Northwest VFers

oh snap! i wish that i could attend but unfortunatly i am working =( good luck chanchai and frank in taking down that nippon terror! haha =D

hopefully soon i will be getting my OWN 360 and a stick for one, so that i can start learning right now i’ve just been stealing my brothers to practice, and he gets mad when he wants to play call of duty4 anyway! good luck to all and to all a good night…?

I just moved to Vancouver and i’m mostly in the portland area is there any VF5 arcades or a place where people gather to play VF5?

Thanks for the input, Yosuke!

I definitely need to develop much much more as a competitive/tournament player, and as a VF player in general. So I really appreciate what you are saying and it’s true, in pressure matches I can’t execute combos that well and I’m severely lacking in certain basic skills.

And also, with the combination of players at Preppy’s on Friday, we’ll have entertaining matches at all levels of play.

I really hope Frank can make it, I’ve been looking forward to him and I’m really happy to find more players in the region who really put the time into VF. Also would be great to see Femto again and of course meet the Seattle fighting game crew.

The only Seattle players I really know outside of Yosuke and Femto are the old Virtual On Oratorio Tangram players, but man… Seattle VOOT was pretty freaking sweet back in the day. Well, I’ve also met Ratana and Codylicious :slight_smile:

I should definitely be able to make it out there on Friday and I will try to arrive early to hang out with Yosuke all day :slight_smile:

-Chanchai

i have the day off, so i will be attending.

Really glad to hear that you are attending, Frank :slight_smile:

I look forward to meeting you and the other VF players up there :slight_smile:

Strikeforce, there are some places to play VF with people, but it is schedule dependent. The Random Select crew have their get-togethers and those are usually great.

In a couple weeks, my boss and I are opening up a place in Gresham where you will be able to play and you can always schedule to play with me there. It does cost money though, less than $2.50 per 30 minutes. I’ll give you more details when the place opens up, we’re excited about it.

The players I am offering a ride to Seattle with on Friday are Raishinken, Fatbear, and Anthony. I don’t know what Fatbear and Anthony have in mind, I just thought I’d let them know they’re welcome to join me. However, I will be leaving Friday morning and I plan to hang out with Yosuke for awhile before going to Preppy’s.

I heard through the grapevine that Raishinken is down with an early morning drive, so I think that’s great and I always enjoy his company.

I’m so looking forward to this Friday!

-Chanchai

i finally bought a ps3.
i need an hdtv.
and vf5.
and a stick for the ps3.

</3

get an xbox360

Tajiri, check your PMs for a deal on an HDTV.

RBX PTS

Let me be the first to say this right now:

Fuck Vanessa scrubs…i’ve never wanted to throw a stick ever till i played a few online. They all do the same nasty ass shit, and unfortunately I have no idea on what to do to handle it, except to be on nonstop offense…then of course one DM and boom I get fucked up./rant

are we going to record some matches? I feel like recording top8 matches in the tournament.

>>frank
I can play that way, too. unfortunately, that is much easier way to beat most of US players for me, too.

Except that Lau player that kicked your butt :razz:

that must have been me har har har.:rofl:

damnit my stick still hasn’t arrived… i’ll have a day’s worth of practice before Friday (assuming it comes in tomorrow)!!

GGs to chanchai last night!!! I have a lot to learn, but I’m even more hyped to get to that next level in this game =]. Thanks for rippin me a new one last night.

[quote=“Mackinzie, post:167, topic:24031”]

get an xbox360
[/QUOte]

dude I hope ur kidding. Have fun getting headshot from across the maps on zanzibar and killed with dumb fuck swords and shotguns in Halo.

VF5 online and Call of Duty 4 are the only positives my friend.

Frank, I had a blast playing against you last night and I’m excited to see how much stronger you’re going to be in VF5 as time goes by.

I hope you don’t mind me pointing out what I remember from our matches. I am no expert, but I can at least point out what seemed somewhat exploitable against you, when I played you.

GENERAL

I think your game is quite solid. You seem very adjustable, at least when you’re really focused (after the first cig break, you were much more solid than before it).

You are able to maximize damage quite well. I keep feeling like you could do even more damage with your Eileen though–that there are stronger combos open to you. But truth be told, you maximize damage better than almost everyone I’ve played in the Northwest outside of Yosuke. But we could all do WAY BETTER on this.

