Official and Only Team Building Thread (ALL TEAM BUILDING TOPICS GO HERE)

Can’t go wrong with Hawkeye and some Greyhound assist. If you ask me.

I guess he has his upsides to being an anchor:

  • Can do good chip.
  • Damage is huge.
  • Really fast.

But at the same time, once he runs out, he’s pretty slow and if you’re facing off with a Wesker, you’re going to go straight in using Shield Skills like a maniac and probably get opened up. However, it wouldn’t hurt to test out Taskmaster as third and see how you like it.

In Ultimate, I wouldn’t recommend Spencer to be an anchor, that’d just be overkill. He’s good enough without xfactor with the proper assists and good bnbs.

Helloooo one and all

my original vanilla team was deadpool/hulk/wesker. now for obvious reasons ive kept wesker as the anchor and i love the way how hulk and deadpool work together in this game. however my main problem is that if i have wesker and hulk left, im kinda hurting. my question is that is there anyone that works well with both deadpool and wesker and wont suffer if their the last one left?

I’d say try using Wesker as anchor. Trish+Wesker OTG allows Trish to do nice dmg combos and it also sets up Round Harvest unblockables in the case of a Trish combo into knockdown into Round Harvest, tag in Nova and overhead + Wesker assist. FC Jago has a very nice Trish+Wesker combination imo.

So I really like my team Storm/Trish/Akuma so far, they work pretty well together.
But today I was in the lab with some of the new characters and damn I really like Hawkeye. This guy is amazing.
So I am thinking about a second team now. I feel like I need to keep Trish, because her Peekabo assist is pretty good for Hawkeye (imo).
Maybe Hawkeye/Trish/Akuma? Or Storm/Hawkeye/Trish?

I’ve actually tried that, but it leaves the team weak to zoning teams, and Wesker isnt really a good assist for Nova.

I can already do round harvest unblockables with Trish/Nova, and TAC combos in to Nova work just as good as an OTG for getting the opponent in to the corner to set up Round Harvest. Kind of redundant to have Wesker since he mostly serves the same purpose as Nova.

If I was going to add Wesker to the team it would be best to replace Nova, but it’s not really necessary since it wouldnt really gain much that the team does not have already.

Hm, asked this in the Vergil forums, no one seems to be answering, I’ll post it here, perhaps someone will give me some feedback.

So, I’m really new to this game, been trying to pick it up. I’ve tested the characters that I like and found out that the three that I really enjoy the most are Vergil Dante Iron Fist. The kung-fu man is just too fucking cool not to pick up and play, and the two brothers were actually the reason to buy the game lol, I’m just too much of a DMC whore sighcapcom with it’s crappy decsions on handeling their games to some western idiots without a clue on what made the actual series so good sigh.

Anyway, I’ve watched some tutorials and vids, I’m pretty sure that Iron Fist will be doing well with Dante’s jam session assist, since in most tutoruals it was recommended that he needs something to help him get in and hold the opponent in a place.
Now the question is, how does Vergil feels himself in such a team? I’ve watched the Jago tutorial and he said that to maximaze his mix-ups u need an assist that hits low, so that vergil can go into a teleport above their head\behind them and the assist will come out and hit low, thus making it really hard for the opponent to block it correctly. Dante has a low assist, but if I use it, that means I’ll hurt Iron Fist.
Thought about using the Iron Fists overhead assit instead, so I could mix them up with a teleport behind them and going low, while calling the assist to hit overhead, and keep the Dante assist to help out Iron Fist.
Anyway would like someone to give me his opinion on all of this.

For Iron Fist I woud use his rising assist if at all possible, it’s just an amazing assist. Very fast, hard to punish, and sets them up for a combo. But you shouldnt really be putting IF in an assist spot, he will be best at point since he has trouble getting in. Jam session not only helps wth IF for lockdown, but IF has a big weakness to air which Jam Session can cover too.

If you did that, you wouldnt be maximizing Vergil, but to be honest with those mix of characters you are not really ideal to be building a team completely around Vergil anyway. Jam session will still set you up for a mixup because it keeps them locked down enough for you to teleport.

Another thing is Dante’s assist is not low anyway, it’s an OTG but it does not hit low. Your team does not need an OTG so that would be useless. The biggest thing you would be lacking is a horizontal assist for Vergil, that would allow him to use his mixups from anywhere. If you were going to switch up Dante assists that’s what I would probably go with. But Jam is an awesome assist too, you would just have to be a bit more careful against zoners and punish them with your teleports.

Honestly, I don’t think Iron Fist works well with the twins. The best thing he brings to a team right now is his rising fang assist with the wall bounce. He’s alright on point, and does a lot of damage if he has meter to burn. The jam session assist isn’t going to help him a ton, since on hit it’s going to knock the opponent away in the air, and Iron fist isn’t particularly good at converting hits like that into high damage combos. Vergil’s rapid slash, his most common assist, has the same problem.

