No more 3S on GGPO

Reason why I bought a PS3 was for 3SOE and KOF13. Man, did I have shitty luck…

If the patch somehow makes the game better than GGPO then I may re-buy a console. Or just wait for the new Xbox, depending on cost and features of course. Only reason would that the So Cal players on XBLA and I would get a chance to Stomp Troll JROD.

If this game could have a rerelease or the new port is admitted best, it would gather all new and old players.
In the meantime, we are split into XBL, PSN, Emu. And we are bullshiting about those.
This is so sad.

Wait, you need to pay $15 just to get the classic 3s music in OE? o_0 Maybe I’m interpreting this the wrong way.

No, if you want 2I music and alternate color packs for your character, you have to dish out money. The remixes and dreamcast/arranged music is in the game to unlock.

The original 3s arcade tracks are not in the game or available to purchase(last time I checked).

I know, the community has been fragmented so much :frowning:

The game is better on Xbox, i played on both, better connections, less lag on Xbox and more people, and no bug with showing lobbies, though they will fix this bug.

But yes, the best thing to do is to make your friendlist with cools guys, of course, there are a lot of morons on the online.

And after this generation, how will be 3rd Strike for consoles? Again a new port made by IG or an other company who know nothing about the game with a sf4 player to help them and we will pay again for it? Just assumption.

I just played last night and the night before on GGPO after 2 months of grinding my game out on XBL.

While I won’t say XBL was a horrible experience because it really wasn’t, GGPO so far has better comp. and less down time between finding matches. It will now be my go to place for 3s.

GGPO and XBL both have a decent amount of good players, it’s just harder to find them on XBL because you have to sort through the mess that is ranked. a few good players from XBL:

surewin uy60
chaitea007
DownOutUp
hahadouken
Haoism
Blinguo
IAmJeffGoldblum
inTheRoughest
N0M0reFunland
RaymondSin X

there’s more but that’s just after a quick run down my friends list.

Yes both console versions ranking system is busted, I don’t care for it much, the few times I have been on GGPO i’ve always had someone decent to play against.

Can you link me to this post please.

probably easier just to link to this thread:

http://board.byuu.org/viewtopic.php?f=3&t=2024&sid=84955d6f617d87518566b481eedc6de3

byuu’s the author of bsnes, probably the most accurate emulator for any console. his discussions on PC input lag, why it’s a thing, and people running tests to back it up are pretty useful here. basically the tl;dr version of it all is that playing any emulator on any modern computer is going to incur significant audio and visual lag and there’s no way to avoid it on modern OSs. in theory you could take direct control of the video and sound hardware and reduce lag that way but that’s not really possible outside of like DOS. quick excerpt from the thread which summarizes it:

It’s a problem inherent to all emulators. Nothing I can do about it.

We need absolute control over the screen and sound card to output samples dynamically as they are generated.

Until then, we have to buffer entire frames of video and blocks of sound, which causes measurable lag of up to ~30ms. Then the OS does its own buffering for composition of multiple windows and audio streams, and you add another ~30ms on. Then add another ~10-30ms for your monitor and sound card to refresh, and you can detect it. The lag is in video and sound, it’s because of this that it feels like input lag. But the input is polled with ~5ms accuracy.*

I can’t play Ninja Gaiden worth a damn under emulation, but I am pro at it on real hardware.

( let’s be real, the hardware will never be made, as it’d only really benefit emulation.)*

same would go for FBA as well. add on that it’s really hard to get FBA to crackle audio without a big audio buffer and it’s even worse. I think that’s the strong argument for OE > FBA (for offline play). We know OE has 4f input lag which probably matches real hardware. for FBA that is probably not the case.

there’s a feeling from a lot of people that FBA runs too fast compared to CPS3. but when we ran tests last year trying to figure that out we didn’t discover much. my theory is the extra couple frames of lag makes things harder to react to, feel faster, etc. there might be more to it but no one has shown anything.

IglooBob, why don’t you admit that you do not like PCs and Windows or your PC does not perform as you would like?

Unlike you, I like 3s in every form I have played it, Emu, PS2 and PS3. I respect the emu version more since it has been the only way to play this game online for years. Not to mention, hundreds players would log in and play non-stop for hours. This belongs to the past obviously.

I would love to see this game return to GGPO with full support from Capcom.
Why they deny an official PC release even though it was so successful years ago, is still beyond me.

I like PC and my computer is fine. it’s just not an ideal platform for playing old games. there’s just no reason to ignore evidence and the reality of how the platform actually is.

like I said I’m not doing this argument all over again. I only posted that because FusionITR asked for it. I do not have any desire to write pages of paragraphs and linking to tests trying to convince someone of something that they don’t want to believe. might as well be having an internet political/religion/global warming argument. useless.

the gist of your feeling seems to be “well it feels fine to me so who cares.” great. so keep playing on GGPO and you can be happy. I’m just making sure we are straightforward and helpful to people when they ask about the nature of 3s emulation/console ports. it would be great if there was an arcade perfect and lagless version of 3s that matched arcade. unfortunately that doesn’t exist so when people ask they have to make a choice between console or emulation. and in that case we should be honest when laying out the pros and cons of each.

If there is lag, why don’t they add some kind of buffer to hide it? Like sync the audio, video and input or something with it so that you can’t detect the lag and everything works fine.

I still have my old SNES console.
Super Metroid runs better on its outdated-unsupported console than Zsnes, right?
Crystal clear picture quality and sound, no input lag, smooth and accurate.
If you agree, this is hilarious.

I concur.

A choice between console or emulation does include pros and cons for each one. Splitting the 3s community between them is inevitably an important issue.

Afaik there’s no way to really do it. Like take an old sonic genesis game for example. You’re running along and come to a cliff. On a real genesis you hit jump and you’re good. On emulator you’re seeing and hearing things a few frames late. So while you hit the jump button in reality you already ran off the cliff and just didn’t know yet.

I do think people end up making mental buffers for it though. They see they ran off the cliff, realize they needed to jump earlier, and make the correction next time around.

There’s just no great way for game and emu authors to fix this. They’ve all said pretty much the same thing - it will take an OS that allows real time access to video and audio hardware before we can laglessly emulate old hardware.

Yes a real snes is a lot better than zsnes. Zsnes is ass for a variety of reasons. Bsnes is a far better alternative.

Fuck, if the input lag really is so apparent as you say, I might hook up my SNES and Super Metroid on the real thing and on SNES9x to see if there’s a differance.

It’s different for everyone I think. Yeah could be worthwhile to check it out. For me personally it just feels way better pulling out my old sega or snes. Characters react when I hit the button instead of like 1/3 of a second later. Ymmv.