I probably won’t have any idea of your execution skills until Friday. You play really really clean (which is good), but until I play you in person, I won’t know how accurate your execution is. If it’s really good, there are probably a few things you can do in some situations that would help pad your defense and get you back on offense fast. Adding Evade-Throw-Escape-Guard to your game would make you more solid, if you never botch up the execution and if you only use it as a defensive OPTION (not something you do all the time). More on ETEG later.

ON EVADING (punish the evaders)

You don’t punish your opponent (or at least me) enough for evading. This means you are doing lots of linear attacks (which isn’t bad in itself), and it also implies that you might not be throwing enough. For your style of play, half-circular attacks would suit you well–but Eileen’s repertoire isn’t rich in half-circular attacks. If you don’t punish your opponent for evading, you open the door to your own missed opportunities and you make ETEG a very, very strong option for them (which skews the guessing game in their favor). Here are some ways to deal with people who evade:

-Throw. Throwing beats evading.

-Full-Circular Attacks like sweep will flat out beat evading. Most of these are low reward though, but you always have Eileen’s spinning punch which can lead to a guessing game (funny thing is, you didn’t have to guess against me, I always fell for the second punch though I knew I could just duck and 0-frame throw you).

-Half-Circular Attacks are a great option depending on your character. Eileen has a few–and they are moves you already use. You just need to use them in this context–because I was evading you like crazy last night. On the VFDC command list, click on the Esc column to sort the movelist that way and look at which moves are half-circular. Pick the fast ones in most cases. Always ask yourself which direction your opponent tends to evade. Good opponents will make the decision between your character’s backside or frontside. MOST PLAYERS mistakingly have a favorite down/up direction. If they have a down/up tendency, you have an advantage in your favor if they like to evade.

NITAKU (throw vs. mid 50/50) SITUATIONS

I was impressed by how well you do adjust to your opponent. At first, you were always being taken down by poke (hit) --> throw, but after the first sig break, you adjusted this for the most part–BUT BETTER YET, you would adjust if I would switch it up to poke (hit) --> mid. It wasn’t always there, but it was something you finally fixed in your game after that cig break.

You understand VF’s flow very well and you properly adhere to that flow. The most difficult times you had against me is if I could put you in a nitaku situation and really do the 50/50 (mid or throw) bit on you. Your tendency was to do standing block though, so back to the above statement, most of the time I threw you.

There are different approaches you can take to the nitaku situation. In many of the cases last night, it wasn’t true nitaku–meaning, blocking low was an option to beat throw for you. However, if much of the time a poke gets a yellow flash on you, it will be true nitaku and you are going to have to go for extra measures against throws (because you won’t be able to crouch them).

Some anti-throw options from nitaku (things to do if opponent pokes you with a yellow flash and is going to throw you):

-Throw-Escape will beat throw (learn the character’s strong throw options, against Lion you want to escape with b+P+G or f+P+G. Against my Lion, f+P+G will do the trick for a long time because of my bad habits).

-Attack to Beat or Clash the throw. It’s a bad habit to attack whenever someone successfully pokes you, because their attack will beat yours. It’s a good habit to attack whenever someone pokes you and you know they are capable and likely will throw you. In VF5, you’ll have to learn what attacks don’t clash. I think Eileen’s hopping kick combo launcher doesn’t clash because she’s up in the air fast enough (before a 12-frame throw would connect with her)–so that is probably a good option. Low attacks work, but probably aren’t worth the gamble of eating a counter-hit launcher. Any attack that leaves you back turned won’t clash either (and in the case of launchers, might reduce your opponent’s potential combo).
JUST REMEMBER THIS ABOUT ATTACKING TO BEAT THROW: factor in the risk vs. reward ratio. If you guess wrong, your opponent might launch you with a mid-launcher. This isn’t reason to not attack to beat a throw–just make sure that if you win the situation, the reward justifies the risk (meaning, do something that will do good damage to your opponent). Otherwise, if the situation truly is 50/50 successful guesses between you and your opponent, your opponent wins.
Yosuke will probably laugh because I can preach this, but I don’t practice this that much lol (but my Lion uses b,b+K combos for this particular reason).

