Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)

Well it goes without saying every character is better backed by an assist, but Dante is still a solid anchor for what he can do. I think you should try it for now while working on your charge moves and in time you can drop Deadpool if you want and move Dante in the second spot. If you really wanted to you could always do Felicia/Dante/Wesker.

Yeah, I might just do that. Thanks, for the help!

[INDENT=1]*repost
[INDENT=1]So Im guessing this is a question you guys get alot, but i have problems choosing a main character too use in UMVC3. Yeah I know it sounds silly, but I like to choose one character too focus on! :smiley:

So a bit of backstory, well there basically is none since the only fighting game i was really into was Blazblue CS and then I played Tsubaki and Lambda.
So I am looking to play something along those lines, like Lambda or Tsubaki? does anyone have some suggestions?[/INDENT]
[INDENT=1]I’m kinda liking Vergil, but that’s not too original is it now? O.o[/INDENT][/INDENT]

I was thinking about making a team of Nova (favorite character so i really want to keep him in there) with Centurion Rush, Super Skrull with any assists (haven’t decided), and Magneto with most likely beam.I’m really interested in playing as all of them but I’d like to know if I should replace anybody…except for Nova…and I really want to play as Super Skrull too lol but I’ll replace him if i have to.

Hey guys I’m using the following characters for my team:

[LIST=1]
[]Nemesis (Launcher Slam M)
[
]Dormammu (Dark Hole L) (I was thinking of possibly using Purification L instead)
[*]Ghost Rider (Chain of Rebuttal)
[/LIST]

I use Nemesis as a point character to preasure the opponent into the corner and attempt to do reset combos from time to time. The main problems I have with Nemesis on point is dealing with certain rushdown characters (particularly Wesker…yes I’m aware that Nemesis vs Wesker is a bad match-up) and can easily be punished because of his huge hitbox (whether he’d be standing or crouching). I really like how I can control space and cause preasure with Deadly Reach, however I feel like it’s still not enough to help me succeed.

As for Dormammu (who is my favourite character), I somewhat use him as an anchor. I’m not sure whether I should solely use teleports as a means to move around in battle and it can be frustrating at times charging dark spells (especially when Dormammu is versing Wesker, Doom, Vergil, all who are used a lot by many players). I guess it’s possible to use Dormammu at point, but I’m not sure if that’s a wise choice.

As for my Ghost Rider, I’m still kinda undecided on what role he should take. When I use him, I generally poke the opponent with Air S, st.H and cr.H, but it can be annoying for me to hit-confirm a combo, particularly when fighting against characters who can fly and/or teleport.

I’ve been trying to create synergy with my team, but I feel like each character is missing something. I use Nemesis’ Launcher Slam assist as a combo extender, Dormammu’s Dark Hole as a lockdown assist, and Ghost Rider’s Chain of Rebuttal as a zoning assist to push the opponent away from me.

Note that I mainly use a zoning playstyle with some rushdown.

With all of that said, I guess the questions I want to ask are:
[LIST]
[]How can I create synergy with my team?
[
]Do you recommend I change any of the character’s assists?
[]What roles do you recommend each of my characters should take?
[
]Would it be beneficial to switch one of my characters (except for Dormammu) to Hawkeye. If so, which character should be switched?
[/LIST]
That’s pretty much everything I have to ask at this stage. I was considering putting Doom into my team, however I’m rather noob at using Doom and can’t pull off his loops so far.

  1. Drop either Ghost Rider or Nemesis put which ever one you want to keep on point. I’m not saying it can’t work just that both of those characters are so much more dangerous with assists backing them. If you really love playing either character and can make it work though by all means do it, but if you can live without one of them drop em.

2, I’m not sure where the Purification pillar comes out exactly, but test which one helps lock people down better with Nemesis. Your Nemesis assist is fine if you keep Ghost Rider Heartless Spire is another good choice.

I’m going to jump ahead to question 4 then answer 3

Yes he would compliment either Nem or GR very well covering the horizontal space below them during Deadly Reach or j.S pressure.

Now question 3

  1. The tricky part here is you have to ask yourself what you want more, Dormammu backed by Hawkeye or Hawkeye backed by Dormammu. The former is probably more potent as it allows you to do your standard call beam/projectile assist and teleport mixup where as I don’t think Dorm adds much to help Hawkeye. However, I personally feel Dormammu is a lot better anchor than Hawkeye but he is certainly no slouch with XF3 Gimlets and such. So with that all said here’s what I would do:

Nemesis (or Ghost Rider, I prefer Nemesis up to you though of course) - Battery/Meat Shield/Damage dealer

With Nemesis you have the ability to deal damage, build some meter, and if you land a reset not even have to burn a meter for the hyper potentially depending on how much damage has been dished out before you touched them. I feel he just has way more options, less weaknesses, and it’s not a deal breaker but more health is never a bad thing. I’m not advising you let him purposely get hit or anything, but taking damage gets you meter too remember that.

