Nova's Matchups

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I think Morrigan is one of the hardest match up for Nova. Since Nova can only approach in one angle, you really have to rely on random human rocket and well placed grav pluse/armored rush with red life. Those are very limited resources considering Morrigan can suck meter from you and one blocked soul fist can lead to 50% chip, also she can use her 1 frame unfly and her godlike buttons to avoid all of this.</span></font>

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<div class=“QuoteAuthor”><a href="/profile/29236/vian_siu">vian_siu</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I think Morrigan is one of the hardest match up for Nova. Since Nova can only approach in one angle, you really have to rely on random human rocket and well placed grav pluse/armored rush with red life. Those are very limited resources considering Morrigan can suck meter from you and one blocked soul fist can lead to 50% chip, also she can use her 1 frame unfly and her godlike buttons to avoid all of this.</span></font></div>
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Nova beats Morrigan. It’s slightly in Nova’s favor IMO. You just can’t let her get started with her bullshit. Morrigan is broken, but Nova can at least deal with it. 

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<div class=“QuoteAuthor”><a href="/profile/24904/Marvelo">Marvelo</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/29236/vian_siu">vian_siu</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I think Morrigan is one of the hardest match up for Nova. Since Nova can only approach in one angle, you really have to rely on random human rocket and well placed grav pluse/armored rush with red life. Those are very limited resources considering Morrigan can suck meter from you and one blocked soul fist can lead to 50% chip, also she can use her 1 frame unfly and her godlike buttons to avoid all of this.</span></font></div>
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Nova beats Morrigan. It’s slightly in Nova’s favor IMO. You just can’t let her get started with her bullshit. Morrigan is broken, but Nova can at least deal with it. </div>
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Well how do you do that? If she gets away at the start of the round, what can you do to stop her from start her shit?

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<div class=“QuoteAuthor”><a href="/profile/29236/vian_siu">vian_siu</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/24904/Marvelo">Marvelo</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/29236/vian_siu">vian_siu</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I think Morrigan is one of the hardest match up for Nova. Since Nova can only approach in one angle, you really have to rely on random human rocket and well placed grav pluse/armored rush with red life. Those are very limited resources considering Morrigan can suck meter from you and one blocked soul fist can lead to 50% chip, also she can use her 1 frame unfly and her godlike buttons to avoid all of this.</span></font></div>
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Nova beats Morrigan. It’s slightly in Nova’s favor IMO. You just can’t let her get started with her bullshit. Morrigan is broken, but Nova can at least deal with it. </div>
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Well how do you do that? If she gets away at the start of the round, what can you do to stop her from start her shit?</div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Few things. Keep chucking energy javelins to prevent her from throwing fireballs. If she gets hit by any javelin she’ll be knocked down and even if you don’t confirm it, it’ll waste a lot of time. Force her to block with Cent Rushes + assist during the times where there isn’t a fireball out. Safe your red life for Grav Pulse M. You mentioned this, but it’s very very good against her. Without red life a Grav Pulse will trade with a fireball. With just chip damage of red life, you’ll go through a fireball + cause a soft knockdown which you can confirm with st.L. Learn to Grav Pulse while calling an assist so that the assist gets hit by the Fireball behind you. I play Dante so Dante gets hit instead of me. </span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Also, Speed Tackle is invaluable in this matchup. If you think she’s going to activate, you can do Speed Tackle and punish her during the recovery frames of SisterSister. You can also Speed Tackle to just punish Doom. Right when you see Doom, try and activate Speed Tackle. Hitting doom with 3 hits of this will cause 40% damage to him. You can happy birthday Morrigan here. Learn to confirm st.L after a diagonal Speed Tackle. This is all based on a few things as well. Learn to call your assist during the st.L confirm so that they get hit by the fireball behind you. If you get a clean confirm you can x-factor and kill two birds with a jump loop. Also, try and punished whiffed Shell Kicks with a slide. The key is whiff punishing that shit.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The first time I ever fought a Morridoom was Chris G at SBa. The next time was JRosa while I used a broken stick. Though they’re completely different players I learned a lot during the matchups. Also, I played like 15 matches or so with NerdJosh after all this and properly learned what to do. Don’t challenge/avoid Shell Kicks and try to keep crossing her up from under so her inputs get fucked up.</span></font></div><div><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>It’s not like hugely in Nova’s favor. but he has more tools than half the cast for dealing with it.</span></font></div>

