That’s funny haha It’s also funny that you say I’m more defensive because in AE (haven’t really played enough 3S yet for many knowledgeable people to have an opinion haha) I have people alternately tell me that my Akuma is a lot more footsie/zoning based than most (i.e. not your typical rushdown/mix-up style) and then “HOLY SHIT YOU HAVE A CRAZY BALLS OUT POSSIBLY MENTALLY ILL AKUMA.” HOPEFULLY this means that I have a complex style that can at times seem conservative and later unpredictable and wild… a generous interpretation but that’s the one I choose to go with
One of the things that attracted me most about Akuma when I picked up vanilla SF4 and was trying to pick a main was that all signs pointed to Akuma being capable of either an extremely offensive style or an equally extreme defensive style. This was a huge “turn on” for me - the idea that I could adapt to just about any style of play or any character’s strengths at a moment’s notice. I thought Akuma was amazing from the beginning, well before the majority put him up there with Sagat and Ryu at the top, and honestly my being right was probably more luck than anything as I didn’t know enough about SF4 or fighting games to know for sure, but I wasn’t too far off the mark in the end… Akuma had no bad match-ups in vanilla. A lot of that is obviously due to him being, well, Akuma, a character who was designed to be strong, but I do chalk a lot of it up to specifically how well rounded he is - borderline broken damage with his combos and ultra, brutal mix-ups, and good normals on one side, on the other a teleport that’s actually pretty useful even in today’s OS-laden high level play and air fireballs. I love being creative, unpredictable, and feeling like I can stay one step ahead of my opponent, and SF4 Akuma’s massive array of options has allowed me to explore all of that with a lot of enjoyment and success.
As others have said, from what I’ve read and experienced, I do think Third Strike favors offense a lot more than SF4 does, and that has to be taken into account. Two of Akuma’s best defensive options in SF4 - the teleport and air fireball - are not nearly as useful in 3S. The teleport is not invincible (I’m still figuring out WTF is up with that because it starts up instantly, but I’ve been hit with Ken’s super when I reversal teleported, and I was told that the suction effect of Ken’s super makes the teleport fail), and air fireballs can of course be parried on the ground and even more relevantly in the air. Of course, the opponent does still have to parry them successfully which leads to his rhythm being broken and even vulnerability at close range. In some match-ups, too, you really can’t afford to stay back and let the opponent build meter for free just due to the 3S mechanics. So those things really add up. He does, though, have some nice 3S specific stuff that can be used in a defensive/pseudo-defensive/conservative game plan. His super 1 is amazing for chip damage wins, so that can allow you to close out some rounds in an extremely safe way. KKZ is also amazing for chip wins, and of course you have to be pretty close to your opponent to use it, but if you have a life lead in a round that would give you the win, there’s not a whole lot your opponent can safely do if you’re skilled at pulling the trigger on that utterly destructive bad boy… His far standing fierce is quite good as a defensive move in SF4 (and very underused…) and it seems to be even better in 3S, and his far roundhouse is much more defensive in 3S and I’ve gotten some good use out of it so far as a surprise antiair on certain characters. You’re gonna eat shit of course if those are parried… (wonder how many times someone’s said that hahaha) That’s about all I got at this hour and I realize I’m not breaking any new ground in 3S Akuma strategies, but as someone who just started playing, it helped me to think this through. In the end, given how offense-heavy 3S is, I would think that Akuma is better than a lot of characters, especially if we limit it to the B+ through S level characters, at slowing things down if he so chooses.