On second thought, X-23/Dorm/Hawkeye would be good. They both would benefit from eachothers assist and are both good anchors but the dhc from x-Dorm/Hawkeye is better.
I use morrigan, trish, Deadpool and Arthur. I usually have trish anchor because I feel comfortable getting in with her. I usually use morrigan in second because I can dhc into an astral vision and start shenanigans and DHC right back into point person. Point character is the problem. I feel like Deadpool does the same thing as morr so I get a little bored so I picked up Arthur. I just need to know: If not Arthur on point than What kind of character would work best with my Morrigan/Trish? Help!
Iāve been putting serious man hours into my new Thor team lately,
Running Thor (smash), Dorm (dark hole) and Magneto (beam) and so far itās working really well,
The lock down from Dorm and beam assist both help Thor get in with Smash/Strike and once heās in you C.L,C.M,S,M,M,H,S, charge a H strike in the corner, blast them into the air and either cmd throw or hyper, Thors tri-dash rushdown with kara command grab is nuts as well.
Magneto and Dorm have both been discussed heaps but throwing a beam assist alongside Dorm, on a team with 3 air-dash/flight characters with projectiles you can play some massive lame out tactics and the DHC damage is insane, Thorās assist if I swap him out because heās bleeding (happens enough with his massive health) is a great way to punish crossovers/extend Dorm combos.
Magneto has also turned out to be a surprisingly effective anchor as heās mobile, not assist reliant with meter and can do some insane damage with x - factor gravity squeeze as we all know. I admit heās my weakest character at the moment, I only picked him up a few weeks ago (over Sentinel) but so far heās going pretty well.
Does anyone have any comments/things I should be trying/changes/tips etc.?
Hi guys. Iām new to SRK but Iāve been playing this game since vanilla. My current team is Deadpool(Katana-Rama)/Dormammu(Dark Hole)/Hawkeye(Greyhound).
This is a relatively new team of mine (just picked up Deadpool and Hawkeye is a new addition in UMvC3, making Dorm the only character I have experience with).
My problem with my team is basically which assist to use for Deadpool and Dorm (Quickwork/OTG and Dark Hole/Purication) and in what slot I put them (My Hawkeye is basically set in stone as anchor with Greyhound).
Looking forward to your feedback. Thanks.
EDIT: I already made some changes. Ignore this post.
Oh Sabin, you and your heavies. Actually I always like the teams you mess with a lot because theyāre unorthodox compared to the hivemind teams.
And with that Iām totally stealing that team for a fun team because I think its actually very well made. TAC for days. Maybe swap out Dorm (or use it as an excuse to learn him) because I am poopy with that dude. Mags anchor is superb as well as Thor inclusion. Only think I donāt like is no vertical control assist but I always like to have it as personal preference.
Mighty Strike does a surprisingly good job at holding the air, kind of like Hulk Gamma Charge, only you can air dash and start it in the air. People really underestimate Thorās projectiles as well, they tend to win in trade offs and have a large start up around Thor, making them hard to jump into, or dash under, he can fire them in the air as well. Thorās main hyper (the mashable one) is just asking for them to jump at you as well.
Iām glad you like it, and youāre right, I love heavy characters, something on every team needs a lot of health and a command grab or Iām not satisfied.
All the characters Iām thinking of are high execution. Zero would be solid on that team, albeit youāll have relatively low life. Peekaboo mixups with Zero are extremely viable, and he is by no means a weak or boring character. Morr and Trish are both heavy zoners (or can be) so you can also do some Dieminion shenanigans and use Viewtiful Joe, but expect to play a very patient game. Wolvie also comes to mind. Dive kick with peekaboo is pretty hard to see, and you can use his Berserker Slash to get around the stage with Morrigan assist. He doesnāt use much meter and he isnāt that braindead (anymore).
So pretty much 1. Zero 2. Wolvie 3. Joe. Thatās what I recommend.
Itās always good to have a character with an install second, so your team does have some synergy. Trish is a good meter builder for Ryu who does a good amount of damage. Trish can also lockdown pretty well with Sentinel drones and Ryus Tatsu Iād imagine. I donāt have much experience with her so. Ryu coupled with Sentinel assist can also be deadly if you time his stuff right. For example his L Tatsu in the air can cross up if you catch someone blocking Sentinel Drone. Or if they duck under it you can overhead (Forward Medium) them into a combo. He can also super off a grab/air grab which is also really good with Sentinel assist (because it forces them to block for so long). Sentinel himself though uses a lot of meter, so you might have to play a bit conservative with Ryu because he doesnāt build a lot of meter.