Stupid question but I’ve noticed my Nova is ass<div><br></div><div>What do I do in neutral game? What’s a good hit confirm? I’ve had several games and not one of them involved Nova doing a clean combo.</div>

In my opinion, you always want to snap in Doom, because he’s the problem and he’s easier for Nova to deal with on incoming, not having Shell Kick or Darkness Illusion to get out of a mixup. Morrigan without missiles is less scary for Nova defensively, and if the Morrigan player is only concerned with spamming SOULF SOULF without putting on any actual offense, you can trash her without missiles. Like Marv said, you want to throw a lot of Javelins and force her to block Cent Rushes until you get a hit. Use Speed Tackle to tag her assists if you can or cross her up. (I never thought to call an assist as a shield against sneaky back Soul Fists though, that is genius lol) My personal problem with her is that she can duck under Plasma Beam, but that opens her up to Cent Rush M and other overhead options. Nova can also run away from Soul Fists pretty well. Super jump to the upper corner of the screen, put up a shield, fly, unfly when the missiles come down, wash/rinse/repeat. This is frustrating for many Morrigans and can give you the advantage if they start getting impatient.<div><br></div><div>An aggressive Morrigan is more of a problem in my opinion, because Soul Fists backed up by Shell Kick make her really hard to counterattack, including air throwing which is like 50%+ of my game lol. I still don’t know what to do about that exactly aside from push blocking them into Cent Rush H range.</div>

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<div class=“QuoteAuthor”><a href="/profile/77974/Xr0s-up">Xr0s-up</a> said:</div>
<div class=“QuoteText”>Stupid question but I’ve noticed my Nova is ass<div><br></div><div>What do I do in neutral game? What’s a good hit confirm? I’ve had several games and not one of them involved Nova doing a clean combo.</div></div>
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<font size=“2” style=“font-style: normal; font-size: 10pt;”>That’s a simple question that unfortunately requires a complicated answer… I’d watch a lot of games of Marvelo, Moons (especially Moons because you play Nova/Ammy), Nemo, Infrit, and maybe a few others.</font><div style=“font-style: normal; font-size: 10pt;”><br></div><div style=“font-style: normal; font-size: 10pt;”>In general, the three normals you’re going to hit most often with are j.L, j.H and c.M. Here are the most basic confirms off those:</div><div style=“font-style: normal; font-size: 10pt;”>instant overhead j.L, -> c.L or s.M into s.H, S, etc.</div><div style=“font-style: normal; font-size: 10pt;”>j.H -> fucking anything, it’s like +20</div><div style=“font-style: normal; font-size: 10pt;”>c.M -> s.H, S or c.H, S or raw S or Cent Rush H depending on the range, but usually the first two work fine.</div><div style=“font-style: normal; font-size: 10pt;”><br></div><div style=“font-style: normal; font-size: 10pt;”>Hit confirming off of something like Cent Rush L or M is situational… I’d just screw around with those in training mode if I were you. Same with confirming off your assists.</div><div style=“font-style: normal; font-size: 10pt;”><br></div><div style=“font-style: normal; font-size: 10pt;”><font size=“2”></font><font size=“1”>There’s no established Nova player tier list yet…</font></div><div style=“font-style: normal; font-size: 10pt;”><font size=“1”><br></font></div><div><font size=“2”>edit: Just want to note that my frame data memory is godlike, as j.H is <i>exactly</i> +20 on hit. (I was guessing, but hey.)</font></div>

