Veering off topic here I see. Yeah I know I’m a major biatchh for playing Steve, and for that I must apologize. But Dr. Grammar got the pattern I think. To me it’s all about the character itself. Iori, Yamazaki, Juri, Hazama, Feng… Tearing you to shreds and laughing while I do it (yes I might need to consult a shrink about this). Steve just represents my love for boxing and Johnny, well, it’s Norio Wakamoto as an American swashbuckling ladiesman. Nuff’ said.
Again, sorry for this off topic tl;dr, just felt like I needed to address this.
The twins dive kicks leave them at frame advantage if spaced below the waist. However, they are by no means punishable when not spaced. Similar to Cammy’s dive kicks. You can focus them if they come from above though.
I feel Juri can compete in AE mainly due to her walk speed buff. Her ground game/footsie is much more solid now and she doesn’t have to constantly rely on zoning with her less than mediocre fireballs and/or trying to find ways to jump in/dive kick.
I agree, although she’s not completely zoning reliant even now. Her frame trap and corner games are pretty nasty too. This is where AE makes a difference, IMHO. The increased walk speed makes her footsies and close game more dangerous, and with the fuhajin kick change she can deal decent damage off of every frame trap.
I can imagine Juri being a pain to fight, you can’t turtle since she’ll blow up d/b, you can’t zone because she wins at that. Her weakness to rushdown remains, but you’ll have to learn to deal with that.
The fuhajin change is so good because it buffs her damage from cl.mk by that much off of a safe crouch tech punisher. I’ve read that her damage output got buffed, can anyone say off of what exactly. Did bnb damage get buffed or was it her pokes/aa’s getting buffed damage?
On another note, something I was thinking about last wednesday was this:
If there is something I would like to have seen changed with Juri to make u1 better, it would be to make it backwards cancelable i.e. higher to lower strength attacks, and also turn cl.hp during u1 into a non-launcher. That way she’d all of a sudden have the strongest crouch tech punish out of any character in the game and u1 would truly have the oomph it needs to be considered good.
Juri will now be serious. Her rush down is good enough to get through peoples defenses safely. Her fuhajins release and store will be nice traps. Plus with the ability to confirm pinwheels off the stores and reset off the stores her corner came is now good enough to be fearful of.
This isn’t the buff I wanted, but it is a buff that will really become deadly. I can just see the reset capacity and pressure for corners. I’m excited.
i share the hype, right now a problem im having is placing juri for stuff like safe jumps on grabs and sweeps, hard to do with bad walk speed, also its hard to do gimmicks like walk up grab, so the walk speed universally helps.
its pretty gimmicky right now bro, have you seen juris walk speed? Not so gimmicky for chars like vega balrog akuma bison etc who practically run the stage.
I wonder how much the walk speed has actually improved in the grand scale of things?
Walk speed makes a world of difference, I can tell pretty easily since I play two slowpokes (juri, makoto) and one blazing fast (Chun-Li). Against online randoms you can just walk up from fullscreen with Chun-Li and throw, and they won’t react in time.
lol walk up grab with juri. she ain’t akuma or chun li. nobody decent will fall for that from her at competitive play, or just a decent opponent in general. juri walk speed atm is complete trash. your reaction time would have to be pretty shitty for her to walk up and grab you. and as far as AE goes, it doesn’t seem that much better from what my boys say.
I mean, they’ll have to react to you walking forward somehow, whether its poke or tech or DP. So wouldn’t you just bait that response and punish, then when you’ve conditioned them to not push buttons or at least hesitate, walk up and throw them. Its certainly not as effective as Chun-Li’s, but I wouldn’t discard the option entirely.
The only time i ever do anything like that is on the opponents wakeup, and i use it VERY seldomly because its a huge gimmick. focus attack dash backwards to bait something out, then dash back in and immediately throw. It kinda tests the opponents reactions a bit but like i said, its really gimmicky. Just my two cents. I just stick with tick throws mainly
Everyone seems to assume that walk up grab has to be done from range, that’s not true.
Walk up grab with Juri is done from the range you end up after cl.lk, c.lk, c.lk.
The opponent just needs to react to you walking forward, be it with throw tech or c.mk or whatever, and you need to capitalize on that. Small walkup to tk dive will beat most common options people react with for example.
I mean even ZANGIEF and HAWK are faster?!! Well I like her sexy walk haha but it could be way more faster. Is her walking speed in AE the same as Zangief or a bit better? ;p