Iād use Peekaboo (the air one I donāt know which one that is)/ Tatsu/ Slanted Drones.
I think Dorm with Hawkeye assist since Dorm has a teleport. Triple arrow with Dorms forward H into teleport is strong Iād imagine. Think Iāve seen someone do it in a tournament and it landed like every time.
Another team you could work with is X-23 (the otg assist)/ Nova (Human Rocket Punch thing)/ Trish (Peekaboo). But that team has a pretty high skill cap imo. Not so much Nova, but the other two.
Hello- first time posting here. I was hoping to get some advice about my comp.
I was originally running Dante(a) on point, ZeroĀ© and Akuma(b)⦠Iām very confident in my crossups and zoning, but Iām relatively new to fighting games in general and Iām punished extremely easily⦠Iāve also noticed that I have a great deal less HP overall than most of the squads I encounter online. Basically Iām trying to comprise a team that exploits my speed but also has a decent assist setup- the only one Iām good at using effectively is Shippuga with a Dante crossup, or Jam Session when I take them into the air with Zero to give me a second to Raikousen them into my next combo.
Other characters Iām familiar with and/or would be willing to train with would be Vergil (I use him somewhat regularly in place of Zero or Akuma), Iron Fist, Chris, Nova, Strider Hiryu or Nemesis (simply because heās a nasty meatshield, and in my mind, that would lend itself to making up for Zero and Dantesā squishiness.
Any and all advice or tips would be very much appreciated.
Iāve always really liked the idea of X-23/Nova and X-23/Trish actually, I didnāt know Nova and Trish could work together, but Trish is probably my second favorite character to use after X-23, and Novaās got a fantastic DHC with X-23. Can Trish really hang as an anchor though? This could be perfect for me if it all lines up.
Iām not to familiar with Trish ( I know her moveset, but what good is that) , so I guess thereās only one way to find out.
You got PSN?
I am running Strange(Eye of Agamotto)/Hulk(Gamma Charge AA)/Doom (Hidden Missiles)
I like this team because it can function pretty well no matter who I have on point.
When Strange is on point:
Hulkās assist serves as a gtfo assist. Doomās missiles will both cover Strangeās vertical (which is his weak point) and force the opponent to block, which gives Strange time to set up graces and go for an M Daggers/Teleport mixup.
When Hulk is on point:
Strangeās Eye assist (given time to activate of course) puts the opponent into a ridiculous amount of blockstun and helps Hulk keep pressure on. You can also extend Hulkās corner combos after a knockdown by calling Strangeās assist and then performing the OTG gamma wave. Doomās missiles also perform similar tasks by putting pressure on and being an OTG as well.
When Doom is on point:
Doom can put on some serious zoning with Strangeās assist. Call Strangeās assist, then activate all the hidden missiles. What can the opponent do? lol
The DHC Synergy with this team is amazing as well.
Any feedback on this team?
Hey,
I am having a bit of trouble deciding on a third for my team of Nemesis (Slam - M ) / Thor (Mighty Smash) / ??? ( ???) and was hoping I could get a couple suggestions on characters that might fit the spot.
What makes it more of a challenge is that I tend to pick characters based on how much enjoy playing them just as much as I do because they are effective. To me, HerpDerping it up online with set S-tier people simply for a win doesnāt mean much if you donāt enjoy it. It is a game after all. On the other hand the competitive side of me doesnāt want to castrate itself by catering solely to the former notion, probably already do that enough by keeping Thor(whom i will never drop).
Iām pretty much an intermediate player. Skilled enough to know what to do and be able to do it, yet lacking the technical ability to do the balls-out crazy stuff youād probably see as a warmup in a video from Desk. At least consistantly enough to use in a match anyway. I also tend to stick to a more balanced or slightly defensive game as opposed to total rushdown.
Generally if it gets to a point to where I am on the ropes and down to the last character, I usually have a lot of meter to spare. Otherwise Neme-Thor had their way with my opponent and whom was standing at the end with how much meter doesnāt matter. Lv3 X Factor on the other hand is a 50/50 as Neme-Thor have some nice ways to use it assuming I donāt have to save it to counter something obvious from my opponent thatāll show up later in the match.
Im not really opposed to a team order change, but Thor seems to generally work better as a second as well as coming in behind Nemesis. Not to mention they really need a good assist and the mighty Thor aināt so mighty as a last man standing in a xxx/Nem/Thor team.
