Ninjas have high standards! The Tsumuji Loop Thread

See I usually get a little vexed when Ibuki players put too much emphasis on Tsumuji Loops, especially when I’m playing against them and I just punish their poor execution – but with MK Tsumuji Loops, I think it’s not a bad idea to practice.

You mean you mash reversal because you’re hoping your opponent drops a combo.

No actually, I don’t mash during Tsumuji Loops, F-Word does that. Punish is the wrong word, but most of these Ibuki players will attempt a Tsumuji Loop, miss the link, and go into st.MK xx MK Tsumuji low ender every damn time or worse Neckbreaker.

That sounds like the biggest issue is their inability to hit confirm a combo, and know when to continue going for the UKD, or go for a safe blockstring, or a mixup. Dropping the tsumuji-loop 1-framer is forgiveable, but continuing the combo and going for the low ender of NB is just plain stupid.

Then why would it be a better idea to practice this one? Just because it works on more characters?
Can’t agree with that. Unless you’re Sako I wouldn’t advise anyone to actually try to use Tsumuji loop/MK Tsumuji loop in actual tournament matches, because there is a bad risk/reward factor (which is even worse since it doesn’t inflict that much damage).
Still, it’s fun to use (I love using it), it’s full of style, but I wouldn’t do that in tournament as 1st you’d have to shift your timings a bit unless you play on the same screen (say EVO - you’ll play on PS3 there. Will you really use Tsumuji Loops? ) AND there is still a pretty big probability that you miss it (ie. > 1%), which is completely unacceptable in a tournament environment =)

Not naming names, but there’s this one Ibuki player who wanted to be all Sako like and started trying Tsumuji Loops and got it maybe 1/3 of the time. I went from being able to win 20-9 to 20-1. What happened is that while messing up the LK Tsumuji Loop isn’t a huge risk, it basically meant that dropping it was dropping a knockdown, and we all know how important a knockdown is with Ibuki.

Now with the MK Tsumuji Loop, it’s more evident. The Ibuki player I am talking about didn’t think dropping the link made that much difference since I wasn’t punishing, but it made a big difference in the statistics. If this Ibuki player practiced the MK Tsumuji Loop they would either consider 1-frame links to not be worth doing, or they would get good execution because they would try harder to learn the timing (it’s visibly unsafe).

I remember playing this Japanese girl who was jumping all the damn time as Chun-Li. I was using Ryu and would just DP every time, and she would just say “It’s bad habit.” – I got a little frustrated 'cause I didn’t want to be rude, so I switched to Ibuki. After maybe 2 anti-air combos she stopped jumping.

It’s like last time I played you. I think I punished your LK Tsumuji with Shinkuu Hadouken twice, after that you started doing MK Tsumuji. To be fair you probably should have started using EX Tsumuji instead 'cause I could mash SRK DP, but at lease the punish was visible and painful enough it made you stop immediately.

Everytime you mess up a Tsumuji Loop with Ibuki, you miss an untechable knockdown. That’s HUGE no matter how you look at it. Or I guess you could just [S]cheat[/S] blink and then you should Tsumuji Loop every chance you get.

Screw that, name names son.

There is a loop only for Abel that isn’t on your Tsumuji loop chart:
st.MP, st.MK xx MK Tsumuji, f+LK xx LK Tsumuji, st.LP, st.MK xx etc

Seems kind of pointless if it’s Abel only. Might as well just do regular double Tsumuji loop for more damage.

Another Tsumuji loop demonstrated by Sako (Sako vs Uryo TLD5, 12:57):

(opponent crouching) MK Tsumuji (2hit) , cr.LP , st.MK xx Special

Works on E.Honda, Sakura. Doesn’t work on anybody else lol. With only two characters it works on, it’s kind of hard to recommend to devote to memory, especially when we have the f+LK loop already. However, the nice thing(s) about using cr.LP instead is that
-you get (slightly) more damage/stun
always good; dunno if it’s worth the effort of a 1f link though.

-you get more time to hitconfirm
really good if you can hitconfirm your cr.LP , st.MK.

-you can get a Neckbreaker knockdown
very good if your game revolves around untechable knockdowns and not Kazegiri which f+LK can only combo into (besides Raida or EX Tsumuji).

Is this link any easier than standard tsumuji loops? I’ve been using the standard stuff on E.Honda for the longest time, but hey, if it’s an easier link, AND it provides more damage/stun, it’s a win-win.

No, it’s still a 1f link. MK Tsumuji is +4, and cr.LP/f+LK are 4f startup.

I´ve been watching so many Sako videos when the camera show his hands.
Firstly I thought he used double tap to execute the tsumuji loops cuz I always saw 2 jabs in his inputs…but then, I´ve watching his hands and I realize he press jab+LB (select?), there is no double taps in the jab when he does the tsumuji loop. I´m 100% sure.

You can watch it here for example: [media=youtube]_E3nKF9b9HQ[/media] (Look at 2:43).

I always thought I wouldn´t have his stick rewire cuz he plays sometimes in arcades…but I think a player of his level can adapt to play there without that help in arcades … but I´m pretty sure now that he has his stick rewire as Mingo.

Tips to Rajeem who was the person that told me this before I checked it out.
Regards.

It has been known for a very long time that Sako has rewired his sticks =)

But, he still Tsumuji loops at NSB on arcades without any problem, so godlike he is, godlike he stays =D

He definitely re-wired his stick to be able to blink, that being said, he still has solid timing with his links. I don’t know anyone who double taps tsumuji loops tbh.

Yeah I messed around with this link, I don’t like, the timing feels VERY weird compared to doing st.jab links.

Hi guys, I give it up, I´m going to rewire my stick…I really feel I´m wasting my time practicing 1frame tsumuji loops when even sako has his stick rewire.
Anyone could give me the link to the tutorial / guide to rewire the select buttom? I can´t find the threat about that. I would really apreciate it.

Best regards!

  1. Look for the pair of wires that go to your select button.
  2. Look for the pair of wires that go to your desired plink button.
  3. Swap these wires.
  4. ???
  5. Profit!

Seems I’m not the only one having this problem, I drop a loop during a match and eat a nice, clean EX DP. They are fun to do, but if you mess up it tends to hurt plus you look like a try hard lol.

Does anybody else have their execution with loops go up with the sound off? For me, my execution goes up by 20% if I have the door closed and the game muted.

Thanks Mingo :wink:

Doesn’t affect me, since I don’t pay attention to the sound anyway. I watch the sway animation of my opponent.