Haven’t played too many side scrolling shooters. Though I have played Triggerheart Exelica and Ikaruga on 360. Pretty fun games.
For you guys who like to get drunk, the hotel has an open bar.
Plus Waffle House and Sonic within walking distance. Gdlk.
Thanks brah, I’ll check those out. Shooters used to be my fav before STF2 came out and changed everything.(-_-").
Unfortunately, I have to work this Friday. i probably won’t be able to make it to the Ranbats. I might still show up. I don’t really know my schedule for the rest of the week. I might have to work in the morning. If I do show up, it won’t be until like 130-2 ish
Forgot to pre-reg for Final Round. Maybe I’ll win a free pass or something.
I dislike Dark Souls not because I think its a bad game, but because its hyped too much than what it is. Once you figure the stuff out its easy. A truly difficult game is hard even once you figure it out.
Figuring out how to beat a hard game is the easy part. Actually beating it is the hard part. No quick reflex, no mind games, none of that with Dark Souls. Just rinse and repeat until you win.
/rant
You like Gradius and R-Type more because of the scoring system? To each his own, but who really cares about the scoring system? I want to blow stuff up. I didn’t play SOR or DD as much as I did because of its excellent scoring system, they both let me beat the crap out of everyone who crossed my path. And it felt goooooooooood.
Gonna have to play Megaman X collection now. Stuff blew my mind.
@Shiki: I’ve heard stories about that Waffle House. And they didn’t have happy endings.
What ya’ll need to do is get on that Sonic Generations. Gettin my copy on pc tmr b/c for some reason the PC version is $30 while the console versions are $50
Question: do you guys normally check in on Thursday and leave Monday for Final Round?
I enjoy Ikaruga but I prefer horizontal to vertical. The black/white system is a lot of fun and very interesting/unique, but I just love the unforgiving power-up structure gradius has. There are sections that if you die in, you simpley cannot win the game anymore because you died and lost all of your powerups which you need to be able to compete and move forward. Get hit once -> lose the game, awesome.
What I can’t use an ultra or X-Factor on the boss? I hate that game already
The difficulty in dark souls is just figuring things out, but I believe that’s what they wanted. Once you know the strategy or what to do in a level, it becomes easy, but that learning process and trying different approaches is what’s the challenge. I just hate it when they put in cheap shit towards the end of a level that there is NO WAY you could have known about beforehand and it’s pretty much guaranteed to kill you. For instance (spoiler): There is this mimick in one of the castles that instant kills you when you try to open the chest, but there’s no indication the chest is different from a normal chest and you don’t encounter anything like that up until that point. You can damn well bet I’m attacking every treasure chest I see now, but that just seemed like a really cheap kill after significantly progressing pretty far into the dungeon.
Another example is almost at the end of this level that’s nothing but wooden platforms and ladders, there’s this section of floor that can be broken if you attack it. There’s NO WAY to know this because none of the other level had breakable platforms, but sure enough I’m in the middle of fighting like 3 dudes at once on this floor, one of them hits it and I fall to my death because my health is low. Awesome.
Stuff like that doesn’t add any real difficulty, because difficulty is something that with skill, can be overcome. This is more like one of those sadistic fake mario games that puts an invisible coin block over a pit and you jump into it to your death. No way of knowing it’s there till it kills you.
But, that’s just the game, sometimes it gays you out with new surprises. I still really like Dark Souls, definitely having the most fun with it that I have with a single player game in a while. Levels being hard and having to progress really cautiously in fear of having to do EVERYTHING over again really adds that fear of dying to the game that you don’t have in most stuff these days where you practically respawn where you were standing.
On another note:
Is anyone interested in a gathering at my place thursday or saturday? I haven’t hosted lately so I wanna see who’s interested.
Also, check out this combo video, the Morrigan stuff had my mind blown
[media=youtube]oyE6gT0D-eE[/media]
people say this, but none of them have beaten the game or done anything notable as far as the pvp or ng+ stuff If your goal is to beat a few grunts or make a little progress and then sneer ‘that wasn’t so hard’… Like, you haven’t even mentioned a single thing that’s actually in Dark Souls here, how’d you do against ornstein & smough? And yes, i’d agree it’s hard to engage in mindgames in a single player game against a computer that’s not actually thinking.
