I’m totally fine with this pricing model because I don’t intend to buy all DLC, nor do I have to to get what I want from the game.
CPT bundle aside (which is overpriced for a purpose), I think pricing premium costumes at 3.99 is acceptable. 2.99 would’ve been better, but it’s not that big of a difference for me to moan about.
I agree they’re too high. In SF4, I would buy the huge whole cast packs when they’d pop up on sale. That was a decent value to me. It was definitely cheap enough to nab for casuals around the house so all your pals would have their favorite costumes.
Considering the business model, I’m sure some, if not most, of the profit goes into updating the game. With SF4 for example, I’m pretty sure the DLC wasn’t made to update the game.
People give DoA5LR alot of flak for their DLC, but it’s still a better deal than SFV prices, and they actually do have a real F2P version of the game, and not this full game price + F2P pricing model that SFV is doing.
Edit: added a dollar conversion, no idea how accurate it is to your american stores.
How are DOA5 costumes pricing outrageous compared to SFV? They’re ALL cheaper than SFV’s and the most expensive ones (that are still cheaper than SFV’s) are destructible in fight making them 2 costumes in one for 3€.
Only their season pass are expensive but they release a pack is costumes for most characters every months for a full year.
Until they provide actual statistic backings for how much of the money returns itself to SFV, I personally am not giving a dime more than what I paid for the game. Capcom is learning to speak out a bit more about what they’re doing, but while they are slowly learning what the word “communication” means, they are still throwing underhanded stuff at us.
Personally, I think the price point for costumes is certainly too high. I personally though, only really care about the fact that SFV is ingraining this partial pay to win concept in that you need to unlock characters to use them in practice mode. Won’t mean much in Season 1, but in season 2 when targets still aren’t out and FM is drained, you better believe Capcom is going to milk the crap out of that.
I think what made me 100% sure I wasn’t going to pay a dime more for SFV was Ono’s disposition at the end of EVO. He sounded so joyfully desperate for us to buy his shit, that it just looked… really sad. He was like an embodiment of Capcom as a whole then: putting on a smile, while asking for money, and stuttering in his speech. So sad…
Fun fact:
I cheated for the colors and unlocked every bit of fightmoney in the game and I came a little over 1 million fightmoney while also playing a shitload of games online.
So much for being able to unlock stuff by just playing the game.
Actually I think a lot of the stuff should’ve just been unlocked by playing the game.
Has it been such a long time since Tekken 3 and Soul Calibur 1+2 that people forgot that you used to be able to unlock all this shit plus a whole lot more, by just playing the game with very few instances of frustrating unlockables?
Fuck even recent games like Persona/Guilty Gear, fuck the whole Arc Sys Works catalogue got shit tons of unlockables and modes that don’t ask for a single dime extra.
SFV on the other hand is a full priced bare-bones game that asks for extra cash to unlock stuff that should’ve been there in the first place and still isn’t enough to justify a 60 bucks price tag.
I don’t mind supporting Capcom and SFV, but a lot of these deals are still pretty freakin’ expensive for my tastes too — I’ll still be buying each and every one as soon as they arrive, but I wish they’d cut me some slack with regard to the price tags…
I think what we’re missing to take into consideration here is that capcom used to sell us updates AND costumes.
Updates are now free, it’s only understandable that costumes are more expensive now. If costumes would have the same pricing as in SF4… then where would capcom get the money for the updates from?