"Not fat enough? We can fix that!" Rufus Match-up Thread

Yes, I think I posted it on the first page.

even though is better just to focus the buttstomp and punish

EDIT: I updated a bit of info on the first post, most noticeably added some Gen stuff (Gen is my 2nd BTW, so I dont have that much experience against him but, I know some stuff about his gameplay,etc)

Does anyone else have a problem against Chun??

her lightning legs beat out my triangle jumps and wakeup EX SBK beats out my dive kicks. Everything I’ve read says dive kick beats ex sbk, but im always unsuccessful. is it just my spacing/timing??..she’s my hardest match-up and i cant figure it out.

If your opponent’s are mashing out lightning legs inbetween your dive kicks, just block and punish them afterwards. Once they stop doing it, then you can start doing multiple jumps again.

Wakeup EX SBK is kinda weird. Dive kick beats it clean, but only after it’s active (It has invul startup). When you’re pressuring Chun after a knockdown, you have to delay your dive kick. You can’t meaty it, but it will beat EX SBK clean after it’s active.

However, good Chun’s will know this and because they know you have to delay your dive kick, they have the time to jump up or back to avoid/counter your dive kick. So it becomes a guessing game again where you either j.MK to try to catch their jump, or follow through with your own dive kick and catch their EX SBK. Chun can actually delay the EX SBK so it’s not a reversal and that will potentially trade or beat dive kicks as well.

To beat Chun, don’t let her chip away too much life with her pokes and hit your own high damage everytime you have an opening. You have a decent starting life advantage and Chun deals relatively poor damage so you should have opportunities.

i dont think this has been said before and i didnt see it so ill post it.
against akuma you can punish his teleports if you anticipate them.
but instead you can just go for a meaty divekick and if he teleports just cr.fp him.

i think this alone will immensely help me. i was baffled why i couldnt meaty dive kick, i understand now it’s cuz of the invincibility frames!! thanks bro!!! good sound advice (as well as the other info you listed). :tup:

peace!!

Against Zangief: I’m discovering that either at certain timings or at certain distances, HK followup to Messiah Kick will beat out Lariat as he tries to counter. Same goes for a crossup divekick… And from what I’ve experienced, that Lariat-beating divekick also seems to land outside of throw range. Though I’m not sure what happens if he sits on an Ultra/Super.

Hit the EX spinning bird high, cross up. Beats it Clean.

Or, just block it and sweep her. That wakeup move is zero threat to Rufus.

Chun li is no threat to Rufus. It’s a 6-4 in your favor. She cannot rush you, and she cannot keep you out.

I played one really good Chunli out of a hundred who could actually beat me. He did it by not allowing me in. Standing HK, fireballs, VERY careful spacing. That is the only way she can win. I starting winning by being patient, turtling a bit, looking for openings. Once you are in on her, there is simply nothing she can do. 2 combos will kill her if shes in the corner, and throws do hella damage. She has no wakeup defense other than EX SBK but if divekick high and crossup, you will beat it clean.

If you have any more problems, just be very specific and I will try to help you.

I know how to deal with runaway Akumas, but one of my online sparring partners has a really aggressive Akuma that goes right on the attack once I get under the air fireballs and suchlike. He goes into a really effective mixup game involving quick Demon Flips, Shoryus and throws, as well as outpoking me with Akuma’s normals. He seems ready for EX Messiahs too, baiting them, blocking them and happily punishing.

I’ve already figured that I should tone down the Messiahs and instead save most of my meter for EX snakestrikes, working on punishing jumpins and flips with it. Does anyone have a good answer for his pokes and blockstrings?

Demon flip = free EX snakestrikes, but you probably know that. Any pokestring that he cancels into fireball can be a EX messiah (maybe a max range c.mk fireball might not get hit by it?) If he’s doing a lot of c.lk c.lp c.lp walk up c.lp walk up throw kinda shit, option select low short/throw tech (just press lp+lk in defensive crouch, lol) works decent for me as his low short is pretty good. He can’t make you block two hits of roundhouse so to me, his blockstrings aren’t too scary. Land a single low short and you get your choice number of jabs into EX tornado and momentum in your favor.

I feel like this matchup just takes patience, he has to work so much harder with that shitty vitality. Don’t be scared to be thrown and just block a lot. You can eat a lot of throws from akuma. Maybe counterpoke with s.mp every once in a while.

I had just found out that GT beats out blanka balls. I’m not sure about the EX ones but it works 100% for me if I react fast enough.