The best assist on the team would be Dante’s weasel shot, for both Vergil and Iron fist, since it keeps the opponent locked for a second, and on hit keeps them standing. Unfortunately Iron Fist’s rising fang, his best assist, doesn’t really benefit Dante or Vergil. They benefit most from horizontal assists, specifically projectiles, that help them utilize their teleports and left/right mixups. Your idea for the Iron fist overhead assist unfortunately loses to people just jumping out of it when they see the teleport.

IMO if you’re dead set on keeping the team I would either run it -> IronF(Y)/Vergil(Y)/Dante(Y) or Vergil(Y)/Dante(Y)/Iron Fist(Y).

First post. Soooo…
My main team is Dante (Weasel Shot)/Vergil (Rapid Slash)/Morrigan (Dark Hamonizer)
This team has been working really well for me. I sometimes switch around Dante and Vergil depending on the matchup. Morrigan I find to be a good anchor in my experience. Though, I’m thinking about subbing Morrigan for maybe Strider with Vajra assist incase of characters like Trish (who I have alot of trouble fighting against and I really hate Trish >_<).

Second team is Chun-Li (Lightning Legs)/Strider (Vajra)/Doom (Beam)
Chun-Li mainly acts as the battery for Strider, and Doom’s beam assist helps her get in. If Chun-Li’s taking a beating, I usually tag in Strider with all the meter I built up. Been getting some decent results with this team.

3rd team is Zero (Shippuga)/Nova (Centur. Rush)/Hawkeye (Triple Arrow)
Zero is a great lead for me. Nova’s assist helps extends Zero’s combos, and Nova can hit like a truck when he needs to. Hawkeye’s assist helps the first two get in, and he’s a pretty good anchor in my experience. Been getting pretty good results with this team. I used to have Strange with Disks of Denak assist (sorry if I spelled it wrong), but he wasn’t really working out for me.

Critique for any of my teams would be much appreciated ^^

Thanks! Also, while we’re here, if my team was to be Zero/Dante/Doom, should I still pick Hidden Missiles? Or should I change it to beam for Dante? All I know about Zero is Dante assist helps him tremendously + I like Dante = awesome, but then I don’t know what to do about Doom, or if he een belongs on the team. Thanks again :slight_smile:

Mmmm, you could give Dante weasel shot and doom missiles. Reason why is because, if you were to ever use dante’s assist to help get in with zero, you’ll notice it’s hard to hit confirm if the assist lands. Whereas if you use weasel shot, the opponent is stationary(still on the ground) thus allowing you to have an easy followup + weasel hits so low, some people don’t even notice it. Missiles are also stationary, unless they’re in the air. <— This is if you keep Doom on your team.

I also asked myself that question … Doom on anchor is hopeless against all the other anchors: Wesker, Strider, X23 … and other fast characters, unless you land a lucky j.M or j.S. The whole time you’ll be in the air and once you land you’ll get crossed up. You may want to consider switching your anchor to someone who can still benefit Zero and Dante… and good to face off other anchors/pull a comeback.

I think Doom is a very strong anchor that can handle most of the other anchors now that he got the one thing he really needed which was a faster j.S with hard knockdown capabilities. Now the only anchor that Doom should really have that much trouble against is Dark Dorm or Dark Super Skrull. Dark Wesker without an assist isn’t that big of a deal once you learn movement since you can easily go to the air and have plenty of moves that he can’t try to air throw without getting killed. Dark Akuma is still a bit of a problem but not as much as in Vanilla.

Ok, that makes sense. My other two teams are mainly for fun but I want the best team possible for this team. Just one question, if I switch to an anchor that benefits both characters (I’ll think of one lol), I should probably use Jam Session assist then, right? For an anchor… Hmm, I don’t know. I can obviously always put Wesker, buy he doesn’t do much for those two. Dorm has mediocre assists, Doom has a mediocre point game compared to other top tiers, I really don’t know. Any suggestions? Again, the help is much appreciated.

And edit now that I saw DevilJin’s post - Doom is a good anchor, but I think he has more bad matchups that that, sadly. From my experience (and a little Theory Fighter), Dante and Vergil can both just knock him right out of the air with their teleports.

Nah you can pretty much only use Jam Session. It’s the best assist for Zero. As for Zero teams, the ones that best benefit Zero are Zero/Sent/Dante and Zero/Vergil/Dante, Zero/Doom/Dante. Doom isn’t that bad of an anchor to be honest, but you need someone with good DHC synergy with Zero in that team, and sadly Zero/Dante DHC is ass in this game, so having Dante anchoring isn’t that bad of an idea.

I use Wesker Spencer Nova, I’ve gotten into a pretty good groove against rushdown teams using Nova’s shield assist with Wesker on point,. You generally play sort of a midrange zoning game with the gun mixing in SRK teleports, tossing the shield into play whenever it’s safe, and basically dancing around the shield with Wesker and his gun until you get an opening (probably off of the shield if it’s someone like Zero, since Wesker won’t touch him solo). It works great against Zero so far, which is the main reason I started using the shield assist instead of rush. It’s hard for him to get in past the guns and shield if you’re spacing correctly with Wesker, and a lot of times even when he does get in, the shield will serve as a combo breaker/reversal. Seems to work similarly with Wolverine and other rushdown characters.

