All tournaments held during Cross Critical Combo will be held in a double-elimination format. This means that you aren’t eliminated from the competition unless you are defeated twice.
Match Format:
When a match is called, each player will decide which side of the screen they wish to sit on (1P or 2P). Rock, paper, scissors will be used if a decision can’t be reached. After sides are decided, teams will be selected in a free-for-all style, and then the first game will begin. At the end of the first game, the loser has the option to change sides as well as team members and order, where applicable. The winner, however, has no choice in side and must keep the same team and order for the next game. If the match drags on to a third game, the same rules apply to the loser and winner of the second game.
*Example: Mike and Steve are the current match in Street Fighter X Tekken. In the first game, Mike wins with a team composed of (in order) Kazuya and Nina. Steve will be allowed to choose a completely new team if he desires and may switch sides with Mike. Mike, however, must choose Kazuya and Nina for his team, and he doesn’t have the option of choosing his side for the second game. In the second game, Steve wins with Ryu and Ken. Since Steve won, he now must keep his winning team for the third and final game while Mike has the option of choosing a new team, and may switch sides with Steve. *
Tournament Rules:
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[]All tournaments will be 1v1. Team play will not be allowed.
[]Players must be present and ready to play when their match is called. If they aren’t present, they will have 2 minutes to show up from the time their match is called. If they fail to show up after the 2 minutes have expired, they forfeit the match and the other player automatically advances without needing to play a make-up match of any kind. THERE ARE NO EXCEPTIONS TO THIS RULE, AND NEITHER YOUR FRIENDS, TOURNAMENT STAFF NOR SECTION 9 STAFF CAN SAVE YOU.
[]Games may not, for any reason, be paused or otherwise interrupted after they have started. Doing so may result in an automatic forfeiture of the current game for the offending player. This will be determined at the discretion of staff overseeing the match, as well as the player who did not pause.
[]Match disruptions, including excessive trash talking, physical violence, unplugging/tampering with equipment, and other such forms of debauchery will not be tolerated and may result in forfeiture, disqualification and/or ejection from the tournament and venue.
[]The “Inevitable Defeat” rule will be enforced at this tournament. Inevitable defeat is defined as a player who pauses after legitimately winning a game. This usually happens after the winning player lands a super move that has a long animation and therefore doesn’t award the K.O. until the final hit of the animation is landed. ***The opposing player may challenge an inevitable defeat to see if it is a K.O.. If they do, a judge or Section 9 Staff will unpause the game and observe the outcome of the action. If it results in a K.O., there will be no penalty against the player who paused. However, if the action does NOT result in a K.O., the mid-game pause rule (stated above) will take effect, and the player who paused will forfeit that game of the set.
[]Purposefully utilizing glitches, hacks, or exploits that render any game unplayable will result in immediate disqualification and ejection from the tournament and venue. This includes infinite combos. Judgement will come at the discretion of the tournament organizer, tournament staff and/or Section 9 staff overseeing each match.
[]All macros available via in-game control menus are allowed.
[]External, hardware-based input assistance is strictly forbidden. This includes turbo/rapid-fire input and controller-programmable macros.
[]ALL wireless controllers are banned. This includes both first party controllers as well as fight sticks. If it’s wireless, you can’t use it.
[]If you use any kind of random option for character select and win a game, you must choose the random option again for your next game. If this results in a banned character being selected, the match will be restarted until you have a character or team that does not have banned characters. All other game settings chosen prior to the restart shall remain the same.
[]Players are free to bring their own controllers to the tournament, including game pads and arcade sticks. However, controllers brought from home are the responsibility of the players bringing them, and Section 9 Cyber Cafe and tournament staff are not liable for the theft, damage, destruction or loss of personal equipment brought to the tournament.
[]Players who do not bring controllers from home will be provided standard Microsoft X-Box 360 game pads at each tournament station.
[]Double blind character select will be available, but by request only. If you wish to use it, you must request it prior to your match being called to tournament or Section 9 staff.
[]These rules are not absolute and may be modified or added to prior to the tournament and as the tournament progresses.
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Super Street Fighter IV Arcade Edition Rules:
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[]Version: Super Street Fighter IV Arcade Edition ver.2012 (1.07)**
[]Match Settings:
[INDENT=1]Mode: Versus
Timer: 99 seconds
Rounds: 2/3
Handicap: None[/INDENT]
[]Matches will be best 2/3 games. Winners Finals, Losers Finals and Grand Finals will be best 3/5 games.
[]Stage select will be at the player’s discretion. However, if both players cannot agree on a stage within 15 seconds, random stage selection will be enforced by tournament staff.
[]Game winner may not change characters, but may change their choice of Ultra Combo. However, they must choose their Ultra Combo first after their opponent has chosen their character.
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Ultimate Marvel vs. Capcom 3 Rules:
[LIST]
[]Version: Ultimate Marvel vs. Capcom 3 (ver. 1.03)**
[]Match Settings:
[INDENT=1]Mode: Versus
Timer: 99 seconds
Handicap: None
Damage: Medium[/INDENT]
[]All matches will be best 3/5 games. This includes Winners Finals, Losers Finals and Grand Finals.
[]Stage select will be at the player’s discretion. However, if both players cannot agree on a stage within 15 seconds, random stage selection will be enforced by tournament staff.
[]Winner must keep their same team, assist types and point character, but their assist order may be changed.
[]You may not use duplicates of a character on your team. (i.e. Ryu, Ryu, Akuma)
[]Deadbody infinites may only be used to gain a positional advantage. They may not be used to delay a game.
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Tekken Tag Tournament 2:
[LIST]
[]Version: Tekken Tag Tournament 2 (ver. 1.00)
[]Match Settings:
[INDENT=1]Mode: Versus
Timer: 80 seconds
Rounds: 5
Handicap: None[/INDENT]
[]Matches will be best 2/3 games. Winners Finals, Losers Finals and Grand Finals will be best 3/5 games.
[]Stage select will be at the player’s discretion. However, if both players cannot agree on a stage within 15 seconds, random stage selection will be enforced by tournament staff.
[]Winner must keep their same team and order.
[]You may not use duplicates of a character on your team. (i.e. Kazuya, Kazuya)
[]The following Characters are banned:
Combot
[]The following characters are currently banned, but may have their ban lifted if they are made public before the date of the tournament:
Kunimitsu
Angel
Ancient Ogre
Michelle
[]Character customization of any kind outside of the default available costumes is not allowed.
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** - Game versions are subject to change pending patch releases by each game’s development team prior to the date of the tournament. We will use whichever patch is current on the day of the tournament for each respective game.