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<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”>In my opinion, you always want to snap in Doom, because he’s the problem and he’s easier for Nova to deal with on incoming, not having Shell Kick or Darkness Illusion to get out of a mixup. Morrigan without missiles is less scary for Nova defensively, and if the Morrigan player is only concerned with spamming SOULF SOULF without putting on any actual offense, you can trash her without missiles. Like Marv said, you want to throw a lot of Javelins and force her to block Cent Rushes until you get a hit. Use Speed Tackle to tag her assists if you can or cross her up. (I never thought to call an assist as a shield against sneaky back Soul Fists though, that is genius lol) My personal problem with her is that she can duck under Plasma Beam, but that opens her up to Cent Rush M and other overhead options. Nova can also run away from Soul Fists pretty well. Super jump to the upper corner of the screen, put up a shield, fly, unfly when the missiles come down, wash/rinse/repeat. This is frustrating for many Morrigans and can give you the advantage if they start getting impatient.<div><br></div><div>An aggressive Morrigan is more of a problem in my opinion, because Soul Fists backed up by Shell Kick make her really hard to counterattack, including air throwing which is like 50%+ of my game lol. I still don’t know what to do about that exactly aside from push blocking them into Cent Rush H range.</div></div>
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But why snap in doom to make morrigan less of a problem when you can just kill? I mean considering id need to be comboing her to get off a snap back why not just go for a more permanent solution to the problem? Honestly any hit I ever get on her I always find a way to turn it into a dead morrigan, even if it means using x-factor.

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<div class=“QuoteAuthor”><a href="/profile/12662/jak%20d%20ripr">jak d ripr</a> said:</div><div class=“QuoteText”>

But why snap in doom to make morrigan less of a problem when you can just kill? I mean considering id need to be comboing her to get off a snap back why not just go for a more permanent solution to the problem? Honestly any hit I ever get on her I always find a way to turn it into a dead morrigan, even if it means using x-factor.</div>
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Sorry, I should have explained my mentality and why I make that decision.<div>First: I snap A LOT. Even if I don’t view my opponent’s 3rd character as a threat, I’ll snap them in just to screw with their order and maybe take out an assist. There are less situations in which I won’t snap.</div><div>Second: after giving it some thought, you don’t always want to snap in Doom when fighting Morrigan. If you’re playing Chris G’s team for instance, you just want to play it through because Vergil with missiles isn’t that big a deal. When playing JRosa’s team it’s in your best interest to snap in Strider, not Doom. For me, when I played a long set against Soup, who runs Morrigan/Dormammu/Doom, I wanted to snap in Doom because Dormammu/Doom is as annoying if not worse in some situations than Morridoom. So basically you have to make the right judgment depending on who the 3rd character is in the mix. Hawkeye/Doom, Dante/Doom, even Sentinel/Doom, it can sometimes change the whole match around if you take care of that goddamn assist first.</div><div>That said, I also hate burning XF early and will almost always go for a reset if the situation calls for it. ONLY if the point character is someone like Vergil or Wolverine will I spend all resources to kill them. Morrigan is not on their level in terms of matchup difficulty.</div>

Dude. Marv. How did you handle Wolverine like that. That was sick.

Marvelo learning the hard way that Million Carats doesn’t hit 2 characters. My heart stopped there, I was rooting for you all along.<div><br></div><div>Good shit on making top 8! Hope he makes it further in this tourney</div>

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<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”>Dude. Marv. How did you handle Wolverine like that. That was sick.</div>
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I got a trick at the start of the round for handling Wolverine. Just hold forward still the match starts and plink L+M ~H while press back. What ends up happening is a few things.<div><br></div><div>1. If he grabs you, you’ll tech the grab. </div><div><br></div><div>2. if he dive kicks, you’ll backdash away.</div><div><br></div><div>3. if he standing jabs, you’ll be out of range.</div><div><br></div><div>This lets you play a neutral and actually have a matchup instead of getting fucking mauled. Unfortunately, vs Rog. I should have played Plasma Beam since Noel Brown used Shopping Cart, I can take advantage of Weasel Shot much better. Wolverine with Plasma Beam makes Dante fucking useless. :confused: I did my thing though!<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/9207/Blue%20Lightning">Blue Lightning</a> said:</div>
<div class=“QuoteText”>Marvelo learning the hard way that Million Carats doesn’t hit 2 characters. My heart stopped there, I was rooting for you all along.<div><br></div><div>Good shit on making top 8! Hope he makes it further in this tourney</div></div>
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Thanks man, Yeah. I didn’t know heh. Now I do. Never doing that again. I was like, “FUUUUUCKKKKK.”</div>

