Sure you can kill life, but that life is populated in the numbers that they would be on earth. So, comparatively, even if you wanted to just kill every kangaroo…it would take you a while. The only reason a kangaroo is a bit more reasonable is because they are only found on one continent (would still take excessively long).
If you wanted to kill every bear however…good luck with that. I don’t think species in NMS are region/land locked so you’re looking at 10s of thousands of one kind of animal? Now let’s say there are only a dozen species on one planet as a conservative estimate. Yeeea, no you’re not even putting a dent in the life on one planet. Destroying the planets is even more futile because you’re talking the entire surface area of a planet…let’s say you’re from California…and you had an RPG with infinite ammo. How long do you think it would take to even destroy every square inch of LA? Now multiply that exponentially.
Yooo @caliagent#3 Haven’t seen you on here in a long time what’s up you still play ST or keep in contact with Scootmagee? We lost Nohoho a week or two ago if you haven’t heard :sad:
Anyways, interesting there’s some kind of resource to help players get to the center of the universe fairly quickly and it’s intentional bot any kind of exploit:
that kinda kills my hype. i was imagining some epic one piece type shit where the closer you got to the center the more ud run into strong as fuck space pirates or something
And as much as Im celebrating like a pig rolling around in shit on a hot summer day, I still feel almost bad for the people who have been waiting so long for this game and all those promises made are coming to light and looking more like half truths.
This is my “I told ya so” revenge for Asuras Wrath a few years ago.
So many of you bums are just miserable fucks. You’d have to be miserable to wrap yourself up in things you hate. You’re no better than Po. Try enjoying life, like the normal well adjusted among us and you won’t have time to be a 24/7 fuckstick.
Patch notes seem pretty substantial. This supports the theory that early copy people were absolutely not getting the full NMS experience. This also CONFIRMS that players who play legit after release will NOT get to the center in 30 hours. These changes are exciting because they’re everything that looked like was missing based on the gameplay I’ve watched. So close now…
Negative opinions are most certainly valid. I know I’d like to hear why he’s not excited about the game especially since I’ve only read up a little about it. Kinda want to know if it’s worth the purchase since I probably won’t be playing it much after the next destiny expansion.
Huge update day 1 patch that addresses alot of the criticism.
[details=Spoiler]Servers will be wiped on Sunday and again Monday in the lead up to launch.
Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:
The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯_(シ)_/¯
Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.[/details]
You make it seem like I just want to hate the game. And I dont, so just because you are a fan of the hype doesnt mean Im the fun police sucking the life out of gaming. I love games. lol. No Mans Sky is blowing smoke up your ass. And you’ll see that in 7 hours.
Im being justly critical. The stuff the game claims to do and the stuff we have seen the game so far leave much to be desired. But everyone is still banking on the plot, what they claim the game can do. Ive been watching the streams. Not impressive. Lackluster.
and FYI that 800mb patch doesnt add anything new. But thas besides the point I’m loving the PR spin on the negative feedback by making a day 1 patch actually news. lol @ blizzards and dust storms tho.
You’ll see. And I’ll be here. Ready to nourish my body with your tears since thats what you think I intend to do.