Also today, I just discovered that a deep crossup divekick beats kens ultra clean. I had a scrub in a corner and he ultra while I was in the divekick animation, and it completely beat his ultra.

accidentally posted this in the combo thread, moving it here:

Thanks for the solid info in this thread :tup:

My problem matchup is Zangief. What is your thought process on wakeup after Zangief knocks you down? I tend to eat a lot of crossup xx lariat, cr.poke xx lariat, tick SPD, etc. I use EX messiah to get out, but a) sometimes I don’t have it and b) it can be stubborn to come out on a good crossup.

changuillo was nice enough to reply:

I don’t rush down at all, in fact I stay nearly full screen away the entire match if possible. I poke with cr.HP and anti-air with cr.MP, far HP, SS, but I guess my main problem is that I’m not consistent enough – these barely dent Zangief’s huge life bar, and eventually I react too slow to a jump-in or eat a lariat and lose my life advantage. And then I get really flustered over what to do on my wakeup when Zangief is all over me. Seems like you have to be really solid in this match

thanks for the help :china:

High cross-up dive kick works like a charm against Chun! thanks ParryAll and OGS!! My winrate against Chun went up significantly!

A great combo against Ryu is

DK > HP> HP GT

You can link it just like you can link the DK > LK > MP > HP GT

I found out that it works on Ryu and its GREAT damage vs him, especially when your doing insane mixups with the DK if it hits its a monster. Just letting you all know, along with that i know it works on Sagat too. hope it helps some!

DK= Dive Kick

HP= Heavy punch

GT= Galatic tornado

LK=Light Kick

MP= Medium Punch

(for all those new people here reading, i know i had trouble at first understanding)

Give me feedback on this combo vs people like Ryu

This is actually one of Ruf’s bread-and-butter combos. Works on pretty much anyone as long as the divekick connects low. If you’re divekicking to punish a whiffed sweep, for instance, you know you can connect it. If they’re in the corner or you push them into the corner with the GT, you can then connect Ultra from it.

It’s not an insta-win button against any shoto, though, since you have to be extremely careful with your divekicks anyway, thanks to DP… and ESPECIALLY Ryu’s DP into Ultra, which doesn’t even need an FADC if he catches you trying to divekick him.

So you need the divekick to connect low in order to do this?

If i feel that the divekick won’t connect low, what should i do so i don’t get reversed?

thanks

then you do std.lk, std hp xx hp tornado

still…if you really feel you wont be able to connect anything, just block or backdash

As I believe is mentioned elsewhere on the board, the HP following the divekick won’t combo unless you hit low. EDIT: STANDING LK, as Changuilo said above, hit-confirms.

A divekick that hits or is blocked high leaves you in a guessing situation with shotos, where you need to guess whether he’s going to throw, DP or light attack. Always keep a bit of meter stocked in order to have the option to EX Messiah, as that leaves you at an advantage: It beats out DP, throw and regular attacks, so a shoto who keeps this in mind is more likely to simply keep blocking… Which makes it safer for you to attempt a throw or other mixups.

With the low divekick you could probably consider it a Tri kick. basically if you see the DK hit the leg or the waist you can connect the HP into the GT.

Ok now Let me ask a question WHEN are you suppose to spin the stick to do the ultra in the corner? I thought it was after the final hit (the palm) and then you spin but when im fighting Ryu I cannot pull it off correctly in the corner.

For some reason with Ryu i always miss the ultra, could someone tell me the correct timing i have to use vs Ryu or in general to do the ultra in the corner when i do a GT.

Along with reversing i usually so multiple dive kicks, grabs, Crouching Jabs or LK’s (since if you hit them with a jab or LK you can link either a EX Messiah or a LP GT, or a LK can link into the LK> MP> HP GT)

Along with that I usually just do a block string if i really feel comfy, or i just block because of those SRK’s/DP’s

If you’re missing GT, Ultra in the corner, go to training mode and practice getting the EX Tornado, Ultra down. EX Tornado has longer recovery then normal GT, so once you can hit that consistently, the normal GT is much easier to get. You have more time then you think to hit the motion, this is a really noticeable offline versus online difference.

The only time you really need to rush the ultra motion after a GT is trying to ultra Gief, Boxer or Vega in the open. That’s like a 1 frame link or something.

yea, im not having too much trouble with it its more like… once in a while i Just cannot hit RYu consistently, on everyone else its easy but for some reason on Ryu i feel like it gets… delayed but ill do that since i guess its harder to link the EX GT into ultra over normal GT into Ultra?