NEWGAME+ "Zelda X Demon's Souls"

Jasper Byrne, creator of Lone Survivor was inspired by Dark Souls to revive his new project. Being a huge fan of the souls games as well as Byrne’s last game which is my pick for best game of 2012 and a must buy for survival horror fans this is my most anticipated game of 2013. Check out his blog for details and screen shots.

http://superflatgames.com/wordpress/

"I’ve begun to build more of the world (which I’m trying not to show too much of because spoilers) but I can say that there are now multi-level areas working, like Dungeon Master, one of my all-time favourite RPG’s, you can fall down pits and the enemies can even follow you down there, or be found lurking when you reach the lower level because you lunged at them and sent them flying off a ledge.) I want to make a lot of use of the grid-based nature of the game, and have Dungeon Master-like traps, pressure pads, all those things that require you to be a little observant when moving forward. You can throw whatever you’re carrying, in either hand, not only to land in monsters’ faces stunning them temporarily while you make your escape, risking a valuable weapon or shield, but perhaps also to set off these fiendish traps before they find you instead?

As it stands, I’m planning to have no inventory except for the armour and helmet you wear, the two things you carry in your hands, and one support item. Designs can be subject to change of course! But I want to try and reduce and RPG to the fewest elements I can while still being able to feel like an RPG. That’s a key thing in what I’m going for mechanically, I think? And with up to four players on screen the GUI has to be as simple as possible, so my intended solution is to practically show all of it on the player, one of the reasons the animation takes so long, because the player must be able to use every item, in both hands, with four facing directions, in every suit and helmet!"

Also early game play footage of multiplayer VS mode:

Recent pics from Bryne’s twitter, I was really curious to see how the souls combat would translate to 2D, and I’m really happy seeing how it’s coming along.

https://pbs.twimg.com/media/BC52LfbCAAAQux7.jpg:large

https://pbs.twimg.com/media/BC1WABgCAAAyGcJ.jpg:large

https://pbs.twimg.com/media/BCgsjgaCcAA2dAj.jpg:large

https://pbs.twimg.com/media/BCaZ_ljCMAA9pE0.jpg:large

It doesn’t look bad, but I need to get my hands on it before I can judge it.

Was extremely confused at the title of this thread. Now, I’m not sure if I want this…we shall see.

From his blog:

“Basically it’s a combination of all the ideas I’ve been shooting around since the later parts of making LONE SURVIVOR, from dungeon crawler to sci-fi head-messing to whimsical platformer… or another way of looking at it may be Zelda x Demon’s Souls? The story is a little weird, though.”

This is interesting. Judging by the screenshots with black areas near the end of the screen, I’m gonna assume there is gonna be some kind of fog of war to limit your field of vision. In Dark Souls, you have a smaller field of view than a Zelda game and that adds to the danger threats pose to you because you couldn’t always see if someone is waiting for you or trying to get you from behind.

very exited for this

lately ive been dreaming about a 2d game with souls combat

hope it turns out good!

Gimmie Monster Hunter in 2D

I just assumed it was a cropping issue with linking twitter pics on a forum or that’s just how it looks when you enter interior dungeons, but you could be on to something, a fog of war mechanic would definitely make it trickier to avoid traps and enemies. Speaking of Advance Wars in his blog (which is definitely worth reading) he mentioned wanting grid based movement which made me imagine FF tactics or FE but obviously from the video it’s free form with diagonals thankfully. I’m so glad the game deviated from it’s original direction, it didn’t look terrible but I can’t imagine anyone wanting to play that over what’s shown here.

Oh and being a fan of survival horror I’m shocked you haven’t played Lone Survivor, I haven’t played Silent Hill shame on me I know but the game is basically 2D Silent Hill. Speaking of which Mr. Byrne (lol simpsons) made an 8 bit remake of SH2 called Soundless Mountain 2, though I haven’t played it yet.

Updated OP with the only other video I could find, mage class looks fun, but dat sword 1 hit kill lol.

No new footage but a cool interview with Jasper Byrne:

Byrne updated his blog with a new post about new game+ finally, guess he was previously busy wrapping up the port of Lone Survivor. Art color change looks good.