-ETEG (Evade-Throw-Escape-Guard). Tap down or up to evade --> input a throw escape quickly --> let go of Punch right away while holding Guard. This is the passive/defensive anti-nitaku option. If done correctly, you evade attacks if you evaded in the correct direction, you will beat throws that are escapable by the throw escape input you entered, and you will do the weak sidestep and then block if nothing happens. The weaknesses to this are slightly delayed attacks (which your failed sidestep will eat) and attacks that hit you out of your evade (sweeps, half-circular attacks if you evaded in the wrong direction). I recommend only doing one throw escape, despite being able to do multiple throw escapes in VF. The reason for only doing one throw escape is you will know if you failed the throw escape component and also, it is better to work on one’s ability to guess and anticipate than to be stuck doing the same throw escapes over and over without any way to verify that you successfully did the throw escapes.

PRESSURE
Aside from standing high and blocking a lot when in a jam, you seem to handle pressure decently well. I put you on ringout pressure a lot and I thought you mostly played alright in those situations–with one exception. The note I had on anti-evading… that would come in handy a lot when you are fighting someone near the edge of the ring, especially if they are the ones stuck with the pressure.

Another thing I liked about your game was that I didn’t feel like you whored out the same rising option off the ground. Guess it’s your Tekken experience, but you didn’t have the bad habits of always tech rolling or always getting up in a certain way. If you had a tendency, it was to the safer option of getting up manually without a rising attack, which is a very good thing for the most part. Mix it up appropriately and you’ll stand up well on your feet to take on the challenges.

In the end…
I had a great time fighting your Eileen and I can see why Yosuke wanted to see us play. I hope this post helps you out (and I hope it doesn’t offend you that I write up about your game on a forum like this). I look forward to seeing you get stronger and stronger. I was actually impressed with your game last night.

-Chanchai

One more thing to Frank:

There’s a guessing game you play with Eileen that isn’t much of a guessing game. It’s something you can improve on if the “correct sequence” bores you.

It’s the game you play when you switch sides with the opponent and Eileen has like a guaranteed PPP or PP,f+P or whatever it is.

In your case, it seems like you get bored with the same three hits so you mix in something like P(G) --> Throw.

The problem is, if you’re going that route, you need to make the opponent consider standing up and block. Because all I did was hold down and Guard whenever I was in that sequence in case you would go for P(G) --> Throw.

For opponents who don’t know better, I understand how P(G) --> Throw will always work. For other opponents, you need to mix in something like P(G) --> Mid Launcher. Only then will I be threatened enough to stand and block and take the throw.

Chanchi: Check your PM box! you got to let me know when we are dipping and where to meet you! thx in advance!

Chanchai:

Thank you so much for the feedback. I’m not offeneded at all for having someone disect my gameplay, it’s exactly what I need right now. And there are a lot of things that I still need to work on ETEG’s and fuzzy guard for that matter. Which I will try to implement into my gameplay.

Yes evade’s own me so bad, prior to the smoke break you were spinning around me all the time! That’s mainly of a bad habit of doing ->P instead of -> P+K when trying to get back on offense, or thinking that i have an oppertunity to attack, and there were times even after the smoke break where i would think I had the chance to get back on offense, and then you ended up on my side for some big damage. I will go check out VFDC for those moves that are HC and what not.

You have no idea how frustrating it was when I was getting grabbed >_<, I was really trying to figure out what the breaks could be (I was hellbent on thinking that those breaks were d/f, or d/b for some reason). But breaking grabs has always been a weak point in all 3d games, and it is something that I am trying to work on.

One thing I do want to ask is the times that you would knock me down and I would tech, you would do a full circular mid kick, were those tech catches? Or was I just not holding Guard when I got up? I remember a few times later in the evening that I would block a few here and there. That was one of the main reasons why I stopped teching so much, didn’t want to give up free damage =p.

Anyways it was great playing you last night. It showed me how far I’ve come along in a month, and how far I have to go to roll with the big boys. Can’t wait till tomorrow!!!

Edit: in regards to the mix-up situation from ->P+G ->, that’s just a bad habit of mine, from playing online, and against the computer. In fact you’re the first person to actually duck after the P, K (G). I wanted to see if P+K was guarenteed off of it, but I want to say you ducked a few of those. I will be definately working on some more situations off of that grab.

I guess his problem is that he does not know which moves are good, bad, and effective. He does not know good combinations either. He uses moves which have worked on players in seattle. well, I can show him some combinations. I am not sure if I can use them though. I don’t know how to use the new characters, but I can show some good two-choice moves.

Moreover, there are some strategies which only a couple of americans can use. If you get to know them, to be honest, I dont think you guys catch them up. in other word, if you remember not all of them, but some of the strategies, you guys will be able to be as good as hardcore VF players.