That being said, Iāve put in a little lab time with the majority of the cast just trying to figure out whom I might like and feel comfortable playing ,and whom I just canāt stand (Shout outs to the terrible trenchcoat trio). That brings my pool of potential teammates down to
Hulk, Taskmaster, Capt. America, Doom, Dormammu, Super-Skrull, Deadpool, Hawkeye, Spider-Man, Storm, Chris, Spencer, Ryu, Felicia, Arthur, Trish, Amaterasu, Strider, Akuma
The ones in bold I either have at least some experience using or seem to work pretty well, not saying that I wouldnāt pick the un-bolded characters just that I know those 5 better at the moment. For reference my MvC3 team was Hulk / Thor / Amy-Ryu.
Hulk - Works well with Thor and Nem, just seems a little redundant on a team with 2 heavy hitters. Doesnāt provide any assist help and questionable in my Mind as a 3rd. God help my opponentās character though if anyone on the team gets a hit when there is 2+ bars of meter available.
Dormammu - Never played in vanilla but seems to work well. Dark hole assist for control. Good meter spender and chip potential.
Hawkeye - Just like him as a character. Good assists. Is threat with the leftover meter. Slightly doubt my ability to use him really effectivly in a solo situation though.
Storm - Mainly just used in vanilla as a gimick for push back and chip damage. Never really got any good with her specifically.
Ryu - Seems a good all arounder. Not too frail but seems that others could do the job better. Although finishing a match with Shin-Shoryuken = tehsex!
Amaterasu - Originally picked in vanilla just to annoy Sentinals and projectile spammers. Worked out fairly well though. Good THC synergy, good if not vulnerable lock-down assist. Can use up spare meter or stall a fight. Never was good enough to pull off the technical stuff with her at the time though.
The rest I like and seem well enough to use, just donāt have any real experience using. Taskmaster has assists, life and chip. Cap I like. Doom has assists but vulnerable alone. Skrull isnāt that bad. Deadpool I enjoy playing a bit. Spiderman has some nice tech. Not sure about chris but i donāt hate him. Spencer is nice, but combofiend I am not. Felicia isnāt too bad. Trish has traps. Akuma is powerful but breaks easy. Arthur has assists and more chip then should be allowed.
I guess what it comes down to is that I am just looking for some suggestions or points of view not my own as I seem to be totally indecisive on the subject atm. any comments or ideas would be appreciated.
Itās a shame the majority doesnāt want to explore this style (I myself included somewhat) I think that if more people dedicated more tech exploration to the big guys youād see them a lot more often.
Ok guys, Iāve been playing for about 2 months now. That means I canāt do every mixup or every combo there is with ease.
Characters I consider myself to be decent with and that are definitely in my team are : Ryu and Captain America.
Captain America is always my 3rd character, Ryu can be either first or second.
What character would have a good synergy with this team? Iād take almost every character except for dante/vergil/wesker. If a character is underplayed, I donāt mind!
Any help/advice is welcome!
Yeah, I forgot the name but there was a great point Haggar at Big Two who made me want to try it, he got ToDād by Zero in one game, turned around and demolished him and the guy that came in, in the second. If you see my sig I play a lot of heavies, Iāve just gravitated to them since I first picked Gief in SFII. A lot of people see heavy characters as herpaderpa smash as they have massive damage output, but are under the impression there is no finesse and that they wont work against a good player that knows what theyāre doing as they donāt spend time learning them. You add a bit of a finesse in your execution and tactics and you can definitely refine that raw power and learn to work around the disadvantages, Thor is seriously legit in UMvC3.
So, I just thought of a team and tested it out for a bit, and I think itās gonna be my main. My team looks like:
Phoenix Wright (Press the Witness)
Captain America (Shield Throw)
Sentinel (Drone Thingies)
My Strategy usually looks like this:
Start off with phoenix on point and try to get as much evidence as possible using maya, sentinel assists, basic hard knockdown combos, or any combination of the three. If I donāt succeed with it, I try to get Captain America in and go for Roll mixups with drone supports. If I land a mixup, I try to TAC phoenix in and use the hard knockdown to score more evidence. When I have legit evidence, I go for Turnabout right away, and use him as a baller assist for both Captain and Sentinel. With Sentinel, I zone with sent and use break the witness as a keep away move. With Captain, I use break the witness/roll mixups to try to open him up. From that point, I use him as an assist/combo ender/last stand type character.
