NFBA emulator and related stuff

thanks 0746. you are the best dude!

I got the test version of nfba but still have that wide screen issue with CPS3 games…is there an option that can change that?

Video - Monitor properties

you people need to be told everything ffs

i did do that and it still didnt change a thing…in fact it made the screen wider

My FPS tends to dip a lot online. Are there any settings I can mess with to maximize my FPS?

Ok, I want to record with fraps. Everything is fine except the fact that I can’t run in 400x300 res. Fraps runs best on nFBA on 400x300. My emu crashes if i try 400x300, but all other res. are fine. Any help?

question, how you enable cheat codes on NFBA? i want cheats code for infinite time and infinite p2 life in champion edition so i can practice some combos, thanks.

this link
http://www.vaxus.net/arcade/Emulators/nfba.rar
has a folder full of cheatcodes. Download that and grab the cheats folder out of it and put it in your nfba folder. When you start up a game you should be able to go to misc>cheat codes and select what cheats you want.

Has them for basically all cps1-cps2 fighting games.

thanks dude, i tried it and it worked fine, thanks again very helpfull.

You made sure to start the game first right?
You have to start the game up then go to misc > enable cheats and another window should pop up. But it only happens if you start up the game you want to play/practice in first.

yeah thanks again, it works fine now, :woot: :woot:

im having problems with ST p2p only. 3s work fine, but ST has an abnormally high desync rate. anyone else have this issue?

p.s. im using feb 11

randomly one day on nfba i was playing some 3s and i noticed that the graphics looks very sharp. it seems the the anti aliasing is off, but i dont know. i dont know how or why it changed. also when ever there is text in the window, like when you start it says there are two players, or when you are typing somethhing in, it lags really bad. it happens to me on both feb 11 and feb 23.

I installed nfba for the first time, loaded 3s, and it worked fine. I try to do it a second and third time, and I encounter an error during the loading process, sometihng along these lines: “NFBA has encountered a problem and needs to close.” No specific info given. However, it is a non-fatal error - as long as I don’t press OK on the dialog that pops up. I can move it off to the side and keep on playing, but it is a hassle. Any idea about what is causing this?

Also, encountered a “guru mediation” error, but only happened once.

nfba keeps turning my number lock off. Sup with that ?

Are there codes for CPS-3 games anywhere? I wanted to get some for the same purpose.

All I got is:

  1. Play in full screen if you can (normally better framerates)
  2. Try “Use traditional delay” checkbox – takes less processing power

There are people with desynching problems… you saw 0746’s little note about desynchs earlier in this thread, right?

The ST vs. 3s thing is a little weird… Are there any specific people that you can play 3s against fine but desynch with in ST? That is to say, they’re not two completely different sets of people? I had thought desynchs were a result of the connection with a person and not something to do with a particular game.

Dunno, but I wish it wouldn’t do that either, haha. I wonder if that was to standardize the way keybinding works.

Has anybody tried the March12th version?

If so…how is it?

how do i edit the buttons for talk, sound etc… cause when i’m playing 3rd strike and i try to throw left the talk function is activated… I guess I’m asking if I could change the default talk button and where I could find it. I know how the map inputs for the game control, but I can not for the love of God find where to change or map inputs for the talk button. thanks in advance.

Along with what Nashville_Ninja said, I was wondering if the method to map controls (explained to ryu1999 earlier) could be made a bit more clear… I wasn’t able to understand how to map two buttons to one button on a given controller type. For example, mp and mk to an unused button.

Here is a a typical layout in the config file:
input “P1 Coin” switch 0x06

How are each of these relevant? Does “input” signal to the program that this is an input, or is it just for human reading? How about “P1 Coin”? I know this part shows up in the nfba map controls dialog. “switch 0x06” I assume is the button to be pressed - in this case, “5” on the keyboard, although it can’t be read from here. How would you make combo buttons going by this? Something along these lines were suggested:

custom “P1 lp” switch 0x4086 “P1 Weak punch” 0x01
But without knowing what each variable means, I am not sure how to interpret this.