Dormammu - User

He has good DHC options with either character here so that’s not really a big deal, but you’re going to want him using up a lot of meter whether it’s Chaotic Flame punishes or combo enders and of course Stalking Flares on incoming characters. Backed by Hawkeye you can teleport for shenanigans and of course if Nemesis is still alive with an OTG Flame Carpet and assist call you can effectively keep your combos going.

Hawkeye - Assist

Not much to say here he can handle himself for the most part (no one is perfect though), but his main function here will be to provide cover for both Nemesis and Dormammu. Every character is better with assists, but really if you play it smart and have meter with Dark Hawkeye the opponent has to respect you or get hit by a 600K Gimlet.

Try this out see how you like it I guess, I personally feel a Nemesis team is almost obligated to run Strider and Vajra on anchor but that doesn’t mean you can’t work around it either.

Now that you explain Nemesis that way, I’m convinced that he would be better than GR. At times I feel that GR can be somewhat predictable with most of his combos starting with st.H, H. I guess Hawkeye can automatically be beneficial to my zoning game due to his Quick shot assist. Hawkeye could also help me buy some time if I’m charging Dormammu’s Dark Spells, too.

I did think about using Strider once, but I felt a bit concerned about his low health and low damage output. I must agree that his Vajra assist is definitely useful, but I don’t want to choose him purely because of his assist (though I’m open to opinions which would say that Strider is just as capable as any other all-round character)

Thanks for the advice. I’ll try out my Dormammu/Nemesis/Hawkeye team and see how it goes :slight_smile:

Ok. Been reading these forums for a while and I finally decided to ask for some help. Right now my best team is

Spencer (armor piercer)
Dorm (dark hole)
Virgil (rapid slash… usually?)

My problem is I like playing spencer and dorm… I’m just not any good with virgil… the way he plays just feels foreign to me or something. Really, the only reason I have him is because I think he’s a solid anchor. I’m more than willing to get rid of him or swap my team around but I’m pretty confident in my skills with spencer and dorm. Sometimes I try to make spencer my anchor since he’s probably my best character and put morrigan (dark harmonizer usually) or Trish (peekaboo) on point but I’m just not sure what works best. Can anyone tell me if my team makes any sense? or if I’m looking at this all wrong and it makes no sense. Do I need to just suck it up and try to get better with virgil? or should I swap him out for someone else… or should I start looking to replace more than virgil. Thanks for any help!

I would put spencer as an anchor because hes awesome in that position. I would also try X23 at point because she has quick moves, plus dorm’s dark hole will help her to get in.

Anyway… My team is x23, trish, and spencer. I was wondering if anyone could tell me what assists would work well with this team and to just judge it overall… Thanks!

No one ever answers my posts no I’m going to ask 1 more time before I give up here.

I want to use Dante/Nova/Dormammu, but my execution isnt high enough to use Dante consistently. So I want to know what character would be a good stepping stone to learn so I can eventually come back to Dante. I’m thinking I might go back to Vergil. Any suggestions?

What do you guys think of Wesker/Dante/Phoenix as a Phoenix team?

I like Akuma as a stepping stone to Dante. That’s actually what I’m doing right now :stuck_out_tongue:

I am fairly new to Ultimate Marvel vs Capcom 3, and so far I am taking a liking to Super-Skrull and Dormammu. My main concern is finding a third character to be a solid projectile assist during a match. The main characters I’d like to use as a third team member are Dr. Strange, Hawkeye, Nemesis, Dante, or Magneto. Also if anyone has other suggestions for a team for a beginner like myself I’m open to any advice, thanks.

My friend suggested I put Mags in with my Doom/Hawkeye am I’m wondering about some general insight for it? Is it good and strong? I kinda feel odd having two near identical in speed projectile assists (I use rocks and or missles for doom). Think I might put Mags on anchor for matchup reasons/in case I’m losing. Just wondering.

Honestly, you’re only going to get good enough to use Dante by using Dante, going to someone else is a much slower process until your execution is up and plus there’s a lot of neutral game to consider. Building a team is primarily a thing of self-discovery and this thread, as I understand it, is to help get insight as to possible team combinations (i.e. ā€œWhat does my team lackā€ or ā€œhow is the synergyā€).