Are there any extra kinks with team building that I can work on while keeping Phoenix as my point? Should I use paperwork instead of Press the Witness for better synergy? Thanks again
I had a nice post written out but my internet dropped and I restarted⦠But summary I see you played Potemkin and that was a scary character. I really learned to respect heavies from him (and much later. SF4 Zangeif) especially when I saw Ken-I take a tournament with him. It wasnāt a big one but I definitely had a Reaction Face you could make a gif out of. If Eddie wasnāt in the game I think, on my personal tier list, heād be tippy top. Maybe #2. I never much cared for tier lists in that game though which is why itās my favorite.
As far as heavies are concerned itās terrible fighting them because you never know that youāre winning until you win. Alls it takes is one clean hit and itās lights out, which is a lot like real life come to think about it. But I think itās a legit style if youāre really good at paying attention to opponents rushdown and tactics. And allthe hit points. I think Hulk is legit especially in a Sent, Akuma pairing for pure lockdown I-hope-you-press-a-button strategy.
I also think Thorās legit. I personally gravitate to characters who do a bit of everything (fly, 8 dash, projectile, etc.) and I think better players donāt take heavies very seriously and he gets no spotlight. People are too worried about min/maxing when theyāre overlooking how frigginā metal this guy is.
Iām building a Phoenix team at the moment and this what I have for now.
Virgil (battery), Iron Man (Assist/Laser) and Phoenix (User)
Basic Combo:
:d::l:/:d:/:d::h:/:a1:/:qcf::h: / :dp:
/:s:/
/
/:h: /:df: :s:
I canāt do much more because I canāt use any HC Bar but this is a really safe combo that build meter kinda fast.
I also tough about playing Spider Man over Iron Man only because of the āāstunāā he provide with his web ball that let me execute my combo over and over again but its really tricky and you need to perform it at the exact timingā¦
:d::l:/:d:/:d::h:/:a1:/:qcf::h: / :dp:
/:s:/
/
/:h: /:df: :s: / :dp:
/:a1:/ :qcf::h:/:s:/
/
/:h: /:df: :s:
I know Virgil isnt the best Point character since he is HC dependent but I love his range and OTG combo.I also know that I could go with Wesker but I hightly dislike Wesker and I dont think he is so great, except the fact that he seems hard to read and can punish with ease the ennemy.
Also I can do the DHC glitch with Virgil/Ironman Phoenix/Ironman Phoenix/Virgil Phoenix/Spider Spider/Virgil.
I would love to know if :
1- My team is Legit and worth spending the next week training for a local tourney
2.1-If its not Legit can you help me find a character outside of Wesker that have decent Range and Safe combo.
2.2-If its legit should I play Iron Man or Spider (Or do you prefer someone else to combo with Virgil)
I also want to know for a second team:
Hulk(Assist/Gamma Wave) / Firebrand(Battery) / Arthur (User)
It aint my team so I canāt tell you exactly the combo he perform.
He rush a X-Factor Level 1 Hyper Combo and try to do shit load of damage to the opponent Point Character, in most case he aint up killing him quite quickly.
He then Switch into Firebrand and get assisted by Hulk when he need it he switch into Arthur and trow load of Keep Away in a loop and use his Level 1 Hyper Combo (the one that trow punch) to push back the ennemy when they get to close.
What I want to know his:
1- This team is really straigh forward beat down is there any character that could benefit more from this Aggressive Hulk rush?
ALSO eheh:
I want to know a way to easily perform :dp: because Im more used into character a la phoenix who mostly use the :qcf: or :hcb: ā¦most of the time when I try to use :dp: I end up doing a :qcf:
Hope you can help me!
Yeah, I agree, heās so versatile and heās faster than people think, you tri-dash into a Kara-command grab you can pull off some serious rush down, with a beam assist itās so easy to do as well. Not to mention he has a ton of health, and I easily did 700k to a guy with only an assist to get in, mid-screen, no meter.
The thing most people hate about Thor is bad pokes, but he actually has really decent air normals, and fly, and his crouch M does the job pretty well against most things. Iāve taken a lot of players by surprise with Thor, people donāt expect it, I win 2/3 games usually and I pretty much always lose if Iāve only got Magneto left as Iām terrible with him; unlike Thor and Dorm, I always drop combos and miss follow ups.
Once I get good with Mags, this team should work really well, it would be great to get someone elses view on it playing different competition, if someone takes it and runs with it Iād be really curious to see how it went.
iāve recently enjoyed messing around with storm in training, but i can see how the engine changes have put a small hurt on her.
nonetheless, iāve fallen in love with the ability to literally float over all the BS going on along the ground and hail storm assist punishment is gdlke. but seeing as her meter build and damage is relatively poor, iāve been thinking of methods of making her a reset machine. fair and foul wind seems too cheap to ignore.
my search begins