NieR: Automata - Platinum's Take on all the Weirdness of NieR and Drakengard

Can someone explain what seems like an in-joke in that one side quest “Jean-Paul Melancholy”? The whole thing seems like its supposed to be a statement about somebody with Jean Paul taking their place. Plus for some reason voiced lines where they say his name get censored when they say it. I don’t get it.

Jean Paul is named after a French philosopher. His philosophy mirrors his namesake.

I think it might be just referencing Jean-Paul Satre the philosopher.

Also question about something Emil gives you

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He gave me the elevator key, but when I went to the elevator that it’s for I don’t get the prompt to press the button. Am I not supposed to do this until a certain time in the game or something?

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You can go down the elevator as soon as you get the key. You must have encountered a bug.

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I got the last Lunar Tear during the mission when you go to help the air carrier in the flooded City area, so maybe that’s what fucked it? I just did ending A without ever being able to open that elevator

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In that case you locked yourself out the quest. Activating the main quest in the flooded city will lock you out of the sidequests for the rest of the playthrough. The half wit inventor will be the only one you’ll be allowed to do. Don’t worry, you have the chance to redo it on route B

Yeah I was looking it up and it seems like nobody does it on the first go through, since most people don’t discover that pipe until the one mission takes them there, and by then you’re unable to open it. Pretty bad foresight in development to have such a small window to do it on top of a portion​ of the quest being well hidden

Oh yeah can I anybody tell me where I can get some Combat Bracers? I’m on route B and have yet to encounter any which is disappointing. I was really looking forward to messing with some gauntlets being a big fan of Gilgamesh in DMC4, and the talons from Ninja Gaiden 2

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I don’t think it has anything to do with lack of foresight since you can do it later on in the game no problem. Actually, if you consider the entire window of time that you can do it til the actual end of the game there’s tons of time. There’s other quests that are hard to finish the first time around too, so I think it’s actually the opposite, that they were intentionally making some quests difficult to imply you might have to do them on later playthroughs. I could be wrong about that last part though of course

When it comes to Yoko Taro I feel like almost everything is a deliberate choice. Even stuff that would be considered a bad choice by any other dev is something he does on purpose.

I think it’d important for people to remember that he is an artist first, most everything else second.

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Combat bracers are easy to miss, as they tend to be the more hidden of the weapon types. Which is a shame, because in my opinion they are the best weapons. Easiest one to obtain in route B however is just the chest next to the save point in the resistance camp. There is also one hidden in Forest : Center, and I think one was in the amusement park somewhere. Basement maybe?

The blacksmith at the forest king castle will give you gauntlets when you find him.

Speaking of route B

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I really don’t like playing as 9S. The ending of route A is where it was really turning into a platinum game with the large numbers of enemies and the bipeds running around and shit. The combat was finally starting to shine, then it ended. Now I’m 9S who’s combat really isn’t that fun with 1 weapon per set. Plus the emphasis on hacking is a major turn off. It seems like the only way to really do any damage with him, and I have him running Lvl 3 weapons and my high damage/tank chipset I used with 2B. I just don’t like the disconnect of going from a melee brawl to a little minigame like 6 times in an encounter. I didn’t mind those sections to break up the usual gameplay during route A, but as a the main combat form in this route I don’t like it, especially considering I’ve never really enjoyed bullet hell types of games in the first place

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I felt the same way about 9S style. Hacking with make the boss bonuses a walk in the park with the damage it can do. Father Servo in all his forms and Lord of the Valley boss jobs hard to hacks.

My tips on 9S:

[details=Spoiler]He is a lot more simple, and if you hate dual stick shooters he can be even worse. However, something you can use to make him more interesting, which I didn’t use until I was done with the game, is hacking machines and taking control of them. If you hack them before they become hostile to you (so sneak up on them), you can take control of them. Some of the machines are crazy broken in terms of strength and some are even quite fast. You gain access to their full move set, so be sure to try all the buttons on each Machine.

Or just abuse Pod counters and Pod abilities, most of which are broken once you gain more pods. If you didn’t know, you can charge pod abilities and multiple pods will use it at max charge, and they are broken aaaaas fuck.[/details]

Yeah even double charged Mirage is pretty good, as well as double Laser.

Well damn, that’s how it’s done LOL

Finished the game Sunday morning at 4:30 AM after a very long stream. Haha. Already talked about the game on Twitter, so I’ll keep it short. Really enjoyed the game. It’s a beautiful work of art. I’ll need to revisit it soon to finish the few sidequests I missed (got like 85% of them) and get the rest of the joke endings. Maybe I’ll even do a Hard run as well.