That’s what I want to do, but my friend who is better at marvel than I suggested I get better with simpler characters before attempting Dante. And my neutral game is decent, it’s just that I keep dropping his combos. Doesn’t help that i can’t find helpful assists from dorm and nova. I use Centurion rush and dark hole, but niether really give dante any cover for teleport mixups or overhead.low attempts.

I need help with my alt team that I’m trying to create. I’d like to use both Dante and Felicia but finding a good third is the hardest part of this game as always. Here’s what I’m working with for now:

Dante (Jam Session)/Sentinel (Sentinel Force [Charge]), Felicia (Rolling Buckler ~ Rolling Slide)

Dante

The main part of the team and the character that will most likely be doing the most damage. He gets an unblockable setup with Felicia and Sentinel Force is all around good for Dante. The goal with him is to overwhelm the other person into blocking Drones into an unreasonable mixup. If I can combo them without having to use Sentinel force to get in that’s even better. I can combo into Grapple then they’re forced to stand. The combo into Grapple is one of the most important parts of the team. If I can pull it off, I can a 99% change of hitting them with an unblockable setup with Felicia’s assist. As far as I can tell, Sentinel Force is one of the only assists that really lets me get the combo off. Dante can act as a battery if he needs to, or just kill characters if he needs to. All of his combos do 700K+ and end with him in a favorable position. His Jam Session assist is extremely valuable to Sentinel. It helps keep them in place for command grab setups, and helps Sentinel with mixups in general. Dante/Sentinel go very well together as well as Dante/Felicia and Felicia/Sentinel Sentinel/Felicia is no slouch either.

Flaws: Somewhat low health and he’s really momentum based. I also feel like protecting Sentinel Force is a liability sometimes.

Sentinel

Mostly just used for his assist but he can get in and fight too. He gets a hold assist in Jam Session and he gets really easy unblockables with Felicia. He has decent DHC synergy as well. Unfortunately if he gets hit, he’s most likely dead on point and on assist. His assist is invaluable. It helps me extend Dante’s combos and helps him get mixups and helps Felicia do the same. Sometimes he feels like a bit of a liability. I had him in 3rd slot at first, but his anchor abilities aren’t anywhere near as good as Felicia’s.

Flaws: His health is WAY too low right now for his size. It’s ridiculous and they keep taking things away from him with each version of the game.

Felicia

The second heart of the team. If Dante goes down, usually she picks it back up in XF3. She even gets her own unblockables with Kitty Helper which is really really good and not abused nearly enough. If Sentinel can’t take a matchup she’s perfectly fine taking his spot and using his assist. Her assist also helps the entire team.

Flaws: Low health, somewhat weak DHC synergy.

Possible replacements:

Sentinel with Taskmaster (Aim Master L): Taskmaster has better health and isn’t on the screen as long. He’s also a better character overall. His assist is less overwhelming but he’s still a better character. His assist also doesn’t help me extend any of Dante’s combos which is really important if Dante is gonna be my point character, imo. He uses Felicia’s assist just as well as Sentinel too. If I had to replace Sentinel with any character it would be Taskmaster for sure.

Sentinel with Doctor Doom (Plasma Beam): Plasma Beam scales terrible and doesn’t help me extend any combos. It’s a good beam assist though and helps me get in far easier than any other assist. Doctor Doom is also a very good character with good health. His DHC synergy is pretty poor outside of the corner though.

Sentinel with Akuma (Tatsu): Still one of the best assists in the game and he’s a great anchor too. He has good DHC synergy too and good damage. His health is really low though. That’s the only flaw I can see in him. He’s a very likely replacement for Sentinel.

If you have access to a better player than pick his brain. If he suggest to use simpler characters than ask him what to use. In so much as let him get your team make up and try it for a few days. Keep playing him and working with him until he poses no challenge to you then you’ll have a better grasp on what you need help in when you come here then. If you’re worried about dropping combos than I would focus on doing then flawlessly in training mode then when fighting your friend don’t focus on the win, see it as combo practice vs a moving opponent. As for Dante back up you can sift out dorm for Virgil and doing that will give you an incredibly viable team and competent team.

And you’re going to be spending a lot of time in training mode with Dante. Just fyi.

Hope this helps.

Any thoughts on my teams?

Spider-man (Web Ball or Web Swing)/ Task (Horizontal Arrows)/ Dorm (Dark Hole)
X-23 (Ankle Slice)/ Hulk (Gamma Wave)/ Dorm (Dark Hole)
X-23 (Ankle Slice)/ Wesker (Samurai Edge)/ Dorm (Dark Hole)
Iron Fist (Rising Fang)/ Spencer (Slant Shot)/ Hawkeye (Quick Shot)
Captain America (Shield Slash)/ Spencer (Slant Shot)/ Dorm (Dark Hole)
Storm (Whirlwind)/ Wesker (Samurai Edge)/ Dorm (Dark Hole)
Trish (???)/ Storm (Whirlwind)/ Anchor

Hopefully I can get some feedback…

Okay, so since this conversation, I’ve done a few things.