Oh well, least you won that game, you did your thing, ain’t nothing wrong with losing to the dude who eliminated justin and yipes. Although I was surprised when the camera showed you and you were some drake looking dude, I don’t know why I always thought you were black, prolly mixed you up with marvisto or something.

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<div class=“QuoteAuthor”><a href="/profile/12662/jak%20d%20ripr">jak d ripr</a> said:</div>
<div class=“QuoteText”>Oh well, least you won that game, you did your thing, ain’t nothing wrong with losing to the dude who eliminated justin and yipes. Although I was surprised when the camera showed you and you were some drake looking dude, I don’t know why I always thought you were black, prolly mixed you up with marvisto or something.</div>
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I laughed way too hard at this.<div><br></div><div>Anyway good stuff Marvelo, it was cool to see you ripping shit up this weekend. btw, my friend who was convinced there are only two good Dantes in the world now says that there are three :D</div>

Something I noticed from DragonGod vs. David F vs. now, a Nova vs. Dante matchup: copious use of Grav Pulse H. Seems to shut down Stinger and teleport attempts quite a bit, and even shuts down a fully-charged Air Play. I think better Dantes would have a way around this but it seems like a great strat for a bad matchup.

Anyone here using a pocket Taskmaster for Nova’s hard matchups (Cap, Wolvy, etc)? I feel like Taskmaster has a good match up vs all of Nova’s bad match ups.

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<div class=“QuoteAuthor”><a href="/profile/46940/discovigilante">discovigilante</a> said:</div>
<div class=“QuoteText”>Something I noticed from DragonGod vs. David F vs. now, a Nova vs. Dante matchup: copious use of Grav Pulse H. Seems to shut down Stinger and teleport attempts quite a bit, and even shuts down a fully-charged Air Play. I think better Dantes would have a way around this but it seems like a great strat for a bad matchup.</div>
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Dante can stinger to nullify Grav pulse H. And if he has a projectile assist he’ll cut through pulse like butter with air play + assist and recover faster than you do. It only has situational use.<br><br>That said, people should take a page out of DragonGod’s book. Only nova at WB that was playing lame as hell. Loved it.<br>

I used to think that was the case too, but it looks like David F just kept getting it by it. It wasn’t on startup, he’d just try to plow through it from midscreen and take the whole 100k or whatever. That guy is not very good but just something I noticed.<div><br></div><div>And yes, everyone needs to play a lamer Nova. I lost a match this past weekend by getting impatient when I didn’t need to :/</div>

Just to be clear, Vergil’s stinger does not nullify projectiles. 100% positive that dante’s does though, have had it done to me on many occasions. <br>

Playing lame with Nova is good for certain matchups. Nova/Dante/Strider cannot play lame when on point since most people have a better assist to zone.<div><br></div><div>Nova/Doom/Strider can outzone most teams and control the neutral for free. Put a pulse, call Doom, and chuck javelins. Vs Doom for example, the key to the match is controlling the neutral through Pulses and Javelins. Once you start chucking javelins he won’t have a chance to throw a beam. Try to bait the beam and once you see him about to throw one, Nova tackle for the kill. Punish jump butter beams with his cr.M.</div><div><br></div><div>As far as the Dante matchup. You need to be VERY careful when putting up a pulse. If he’s looking out for it, he’ll stinger through it and you loss. Try to punish him airplaying and be patient. He’ll outzone you if he has a better assist.</div>