Nina general overview/potential, options and more!

Hello guys, I’m going to start a little project of mine, the name/purpose of course It’ll remain a secret, for now. However I’d like the help of the community on this. I’ll need some information about the character, I’m do this for every character in the game except Toro/Kuro/Cole/Megaman, so I’ll ask a few questions to gather what I need. I’m doing this but I won’t be a slacker, as in, I’ll be searching every thread to look for what I need, but since some threads aren’t updated in a while, this would be helpful to me and for the community, 'cause the information would be updated.

When giving the information asked try to be specific and clear, regarding inputs and etc, and if you want I’ll gather the values, so you guys won’t need to worry about that. The ideia is to get a general overview of the characters options and potential, I’m talking about hitconfirms, setups and etc.

Thank you for your time :slight_smile:

**
.What are the characters strong and weak points?

.Suitable Partners(no need to be exhaustive here, because I’ll play around with this):

.Meterless/Ex(Super/Cross Art) Combos:

.Char specific Setups(on knockdown for example):
**

  1. Nina has strong pokes and frame traps. Geyser crushing air attacks makes her extremely hard to jump on at a distance and forces opponents to play her midrange/poke game.
  2. IMO Nina is good on either point or anchor but I would prefer to use her as point anchor because if you can lead into her without much scaling, she can come in and carry off a lot of damage and then follow up with some mean ambiguous setups or just punish with a good throw back into some pressure through her neutral game.
  3. j.HP, c.HP xx Geyser, Skullsplitter, c.HP xx Skullsplitter, c.HP xx Blonde Bomb (check the variations and timings, you will whiff if you time too early or too late)
  4. Pending! i’m actually really rusty with her as of now but there’s a few pretty good Nina users around here that could comment more if they came in here.