flip kick has its own arc, lower than her normal one. most chun’s aren’t perfect at keeping perfect block stun if you block it, so you can messiah kick between it and w/ you predict she’s going to do.
i’ve had decent success w/ lp and mp snakestrike on wakeup, which will hit it clean
against rog & ryu, i’m still working things out. i’ve only fought a few good rog’s, so i dunno if anything i learn against them is applicable.
against ryu, my speedbump is when they do that blockstring into crossup whatever.
you can rufus roll, and avoid the crossup, and then iono. too many different ryu’s.
from afar, build ultra meter, and divekick/tornadospin in.
and from the sagat video, you’ll see at one point i jump vertically for like 5 seconds. the things that just jumping vertically against a sagat/ryu/ken, from just outside their srk distance makes them twitch. i’m working on expanding the situations of what they do. its not good against sagat, b/c of tigerknee. -_-.
against branka, c.lp is better imo for beating random blankaballs. against ghetto branka’s if they do it from full screen, a jump back j.hp, or well placed divekick will knock them out too. everything else i do is from this thread.
against rog on knockdown, why was crossup divekicks a bad thing? I do it, over and over, and it seems safe. it knocks him out of his bull uppercut thing, and if it misses him, you can punish recovery with c.fierce. even against rogs who use their fa and s.lp to beat out full height divekicks, i can still get a few good hits against them be4 they think enough to use it