In all honesty, it’s never been the plot that’s attracted me to the modern Ninja Gaiden games, it’s always been ridiculous and merely serves a purpose to put you in various environments to kill outlandish enemies. I’m not as concerned with the story in NG3 as much as how the main character was handled. How a player percieves the main character has a strong influence on their feelings for the game as a whole.
I actually liked the Regent of the Mask character however, and enjoyed the fights against him, although I feel there was perhaps one too many of them.
Like many people have already stated, there are just too many gameplay elements chopped out, and in their place were elements that slowed the pace down too much. I really dsliked the “bullet-time”/slo-mo segments when Ryu’s arm/hemorrhoids were flaring up, and you’re just slowly limping from one enemy to the other, killing them with one slash, it directly conflicts with the fast-paced precision gameplay you’re thirsting for.
i get you there, i didnt mind slo-mo events, i thought it beats just jumping into the fight like we have for the last few ninja gaiden iterations. The ryu arm/hemorrhoids thing never really upset me, i mean there are plenty of fights in the game, its not like it happens every time. as far as the ai not attacking you during this time, well thats a story driven thing. its like ryu is being hindered by his arm so hes just trying to clean up these last few baddies and he’ll be out of it. this is one of the things i could have done without but i wont really complain about it either
Who even cares about video game stories besides RPG players and the “Video Games are ART” crowd? All I needed to motivate me to play NG was that scene where Doku handles Ryu. I was like, “I gotta fuck this dude up,” and it was mashing Start/A during cutscenes from there.
I mean were acting like NG has ever had an actual plot, everything in NG and NG 2 amounted to nonsensical ramblings about lord knows what. To this day, I still don’t know how ryu survived getting hacked by doku in the first ninja gaiden and quite frankly I never really cared. I just enjoyed hacking the shit out of anything that moved. Seriously team ninja should just give me a ninja gaiden black HD re-release with achievement support since them idiots obviously don’t know how to make a ninja gaiden game anymore.
yunno, after reading reviews and watching footage, i thought the same thing. it does remind you of hotsuma’s akujiki.
but shinobi had reasons for the sword powering up from slain enemies. which was to one hit kill bosses. but if that reason isn’t applicable to ng3, why power up ryu’s sword with the number of slain enemies if you won’t be able to make boss fights easier?
do boss fights in NG3 have enemies running around to kill first to then turn the powered up sword on the boss? yes? no?
also, shinobi had manual lock on. NG has auto lock on…so i have no idea if the purpose of powering up ryu’s dragon sword to make boss fights similar to shinobi would even work if you have an auto lock on system in place. i mean, in ngb it was sorta similar in that you needed to off minions first to get those energy balls out onto the field so when you charged up and it would draw in the energy balls it would intantly multiply your charge up…but i don’t think you could apply it to boss fights for the most part.
but there wasn’t a munual lock on to pick and choose your last hit.
but shinobi had a penalty for a gdlk sword which was it constantly depleting life meter but ng3 doesn’t have that, i’ll assume. so there’s no forced frenetic pace for gdlk sword trade off.
if they were gonna take inspiration from shinobi like giving ryu a sword that powers up with each kill they shoulda also given the sword some type of negative aspect to increase the gameplay difficulty of having such a gdlk sword in ryu’s hand.
you know after watching vesperarcade’s renegade run through it on normal, i think i realize why i enjoyed my playthrough. I haven’t touched any other difficulty than hard and master ninja. from the looks of it normal is just TOO easy and became boring. Playing NG3 on hard i think is a great experience, as it forces you to learn strategies for each fight (moreso on masterninja) instead of just running in and mashing X/Square
lmao yeah but like i said stupid opinions are when stupid people say they believe something and then provide NO reasoning or logic behind it. So you can tell me my opinion is stupid but it really isnt. I do pretty good research for this game
Very well said. I’m sure that many people have noticed this, but the sounds effects from the flails are the same sounds from when Bruce Lee used them in his movies.
Even though people say NG3 is bad, I’m going to rent it and beat it just to see how bad it really is. To change the subject somewhat , I’m currently playing NGS1 on very hard, NG2 on mentor, and NGS2 on master ninja. Overall I say Sigma 1 A.I is the most intelligent. Enemies know how to mix offense/defense perfectly. NG2 isn’t that bad but the HIDDEN MISSILES!!!.. sorry… off screen rocket spam can be annoying. Now Sigma 2… OGKO’s are a bitch but i’ts not to bad until you get to fight those damn dogs.
DLC came out today, and guess what? It ain’t fucking free. You download a sampler pack of the DLC and it gives the Claws for use in Shitty Story mode only! Have to pay 240 MS points to unlock them for Ninja Trials. 800 MS points for the Claws(and they seem to really, really suck compared to NG2’s so far) and a 15 new trials, some new costume options(MP only), a new MP stage. No sign of the Scythe, but the marketplace explains this is DLC part 1, with more to come. No new achievements. either. Fuck you Team…I can’t even call them Team Ninja anymore, from now on, they’re The Remains of Team Ninja
when it comes to ng2 mentor really only introduces you to the gay that is off screen projectiles… master ninja just bludgeons you over the head with it.
i don’t know too much about the sigma’s, i only played ngb