nj\sj satellite
so quite some time ago, I posted up how to do this. The way I posted was very complicated and it had an accidental buffer in it. Originally, this was my input for it.
once you have the satellite, bck to get the change, dwnbck, dwn, dwnfwd, fwd, upfwd+P. If you do it right and fast, its a sj version. A slow version will do the NJ satellite. When you time this wrong you get air qcf+lp which = death if you do it on accident.
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The new input I learned today.**
For NJ immediate satellite, once you have the satellite, back, upfwd+p or dwnbck, upfwd+p. Mad simple! Pretty effective as well. This particular special has a unique property. Even if you NJ, then do this special in the air, you still obtain extra action. You can attack in a float state, DJ, call helper block, anything.
For the SJ variation there are 2 versions:
once you have the satellite, bck store charge, dwncbk+upfwd
once you have the satellite, dwnbck store chage, bck, dwnbck, upfwd
the 2nd one is a crouch TK satellite.
whats going on here is that the jupfwd is triggering a jump+sonic boom in one input. IMO, by using it this way, this projectile now can be done safely so who knows what kind of practical applications in may have.
I think it might lead to some glitches because of the way you can trigger it.
note*strider can throw a bomb with jupfwd+K. This leads to an option select for the bomb. If you do it properly, you get the bomb. Fuck it up and you get a jupfwd+k which can be turned into DJ to gain action in the air once more. Again if used properly in certain situations, I think this may be of use.