Lol, you fell there? The fact that the other platforms didn’t break made me nervous that something would eventually happen. I mean-- it’s Dark Souls right. I was nervous there so I used my bow and sure enough yeah they send themselves crashing,
Anyway, the difficulty in Dark Souls alone isn’t why I mentioned it, it’s also a game that’s all about putting the player in control, there are very few instances (unlike say Uncharted or other heavily scripted games) where you feel the developer’s hand trying to force you have fun in a specific way, because of this you’re left to explore the world yourself at your own pace, organically kind of figuring out how it’s interconnected-- like Super Metroid or Symphony of the night even, everything your character experiences you experience first hand, there aren’t lots of tedious cutscenes trying to transform the game into a (bad) movie.
It’s an incredibly atsmopheric game that does lots of stuff right, you guys talk about not wanting stuff fed to you and here it is, the game easily offers 50 hours of just straight content that you can uncover all by yourself, plenty of secret areas and novel things to find if you let yourself find them. I’m sure dudes are just faq’ing things though at this point, talking about wanting something new while actively trying to make their game playing experience as surprise and trouble free as possible.
Well I mean, I hadn’t encountered breakable floor yet when most of that shit looked rickety and I was too engaged with the dudes trying to ass rape me to go around prodding the probably solid floor. I guess Dark Souls likes to take stuff you’re comfortable with and turn it upside down lol
So far the only really hard part I’ve noticed was New Londo with the female praying mantis dhalsim arm ghosts that come at you from in the walls and you’ll have like 8 of them on you out of no where. Those bitches are scary.
Jon, check your PM’s.
Yeah the games real strength as far as ‘difficulty’ goes is in* forcing* you take on a certain kind of mindset. Acting like ‘oh that wasn’t so tough’ after really isn’t the point. Dark Souls forces you to play thoughtfully and carefully, ‘oh this isn’t so bad, you just have to walk behind the guy a little, and only attack a few times so they don’t get you back, and its actually better to jump back here because his attack can break guard’ and before you know it you’ve developed this whole little style of approaching the game.Using spears in hallways, smart-- because the attacks from my curving sword are too wide, i’m just hitting walls, all that kind of intuitive shit is really good.
Watching dudes slowly get less and less ballsy, and more and more cautious-- especially new gamers, is great. Have you been through Ash lake yet? My only issue with the game, not things that are surprising but things that are more obtuse. Japs love that stuff for some reason though: “Like go here, wait for the raven to leave, spin the left foot of the statue back three times, walk down the hall and make sure you have all the gems”… the chest thing actually had me loll’in. Too cheeky, I understand why it’d make dudes hhnnnng though
YOU LEAVE UNCHARTED ALONE!!!
Exactly. Stuff like that doesn’t make a game hard, just annoying to play through. For what it is its a good game, but I can’t stand it when people try to hype it more than what it is.
Now here’s something to blow your mind: Remember in the first Gears where you enter a room with breakables floors? Now at first you don’t know this, but after seeing the guy mindlessly run ahead of you and fall through you get the picture. Even up to that point you keep hearing (creatures) banging on the walls to keep you on your guard just in case something makes it through. Now this guy just fell to them and was ripped apart. You not only learn what happens if you’re not careful crossing through the room but you also have the fear of what will happen if you’re not. Plus you don’t know what other surprises to look out for up ahead so you’ve just increased your guard up even more. All this accomplished without the assistance of complete cheap deaths.
P.S. Grandius > Dark Souls.
I’m up for games Thursday. Gotta play Tekken on Saturday.
Never, the fact that we all knew this game would get tens all around months back is a joke. Any game with shiny menus and a huge advertising budget can snag a ten these days, game journalism is just ‘lol’. http://www.eurogamer.net/articles/2011-10-21-uncharted-3-drakes-deception-review probably the only one I’ve seen that’s not terrible.
Uncharted 3 might be fun or w/e but it’s still a game that that gives the player almost no agency. Like the entire game is scripted set pieces, I’m more a fan of New Vegas or Morrowind where I can just fuck off and explore/learn about the world at my own leisure. Uncharted 3 is too controlling, it wants you to have specific fun in the specific ways the devs choose, can’t deal with that so much anymore.
This is criminally vague.Like what does Grandius have to do with anything, have you actually played Dark Souls? If you needed a wizard to tell you that a room with raggedy wooden beams everywhere was going to be dangerous, then idk anymore.
New thread is up:
Yeah, 5 bars and she can barely do 1 mil damage. Blows my mind too…