Everything is tracked in-game, if you tap the touchpad you can bring up the menu. I’m a 100% done Kodama and Hot Springs, but I’m at about 96.XX% total mission completion and I’m at 66.XX% for twilight missions. I just have two twilight missions to do. That and grind a bunch of gold to make “60 requests at the blacksmith.” I’m really close though. :tup:
Two trophies to go. I’m going to grind a bunch of gold tomorrow, then at night when the twilight missions roll over to the new ones I should have my Plat shortly after.
I know the game tracks them but are you sure the trophy is that same criteria? I have every single mission done on Way of the Samurai but I don’t think I have the trophy
im more curious how they’re going to handle parrying and combos. this being a single player game they’ve gotten away with poor balance heavily in favor of the player so far, but now they’re going to have to reel it in hard.
Some good news. The new weapon type, once the DLC is purchased and installed, is added to the base game so you can find them anywhere, even in the first level
They added some stuff to skill descriptions too, like what effect skills would have vs a player if it’s some kind of special effect causing skill
Blinding Shell for example reduces their lock on range, Smoke Ball makes it so that while you are in the smoke clouds you can’t be locked on at all, etc.
No idea. Did it really need to be done? I have to admit that doing parry into fully charged Ia attack into a final blow for half a boss’s life was pretty hilarious. It felt balanced by the fact that not all bosses could be parried though.