1.) Switched to hidden missiles, and put doom in anchor spot.
2.) went to a tourney, and went 2-2.

Here are the things I noticed.

Hidden Missiles 100% helped, and Dorm with missiles is also pretty incredible. So that was great advie thank you.

My Zero is inconsistent as FUCK and actually, was my main issue, rewatching my tourney matches. I wasn’t doing much damage with him. just being annoying. I dropped combos everywhere.

My Dorm is consistently pretty scary, and way better with Doom on Missiles.

Therefore, I’m thinking I will drop Zero. After putting in so much damn work and love, I think I have to. He’s not doing what he needs to be doing, for whatever reason.

Here’s what I’m thinking as a replacement

Dorm (black hole)/ Skrull (Oribtal Grudge, although tenderizer might make some nice opening gambits)/Doom (hidden missiles)

You had suggested, Plasma beam, and I’m curious why. But here’s my reasoning.

Dorm on point, because he’s great with Missiles, and he’s consistently my most damaging, scary character. I only worry about him not having enought Super. But I think it’ll work.

I thought about making Skrull last, but I realized that I think that the opening I’ve set up is far far more versatile. Skrull is great with missiles, and then it also gives me the possibility to do a nasty, unexpected random x factor level 2 with missiles which can take out a character when someone least expects it.

Everyone is excellent in x factor as well, so who ends up being last matters a lot less.

Can you explain your reasoning for plasma beam? And why you think Dorm/Doom/Skrull would be better? Doom is pretty scary to have in slot two, cause he can get hit a LOT during hiddne missiles, and that just makes you way weaker. I guess having plasma beam would mediate that, but I think the team would overall be stronger with hidden missiles.

Let me know what you think.

oh, and edit:

here are my two videos

i’m apollo

http://www.twitch.tv/addmitt/b/305492604 (show up at 41:40)

my zero just does a whole lot of nothing, while dorm does the majority of the work.

That’s great to hear that you’re getting better results with Hidden Missiles. Sometimes it’s just a little change like an assist that can make a lot of difference. Sad to hear that you’re leaving Zero though, but I can understand your frustration.

My original reasoning behind Plasma Beam was mostly just because I don’t have any experience with Dorm + Missiles to judge how viable that combination is, but I already knew that Dorm + Plasma Beam was really strong. If you say that Dorm + Missiles is a good pair and it gets you good results, I’m inclined to believe you and to say you should keep it up then.

Not entirely true.

The reason why I suggested Dorm/Doom/Skrull is mostly due to the differences between Doom anchor and Skrull anchor.
Doom isn’t the worst anchor in the game but he’s by no means a threat in that position compared to XF3 Skrull. Keeping Doom in the second position gives you a few options. One, it’s extremely easy to lose a character by getting hit and then losing your second character on the incoming mixup, especially if they pop’d X-Factor. With this team setup, if you lose your first two characters extremely quickly during the match before you get a chance to put in work (which happens often enough for it to matter), you’re left with XF3 Skrull which is a lot more likely to clean up successfully from what I’ve seen of the character.

Two, it gives you the option to switch to Skrull/Doom at any point if you need to. I play my team in a similar fashion with Zero/Doom/Dante. If Zero gets taken out early on, Doom gets to come in backed up with an assist to do some work. At any point after I feel like he’s put in enough work and I don’t feel like I’m risking a lot placing him in the back, I can switch Dante in and get Dante + Beam/Missile to clean up while letting Doom heal for later. On the other hand, if Zero and Doom both die early on I still have Dante which is a very potent anchor, especially compared to Doom who I feel is very easy to lame out by himself.

Of course, this is just my opinion based on my own personal experience. Some people will argue that Doom is a very competent anchor or that placing him in the last position with his assists raises the overall effectiveness of your team (like anchor Tron in Vanilla, though its not fair to Doom to compare him to Tron), so your mileage will probably vary. Do whatever works best for you.

Regarding Zero, I watched your match against DeeDogg. I agree that your Zero was a little inconsistent but there wasn’t anything major I saw that couldn’t be fixed with a little lab time. Some general matchup problems and some awkward hit confirm issues that could all be ironed out and you’d be good to go. I dropped Zero during early-ish vanilla for a month because I got frustrated with confirming awkward hits with Zero, but it’s just something you’ve gotta grind out. Or you can just pick Skrull, whichever’s easiest :tup: