North Carolina Players XXV: So free, so ****ing free

I may enter, altho at this point I’m thinking not, because I think the game is garbage and I’m playing so many other games. The only reason I had to play it is gone now, for at least 3 months.

Good luck to everybody going to Final Round! Have a safe trip!

And rep NC strong like you did last year! (So I can brag again to the Texas peeps. “That’s right. NC baby!!!” lol )

Jive Out!

blasphemy!!
-Q

Man this shit is hillarious: [media=youtube]R7yfISlGLNU[/media]

I’M ON A BOAT MOTHERFUCKER

Why so garbage?

That’s just a question out of interest–I’m not trying to argue, mostly because I don’t know if I disagree or not and I haven’t played the game enough to form any opinion worth merit.

It’s just that I’ve been hearing a lot of ST vets slamming the game, and I’m just curious why. I’m even wondering if the game has a future at all after EVO this year–I can’t see the Japanese playing the game at all, either (I don’t think they think too kindly of an American messing with one of their national institutions).

I don’t have the game (or a 360 or a PS3) so my experience with the game is limited, but what exactly would you say is the biggest problem?

Easy-mode controls? The balance changes? Akuma?

  1. Game does little to nothing to address balance issues, tiers are mostly the same except maybe a teensy bit closer…

  2. …then you add in Akuma.

Not trying to speak for anybody, that’s just what I’ve been seeing. It’s really just Sirlin taking ST (his favorite game) and putting in more of the kind of stuff that he likes, while taking advice from other players to avoid wrecking the game’s already precarious balance in the first place. A lot of goofy shit exists in that game as consequences of Sirlin’s design ideas. Who thought Tiger Knee juggles were a good idea?

Maybe because so many players complained about “TIGER! TIGER!” from O. Sagat, Sir Loin decided people wanted to hear “TIGER! TIGER KNEE! TIGER KNEE!” instead.

Sir Loin single handedly balanced SF, because he said so himself:
[media=youtube]qmpoAp21I9I[/media]

I like seeing people that think they have a grasp on everything fuck stuff up that they were so confident on.

It’s wonderful.

The moment I saw Claw vs Gief in HDR, I knew it wouldn’t be taking it seriously. It’s a fun game though.

Good matches online Blake! Took me awhile to get used to sf4 online 'cause it was my first time playing, the connection was awesome but tick throws are the online tactic to stick too. lol

That match is like way more manageable than in original ST. So it’s not really a complaint against HD Remix in itself.

[media=youtube]HSrNRuldiro[/media]

I retract some of what I said earlier.
Since the 2nd to last loketest the game was made faster–to KOF XI levels of speed–and the Critical Counter time/damage was decreased so that assuages two of my main complaints about the game somewhat.
Still think WarZard and SF3 have better animation, but the faster speed makes the game look significantly better.

it’s not so much that 3s’s animation is better, 3s just has better fluidity b/c of the no. of frames used.

Throws are good in SF4 in general…and the setups for them.

Anybody heading through Raleigh on Thursday afternoon/evening or Friday morning to go to FR? Need a ride.

Hahaha, yeah throws ftw. I can’t stand Dictator in this game. :crybaby:

Yeah, but the point of my response was to help people understand that it’s easier/harder to stuff divekick depending on where Rufus is. Blanket statements like “This move is higher priority, so it will win” are dangerous, as they don’t let you view the whole picture properly; in this case, when you try to AA the divekick up close with a jab, you’ll get counterhit, and adding enough hitstun to allow Rufus to combo you where normally he’d only get a mixup opportunity.

What you need to know about the divekick is as follows; It’s slow to start up, and has better hitboxes underneath it than out in front.

As far as STHD goes, I like it better than ST, but both games suck. The illusion of balance portrayed in both games is laughable, since unless you play a select few characters, you’re going to require a secondary at some point. Really, either game’s balance is comparable to the balance presented by 3S; the low tier characters can be competitive, provided that they guess correctly.

Me and Blake had an interesting discussion about this recently. In newer games (GG), the animations try to match the actual hitboxes as close as possible, but “older” style games (SF), they seem to have hitboxes that are more “deceptive”.

I suppose an easy example of this would be Ky’s dp. So, in like every other game, a dragon punch will most likely beat even a sweep done at max range even though the character doing the DP is basically just uppercutting from around waist height. Ky, on the other hand, swings his sword upward with the arc beginning at around the same height as Ryu’s punch begins, but there is no actual hitbox except where the sword is actually being swung, so characters like Sol and Slayer can do a 2D/2K right in front of Ky at wakeup and he dps, but completely whiffs. I think Hokuto DPs were like this too.

It’s too bad that in most games, you just have to learn hitboxes and they aren’t outright displayed on the screen…but generally, we can figure these things out pretty well. Just as with basic frame data.

Granted, I’m going to end up saying the exact same thing again as a few weeks ago in this exact same kind of discussion of ST balance.

But you have to look at ST as the perspective as an old school. I guess newer players have been spoiled by the relatively even balance of newer games like Tekken5DR, VF4, and GGAC or they never played any of the old-school game back when they first were released.
ST is a deceptively simple game compared to Tekken/VF/GG. The characters themselves are archetypes of the whole fighting genre. As such, they are very simple compared to today’s standards.
Achieving the kind of “no match-up worse than 4-6” balance found in Tekken, VF, and GG would require the characters to be dumbed down and lose most of what makes them unique.
Tekken, VF, and GG can get away with it because there is so much depth in the game mechanics and system that most characters still have enough options to retain their uniqueness and viability.
In ST, you have characters like Honda who rapes everyone without a fireball and gets raped by those who do. Or Zangief, who rapes anybody if he can get in but has very varying degrees of difficulty of getting in on characters.
If you took away Honda’s command throw, toned down his damage, but also made it so he could safely Headbutt through projectiles so that he had 5-5 or 4-6 matches with everybody…well, he’d be pretty fucking mindless, boring, and pointless. If Zangief did moderate damage and his 360 allowed him no chance for mix-ups but at the same time he had a much easier time of getting in on everybody, well…he’d be pretty boring and pointless too.

The fact that they have glaring weaknesses and strengths is what makes their character. That was the very FOUNDATION of what SF2 was built upon in the first place. I guess not many people now still remember that back in 1991, having 8 (well, technically 7) COMPLETELY UNIQUE playable characters all with their own style, strengths, and weaknesses was a REALLY BIG DEAL and one of the reasons why SF2 was such a mainstream success.

And if you think Gief/Vega in HD Remix is bad enough…
[media=youtube]vTdN4pOpCmI[/media]

Sorry, I apologize for always getting his last name wrong. I guess I think he’s a cousin of Shawn Michaels or something. :sweat:

I guess that’s one of the things that really throws me off in trying to learn GG.
Not that the new school way is necessarily bad, though…
Old school is definitely guilty of some dumb stuff.
Let’s play FIND THE HITBOX:

[media=youtube]yikXDM8PjRA[/media]
[media=youtube]S2GZ3qnmhRc[/media]
[media=youtube]xhcTGhr3jKA[/media]

Then why say it man.

I think we all know what ST is. It’s not exactly a new topic. STHD didn’t make it “new” enough to not be what ST was. It’s cool if people like it, it’s cool if they don’t like it, we don’t need an Arstal situation with the game here.

And I guess you’re talking to Matt here? Since he’s a new guy totally spoiled by new games like Guilty Gear and hasn’t really played ST much?

Yeah I don’t think Matt is the type who’s been spoiled by new games, considering he played all the older stuff first. A better example of someone spoiled by newer games would be me, since I STARTED on GG series when I was first getting serious in the competitive scene.

Another slight flaw with Shiki’s argument about ST characters becoming boring if they were balanced out: Honda is already boring as fuck. :wink:

I meant to say that Kevin Michael will hopefully get the NC spot for HDR 5on5 team.