Thank you for sharing, and thank you Tomo for taking time to speak. I was just a kid when you were playing. It’s great to be able to see you still kicking it and being a cranky old man about how games, were games when you were young too! Thank you very much.
Exercise and good nutrition helps. I play better after a good hour long yoga session or after chopping down wood. More control over your body would naturally help your reaction times.
Consistency is they key. Thank for the O.G. Sagat tips! I need to be a robot with uppercuts and tiger knee over fireballs to win. Thanks!
Seriously, looking back at it, barring nostalgia. The level was simply lower then. Hell, part of the reason is that we’ve built on the work from that era.
The age thing aside (and it really was an aside), those guys, at the skill they were then, would get destroyed now. If the overall level was higher, they probably would have fought their way up and would be great now as well… but at that kind of level a lot of the skill is based on your competition, who you play against. And the competition just wasn’t at a place to drive those heights.
Tomo dropping the knowledge on the first person to execute the crossup
[media=youtube]W2ZKjgBm6Io[/media]
LOL, after all this time they still don’t get Supers and still complain about them.
If you want to win at HSF you have to pick ST characters, hah.
Well Cronopio, they played during the SF2 era…and stopped by the time ST came out. Super Street fighter 2 was a flop in the US, and the craze died then…ST was very hard to find. A lot of people compain about X factor in MVC3, Ultras in SFIV, etc.
Future is built on the past…back then there was infinitely more competition, so the game and tactics could progress much faster. At the same time future players could obviously build upon everything learned before and add their own wrinkles.
And you clearly didn’t understand their point and where they were coming from. Supers being good and worthwhile is a matter of opinion/preference, not a fact. Clearly theirs differs from yours.
No, they just don’t understand them. Especially when someone says you have to pick ST characters in HSF to win because hey, the supers.
man he ends up sounding dumb. Why in gods name could he not figure out crossups on his own?
It’s not exactly rocket science.
That’s silly…any random scrub that decides to play the game and jumps around mashing buttons, will probably end up doing a crossup. Tomo seems to think if Tomo wasn’t experiencing it himself (until that moment), then it couldn’t have happened before then.
In the end, there’s no way of knowing who did the first crossup or even who the first person was to understand the crossup.
Cross ups are obviously something people could figure out on their own.
that vid is a good reminder about why we should stop fellating these guys.
They obviously believe their own myths a little too much.
People tend to forget how completely different SF2 was when it first came out. The basic concept of a cross-up was beyond anything people could think about. We’re talking about a game where even COMBOS were a new idea. New stuff was getting figured out every single day, but it wasn’t necessarily common knowledge to anyone except maybe serious tournament-level players, who actually made it a mission to travel to different arcades, and try to find ways to break the game.
They have a point about supers in SF2. In traditional SF2, minor mistakes were punished with minimal damage, and major mistakes were punished with dizzy combos. Pretty simple mechanic, but it’s a risk v. reward system that made sense. Supers were a complete game changer in ST, and altered the way certain matchups were handled at key points. Now, instead of getting a minor punish for making a minor mistake, such as a whiffed sweep or cr.forward, now it’s very possible to eat 40-60% damage off of that. What was normally a fairly safe fireball thrown at sweep range, is now a huge risk with little reward. This is why you often see players immediately start to adopt an ultra-conservative style to deal with supers, as a sort of mini-game of trying to defuse the super, before you can go back and play street fighter again. This risk v. reward potential was mitigated in future iterations of street fighter, where games were designed to better incorporate and balance super use, instead of just having supers tacked onto a brand new game for the sake of being fresh (like ST was).
As far as HSF goes, plenty of old characters were competitively viable. In fact, a large reason why that game isn’t being played seriously now, is due to odd game glitches, as well as over-powered characters. CE Bison, CE Guile, and CE/HF Ryu and Sagat were so extremely powerful in that game, the super would hardly even matter. Most were able to kill you before you even got a super.
I regret having this thread showing up in my alerts.
If I wanted to read a bunch of passive aggressive bitches I would’veOH WAIT I DON’T WANT THAT AT ALL
Good to see Elton Chong back in the threads again
reading and listening comprehension fail
Tomo is just stating who HE saw do the first crossup
so many new school faggots who are quick to give a bitchmade response
but I am glad bitches like you and Xie responded, because it just goes to show how out of touch you were at the reality of the time ( probably wasn’t even around for the WW-HF era ). the game was way different and information like that wasn’t made known to the US public until the Gamepro Champion Edition tipbook came out. there was no hub like SRK or eventhubs to find out information like this. players literally drove around trying to find the best competition and things like this was observed and copied from first hand eyewitness accounts.
but yeah, keep being an anonymous / no name salty hater who is comfortable being an arm chair revolutionist / history revisionist
Having to adapt to new situations and playing perfectly isn’t a bad thing, and supers open up new possibilities in the game. And they are another way to fight zoning, giving some characters a chance in matchups like Sim or O.Sagat. Maybe some supers do a bit too much damage compared to how effective they are, but saying that they are a throwaway additions or that they randomize the game / make it not Street Fighter is dumb.
They were saying that it changed the game too much from what they liked that’s all you need to take out of it. It isn’t about adapting but more so not liking the feature enough to want to adapt.
I was there when crossups were invented too! At a particular 7-11 in south Seattle. Also, I can claim tick-throws as well, we totally invented those!
edit: Although I guess that’s not that special, all of these things were invented many times in many places.
The context was given, anyone acting like Tomo was claiming he saw the invention of the cross up is either a)downspergers b)lame troll c)retarded