 players so when gaming tournaments show up at various places, we could get together and play. Could also just meet up just for B3 games. Other gaming communities do it so why can’t we?

Just say your city and state with some type of contact information (eg: email, AIM) and you’ll get added.

Here is the current listing. It will get updated as time goes on.

I just got the game recently from a friend and it seems quite good (like Hyper Dimension in the past just different^^). I’m not going to play it seriously ala SF, but I still got some questions. Does anyone know good capsule stuff for Nappa and how to play him right, exspecially against small chars. I saw he is kinda bottom tier, but hey I like that dude.^^ Oh and for my second chars Trunks(have no special set up, it always changes) and Goku (Kaioken,SS1, Meditation, Kamehameha, either Z Sword or for fun Warpkamehameha/Genkidama :wink: in the last slot )any advice in terms of pokes and stuff, not combos! I found a lot in terms of combos already in the net.

I hope someone can help me out with infos.^^

I’m not a Nappa player but you can check out this page for more detailed information on him (and other players).

Hey Ven. It’s SSS.

Terry, I’m working on a Goku thread on GameFAQs. http://boards.gamefaqs.com/gfaqs/genmessage.php?board=920505&topic=27367740

Basically <P is his best poke. It has more range than any of his other starters. You better be able to hit confirm it though. If it hits, use <PP and follow up with his Dragon Fist infinite if possible. If it’s blocked, changeup to <P.>P. You could fully charge it for a knockdown, or backdash buffer, or whatever.