The only downside here is really that the shield doesn’t do anything for Spencer as far as getting in, though I guess you could play footsies to get into midrange and then throw the shield out there and zipline all around it fishing for a crossup of some sort. I’ve started actually just using Spencer as the anchor now (though I leave him in the 2nd slot for the DHC) since he seems to do better solo than Nova does, and then Nova can get some nice unblockable setups with Wesker’s gun and his quick overheads, and use Spencer’s assist to extend combos like with Wesker. With the assists available though, it really only works with Wesker on point, as you’ll just be sending Nova and Spencer out there naked basically if you want to put Wesker at anchor. Losing Wesker is a big blow though, since other than extending combos, I’m not sure how much Spencer and Nova can help each other as far as getting in if you’re using the slant assist and the shield assist. Luckily it seems both of those characters can do pretty well solo, so it’s almost like having a point man and then two semi-anchors who have decent DHC synergy between the two if you lose your point man, and you just decide who’s going to wind up being the anchor based on the matchups of that particular fight.

Of course, ideally you would get out Wesker before he dies after doing a bunch of work and tap him into that third position to heal (another reason I leave Spencer at 2nd even though I’m angling for him to be the anchor, at least if my 2nd man in dies really quick it won’t immediately put Wesker back in to lose the red health, also christ I hope they don’t nerf his health because then this strategy would be a lot harder to use), then you let the two semi-anchors run the show, and use Wesker’s gun assist for setups, and if necessary you have Dark Wesker in the back to finish things out if need be. So I guess the team is actually built around having one point man, and three semi anchors that you can interchange fluidly when it comes down to it. It’s kind of a weird way to run the team, but it’s been pretty solid for me so far. And I’m sure there’s a lot of synergy there that I just haven’t figured out yet. I know Wesker and Spencer are BFFs, and Spencer and Nova likewise are thought of as BFFs, the issue is just getting all three of them to work together (which would be solved if I could use 2 different Nova assists in the same match!)

I tend to play more grounded against people that have tracking teleports like Dante. Which forces them to have to call an assist to cover the teleport. If I feel Dante is fishing for teleport to hit me from the back in the air I’ll just keep it grounded and wait for his approach. If I feel he’ll go for assist teleport I’ll just do photon array or sphere flame to blow him up out of an attempt and possibly do damage to the assist also. He’s a problem but not as big of a deal as Dark Dorm or Dark Skrull.

Dark Vergil with meters will pretty much kill most any other anchor if he has meters. I don’t think Dark Vergil loses to anybody if he has 3 + meters any way until after the meter is spent.

So I’m starting to rage over the fact that good players snap in and kill my Arthur anchor and am wondering if this is a legit team:

Wesker/Arthur/Phoenix

Basic idea is one of those characters get a level 3 x-factor no matter what happens. Team seems like it would be alright with Arthur daggers helping Wesker get a teleport mix-up and both daggers and phoenix fireball can extend Wesker combos. Phoenix does not really help Arthur but I’m used to playing Arthur (either at the start of a match or as anchor) so I hope he can either build meter with chip or at least be the last one standing so I can abuse gold armor + x-factor level 3.

The only thing that I am seeing with this team that I am curious about is the inclusion of Phoenix. Usually with Phoenix on the team your main goal is to get DP out so you can end the match with her if things go badly (Sorry if that seems scrubby/noobish). So with that mindset, you set up two battery characters. Wesker is a great Battery character, but I don’t know about Arthur. I don’t know if it was implied that your main goal was to get DP out and you just went to explaining your back up plan. Stepping off that point stone, Wesker is always a good choice for a team considering that he is just an all around great character, if not the best character. Arthur has a great zoning game and with GA activated he is a beast (XF3 just adds the cherry on the sunday). Also, even if I didn’t like Arthur on the team, nothing I could say would move you from playing him since it seems you have some character loyalty to him. Also, you said that you are used to playing him so thats a plus. The only thing that I’m thinking is the metaphorical elephant in the room is Phoenix. Either stick to using Arthur on anchor or find another beast in XF3. That is my insight on this and it may not be the best to follow.

So my two favorite characters to use are Captain America and Hulk, but the problem is I feel they both work best as a point character. But to use both of them, one of them has to be the point man, and I feel Cap fits that role best, followed by hulk and an assist character. I’m thinking either

Cap (charging star or shield slash) / Hulk (Anti Air Charge) / Sent (drones) or Dorm (dark hole) or Doom (missiles)

Problem there with doom is that I really don’t know how to use him at all, but his missile assist is godly. I’ve also considered Hulk as an anchor and maybe throwing Spencer in second, since he’s like, S tier now and whatever. But mainly I want to use Cap and Hulk, but I question their Synergy. Any advice?