OBJECTION! - The Phoenix Wright Thread

Thanks, but I meant that in Turnabout, I cant seem to combo after anything unless I reach the corner. I’m sorry I was so vague.

Well, if you’re close enough, bu facing the wrong way, you after a j.:h:, you can dash under.

If you’re really midscreen, try (j.:h:) cr.:h:, (wave)dash up (j.:h: if not already done), cr.:h:, or something like that to get you into the corner.

Well, talk of a new UMvC3 is alive again, and among the favorite buff for Wright is better evidence chances. I’ve never felt the problem with Wright was diffculty collective evidence. I’ve always been more worried about landing the Objection and actually landing a hit in Turnabout. Anyone feel smilarly?

Maybe landing hit in turnabout, but in that case i chip with evidende and paperwork (specially after dropping combos) cr. :h: must hit low!!
Maybe unrelated but finally i reached Cosmic Lord with Wright. :slight_smile:

'Sup guys! Did you knew about Peck324’s second combo challenge? Well, I wanted to participate but I couldn’t get my combo the way I wanted it… until now.
Even though the challenge is over, here it is! Enjoy and greetings from Mexico!

[media=youtube]m2-G1R_0gls[/media]

I figured I would go around and post this on character forums so folks can check it out:

An interesting concept we should try is alpha countering to turnabout dog assist, x factoring, then hitting them with an unblockable. The only way I see it working is if you’re put in blockstun from something like a fireball or if you can create your own blockstun. For example if a character with no air options is about to come in, I’ll set up joe’s bomb to alpha.

And if you somehow manage to pull this off, you better feel yourself hardbody.

I personally like to do s.H > Objection on Vajra assist. Thanks for the free turnabout with those careless calls :rofl:

Just though of something for XF. Do the Objection Loop, wait for stun, then go into Break the Witness loop. Easier to hit confirm if you’re already in XF into the Break the Witnes loop, which is the most damaging one.

I wish I had recording equipemnt (and a working copy of Marvel). Sometims I wish we had better guides to Phoenix Wright. Not bashing the people who put out good stuff, just sayin’.

There are good guides but not that many that go into team composition, still waiting for someone to answer my question in the wright team thread and main team building one D:

David F with that Phoenix Wright in GF. Maybe there’s hope?

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<div class=“QuoteAuthor”><a href="/profile/MetaSkipper%2C%20post%3A%207969239%2C%20member%3A%2060281">MetaSkipper, post: 7969239, member: 60281</a> wrote:</div>
<div class=“QuoteText”>I wish I had recording equipemnt (and a working copy of Marvel). Sometims I wish we had better guides to Phoenix Wright. Not bashing the people who put out good stuff, just sayin’.</div>
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There are good guides but not that many that go into team composition, still waiting for someone to answer my question in the wright team thread and main team building one <img src="/plugins/NBBC/design/smileys/angry.gif" width="" height="" alt=“D:” title=“D:” class=“bbcode_smiley” /></blockquote>

Hey I think I was talking to you on FGTV live a couple days ago deja vu. Anyway to answer your question, as far as I can tell, there are two kinds of Wright teams. There are those that have him on point backed by a couple assists to help him out like Dante Jam Session, Doom Plasma Beam/Hidden Missiles whatever. Then there are the teams that have him second (my personal preference) with a point character that can get a kill and DHC into him. A common character to help him here is Spencer, although any good battery will do fine as long as you are confident you can KO the opponent’s point and set the momentum. Your anchor for this team, like the first team, should be a character with a good assist that can help your battery get in and help Wright keep his opponents out when he is on the field. Also hi everyone, I have been reading off of these forums for quite some time and finally decided to get around to making an account lol

Hey wassup guys! 2Tall here from Team Run That Back and we wanted to introduce one of our newest players Reid! Sporting a Viewtiful Joe, Phoenix Wright and a Dormammu! We hope you enjoy! What strategy do you guys think he could use? Give some feedback! Here’s the link: http://www.youtube.com/watch?v=T1MS3v5c9YQ

Reid got picked up? Good for him!

Yeah man! And in this video he was a bit handicapped because he had to play on PS3 pad! We are going to be playing on Xbox 360 soon so he’ll be in tip-top shape in his next episode!

http://www.youtube.com/watch?v=QVFQbTNOzKo<br><div><br></div><div>Not exactly anything to do with Combos and sorry if this is in the wrong place but if it is alright, i’ll just drop this here.</div>

Been thinking of of Guard Break setups with Wright and West. Anyone think Paperwork Low L -> Maya Smelting -> immediate FFC could work? Unfortunately, my copy of the game is broken.<br>

Yes photo recovery is possible with automatic recovery tool

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<div class=“QuoteAuthor”><a href="/profile/60281/MetaSkipper">MetaSkipper</a> said:</div>
<div class=“QuoteText”>Been thinking of of Guard Break setups with Wright and West. Anyone think Paperwork Low L -> Maya Smelting -> immediate FFC could work? Unfortunately, my copy of the game is broken.<br></div>
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It doesn’t work because you either get pushed back too far, the opponent is still in hit stun since papers is like +12 or something, and maya is going to hit even if you immediately cancel it. <br><br>Closest thing you can do is hit the opponent with any of Wright’s normals in trial mode when they’re in the air, then do the judge cancel into FFC before the gavel hits, it works even with the finger in turnabout mode. Works when the opponent is coming in after a dead character on snap back, air dashers or double jumpers will escape it.<br><br>I think I may have something that will help against pushblock when in turnabout mode though it may be risky. If the opponent likes to stay on the ground a lot and blocking your stuff you can jump towards them and do j.:m: or j.:h: when you’re close to them as possible, then do a dash. If it works you ignore the pushblock and is in range for a throw, though they can tech it.<br>